Player Matchup

Anubis
Anubis
DioGeo
Anubis
Level 39
God Stats
1W - 1L
1,374 SR
Queue Stats
141W - 89L
1,614 Elo+
Solo
Bastet
Bastet
Dragonabyss8
Bastet
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 123L
1,584 Elo+
Solo
Loki
Loki
FeitNSaurow
Loki
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 56L
1,609 Elo+
Solo
Nu Wa
Nu Wa
HyperLightdemon
Nu Wa
Level 145
God Stats
4W - 2L
1,583 SR
Queue Stats
154W - 173L
1,575 Elo+
Solo
Sun Wukong
Sun Wukong
JohnnyPlatanos
Sun Wukong
Level 146
God Stats
17W - 6L
1,703 SR
Queue Stats
378W - 343L
1,570 Elo+
Solo
Team Averages
Level 125
1,532 SR
1,590 Elo+

VS

Team Averages
Level 115
1,593 SR
1,587 Elo+
Ah Puch
Ah Puch
KingReyes8558
Ah Puch
Level 158
God Stats
7W - 3L
1,796 SR
Queue Stats
160W - 165L
1,604 Elo+
Solo
Bastet
Bastet
LordOfTheHobbits
Bastet
Level 67
God Stats
1W - 2L
1,462 SR
Queue Stats
75W - 64L
1,601 Elo+
Party 1
Maui
Maui
PolarEdge
Maui
Level 87
God Stats
4W - 4L
1,610 SR
Queue Stats
164W - 142L
1,582 Elo+
Party 1
Neith
Neith
PryingSafe2
Neith
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 83L
1,572 Elo+
Party 1
Cthulhu
Cthulhu
yoshomidna64
Cthulhu
Level 128
God Stats
1W - 2L
1,595 SR
Queue Stats
60W - 57L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DioGeo
Anubis
20
8 / 4 / 11
14,431
760
25,948
16,540
10,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
20
5 / 5 / 16
13,913
732
20,321
21,978
11,939
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
3 / 5 / 12
12,630
665
10,790
18,322
12,065
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

20
4 / 3 / 11
12,762
672
26,901
13,857
7,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
JohnnyPlatanos
Sun Wukong
18
2 / 4 / 14
12,816
675
9,985
27,506
38,039
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
20
6 / 5 / 11
14,669
772
26,083
23,721
16,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
3 / 5 / 11
11,506
606
14,957
18,536
6,850
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Maui
20
4 / 4 / 14
13,201
695
8,860
24,161
27,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
6 / 5 / 5
11,579
609
20,340
19,252
7,685
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
yoshomidna64
Cthulhu
13
1 / 3 / 5
9,572
504
6,293
14,080
12,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
66
22
Kills
20
21
Deaths
22
64
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Anubis
DioGeo
Anubis
8
4
11
3.38
W
Bastet
5
5
16
2.6
W
3
5
12
1.8
W
4
3
11
3.17
W
Sun Wukong
JohnnyPlatanos
Sun Wukong
2
4
14
2.25
L
Ah Puch
6
5
11
2.3
L
3
5
11
1.7
L
Maui
4
4
14
2.75
L
6
5
5
1.7
L
Cthulhu
yoshomidna64
Cthulhu
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,945
Damage
76,533
98,203
Taken
99,750
79,769
Mitigated
70,671
35,836
Healing
29,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
DioGeo
Anubis
25,948
1,091
3,175
5,868
16,540
10,698
2,311
9,055
7,218
61,983
0
W
Bastet
20,321
4,926
1,232
5,979
21,978
11,939
1,852
9,018
12,831
0
32,018
W
10,790
1,429
1,449
2,303
18,322
12,065
449
6,788
11,409
0
24,929
W
26,901
13,586
1,646
2,106
13,857
7,028
1,840
5,908
7,778
60,737
0
W
Sun Wukong
JohnnyPlatanos
Sun Wukong
9,985
1,117
3,381
8,697
27,506
38,039
1,746
9,644
17,731
0
22,111
L
Ah Puch
26,083
113
1,518
10,080
23,721
16,788
720
11,668
12,053
101,361
0
L
14,957
4,426
837
3,938
18,536
6,850
73
8,280
10,256
0
25,332
L
Maui
8,860
1,408
798
3,098
24,161
27,080
60
15,455
8,706
20,725
0
L
20,340
6,785
1,104
4,167
19,252
7,685
0
7,708
11,544
0
56,911
L
Cthulhu
yoshomidna64
Cthulhu
6,293
273
1,020
2,969
14,080
12,268
0
9,738
4,342
19,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,552
Gold Earned
60,527
263
Minions Killed
305
0
Camps Cleared
0
1,778,789
Distance Traveled
1,451,120
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,431
760
89
5
0
326,658
0
W
Bastet
13,913
732
34
2
0
408,286
0
W
Loki
12,630
665
37
2
0
353,958
0
W
Nu Wa
12,762
672
87
5
0
301,239
3
W
Sun Wukong
12,816
675
16
1
0
388,648
2
L
Ah Puch
14,669
772
160
8
0
369,557
5
L
Bastet
11,506
606
30
2
0
279,492
2
L
Maui
13,201
695
28
1
0
340,919
0
L
Neith
11,579
609
62
3
0
252,551
1
L
Cthulhu
9,572
504
25
1
0
208,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role