Player Matchup

Hel
Hel
 
Hel
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DontbullymeSoup
Thanatos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,408 Elo+
Party 1
Tyr
Tyr
sacrifieur1
Tyr
Level 35
God Stats
3W - 3L
1,599 SR
Queue Stats
33W - 44L
1,384 Elo+
Party 1
Team Averages
Level 44
1,533 SR
1,431 Elo+

VS

Team Averages
Level 56
1,500 SR
1,406 Elo+
Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
ToxicBubbles
Nox
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,358 Elo+
Party 2
Pele
Pele
YoiOni
Pele
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
1
0 / 0 / 0
3,312
368
0
0
0
Thanatos
11
2 / 2 / 1
6,176
686
6,095
10,099
5,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 2 / 1
6,126
681
6,780
12,772
9,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 0 / 2
6,871
763
7,248
7,432
2,783
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 3
7,172
797
3,363
4,058
1,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
YoiOni
Pele
11
2 / 2 / 1
6,707
745
6,952
9,861
3,253
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
4
4
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
0
0
0
W
Neith
 
Neith
1
0
2
2
L
Thanatos
2
2
1
1.25
W
1
1
3
2.5
W
Pele
YoiOni
Pele
2
2
1
1.25
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,875
Damage
17,563
22,871
Taken
21,351
14,768
Mitigated
7,664
8,620
Healing
5,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
0
0
0
0
0
0
0
0
0
0
0
W
Neith
 
Neith
7,248
3,165
0
2,838
7,432
2,783
377
20
7,284
0
31,898
L
Thanatos
6,095
696
0
5,876
10,099
5,312
0
1,592
8,507
0
17,571
W
3,363
697
0
693
4,058
1,628
634
51
3,766
21,992
0
W
Pele
YoiOni
Pele
6,952
2,024
0
2,012
9,861
3,253
893
0
9,565
0
25,138
L
6,780
851
0
2,744
12,772
9,456
0
1,801
10,971
0
16,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,614
Gold Earned
20,750
41
Minions Killed
110
0
Camps Cleared
0
336,814
Distance Traveled
523,806
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
3,312
368
0
0
0
0
0
W
Neith
6,871
763
48
5
0
169,508
0
L
Thanatos
6,176
686
25
3
0
163,212
0
W
Nox
7,172
797
38
4
0
162,155
0
W
Pele
6,707
745
24
3
0
192,143
2
L
Tyr
6,126
681
16
2
0
173,602
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role