Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Big_SantiG
Skadi
Level 105
God Stats
4W - 1L
1,605 SR
Queue Stats
208W - 240L
1,396 Elo+
Party 2
Chang'e
Chang'e
BtCarlos
Chang'e
Level 126
God Stats
11W - 14L
1,460 SR
Queue Stats
384W - 448L
1,399 Elo+
Party 2
Osiris
Osiris
ORBO2812
Osiris
Level 85
God Stats
3W - 4L
1,553 SR
Queue Stats
42W - 42L
1,434 Elo+
Solo
Mercury
Mercury
SacredChao
Mercury
Level 155
God Stats
2W - 2L
1,383 SR
Queue Stats
150W - 157L
1,417 Elo+
Solo
Team Averages
Level 116
1,500 SR
1,429 Elo+

VS

Team Averages
Level 75
1,595 SR
1,504 Elo+
King Arthur
King Arthur
CirrusFM
King Arthur
Level 48
God Stats
4W - 4L
1,292 SR
Queue Stats
61W - 57L
1,475 Elo+
Solo
Bastet
Bastet
ImSailorVenus
Bastet
Level 28
God Stats
2W - 0L
1,745 SR
Queue Stats
73W - 54L
1,506 Elo+
Party 1
Set
Set
SmeedaL44
Set
Level 129
God Stats
2W - 0L
1,794 SR
Queue Stats
206W - 175L
1,530 Elo+
Party 1
Maui
Maui
claytonp
Maui
Level 126
God Stats
4W - 2L
1,467 SR
Queue Stats
242W - 187L
1,512 Elo+
Party 1
Raijin
Raijin
heyitschaz420
Raijin
Level 45
God Stats
6W - 1L
1,675 SR
Queue Stats
75W - 64L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
1 / 0 / 1
6,827
455
3,624
7,274
5,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
12
0 / 5 / 0
6,633
442
7,555
10,613
3,671
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
BtCarlos
Chang'e
14
2 / 1 / 1
7,829
522
10,417
12,022
5,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
ORBO2812
Osiris
13
2 / 4 / 0
8,345
556
7,829
17,136
19,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mercury
SacredChao
Mercury
12
2 / 5 / 2
7,421
495
6,563
12,671
5,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CirrusFM
King Arthur
15
5 / 2 / 2
9,200
613
12,086
17,082
17,676
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
5 / 0 / 5
9,045
603
7,578
13,813
5,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 0 / 2
7,456
497
8,057
10,614
5,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Maui
12
1 / 1 / 6
7,926
528
4,521
11,064
11,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 4 / 0
7,677
512
6,343
8,725
3,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
7
Kills
15
15
Deaths
7
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
1
0
1
1.5
L
Skadi
0
5
0
0
L
Chang'e
BtCarlos
Chang'e
2
1
1
2.5
W
King Arthur
CirrusFM
King Arthur
5
2
2
3
W
5
0
5
7.5
L
Osiris
ORBO2812
Osiris
2
4
0
0.5
L
Mercury
SacredChao
Mercury
2
5
2
0.6
W
3
0
2
4
W
Maui
1
1
6
4
W
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,988
Damage
38,585
59,716
Taken
61,298
38,916
Mitigated
44,071
15,807
Healing
17,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
3,624
359
0
1,740
7,274
5,793
0
1,353
5,811
9,398
4,220
L
Skadi
7,555
3,193
0
705
10,613
3,671
0
1,132
9,096
0
51,180
L
Chang'e
BtCarlos
Chang'e
10,417
298
996
5,072
12,022
5,099
0
6,437
5,537
61,065
0
W
King Arthur
CirrusFM
King Arthur
12,086
2,170
0
3,620
17,082
17,676
156
557
16,500
0
69,989
W
7,578
2,095
0
8,765
13,813
5,875
1,031
1,946
11,757
0
76,660
L
Osiris
ORBO2812
Osiris
7,829
4,816
0
7,002
17,136
19,047
1,464
0
17,136
0
65,003
L
Mercury
SacredChao
Mercury
6,563
2,897
0
292
12,671
5,306
0
1,595
10,911
0
59,169
W
8,057
3,614
0
1,881
10,614
5,441
1,016
2,326
8,250
0
54,939
W
Maui
4,521
1,580
0
2,036
11,064
11,361
545
2,562
8,378
21,024
1,213
W
6,343
434
0
955
8,725
3,718
675
5,477
2,878
57,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,055
Gold Earned
41,304
411
Minions Killed
469
0
Camps Cleared
0
1,385,541
Distance Traveled
1,544,264
26
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,827
455
20
1
0
289,843
4
L
Skadi
6,633
442
81
5
0
266,506
5
L
Chang'e
7,829
522
106
7
0
269,352
4
W
King Arthur
9,200
613
117
8
0
300,924
0
W
Bastet
9,045
603
129
9
0
350,631
1
L
Osiris
8,345
556
117
8
0
220,965
3
L
Mercury
7,421
495
87
6
0
338,875
10
W
Set
7,456
497
93
6
0
301,409
2
W
Maui
7,926
528
27
2
0
310,572
4
W
Raijin
7,677
512
103
7
0
280,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role