Player Matchup

Zhong Kui
Zhong Kui
Critikal07
Zhong Kui
Level 136
God Stats
2W - 3L
1,336 SR
Queue Stats
152W - 176L
1,484 Elo+
Party 3
Da Ji
Da Ji
DevilsBunnii
Da Ji
Level 48
God Stats
2W - 1L
1,257 SR
Queue Stats
86W - 119L
1,412 Elo+
Party 3
Ra
Ra
Fatchicken345
Ra
Level 54
God Stats
1W - 0L
1,824 SR
Queue Stats
35W - 29L
1,482 Elo+
Party 2
Sylvanus
Sylvanus
Goldgarbage981
Sylvanus
Level 105
God Stats
2W - 2L
1,463 SR
Queue Stats
46W - 39L
1,475 Elo+
Party 2
Neith
Neith
jibninja
Neith
Level 37
God Stats
3W - 5L
1,591 SR
Queue Stats
10W - 12L
1,413 Elo+
Party 2
Team Averages
Level 76
1,494 SR
1,453 Elo+

VS

Team Averages
Level 90
1,491 SR
1,502 Elo+
Ra
Ra
JaqRyan
Ra
Level 121
God Stats
5W - 5L
1,506 SR
Queue Stats
167W - 170L
1,613 Elo+
Party 1
Cupid
Cupid
LouieFlo
Cupid
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 38L
1,502 Elo+
Party 1
Geb
Geb
SthrnPhantom
Geb
Level 61
God Stats
3W - 3L
1,494 SR
Queue Stats
59W - 91L
1,350 Elo+
Solo
Thor
Thor
THE4NIM4L98
Thor
Level 122
God Stats
0W - 2L
1,371 SR
Queue Stats
199W - 215L
1,459 Elo+
Party 1
Set
Set
daginger69
Set
Level 129
God Stats
12W - 11L
1,583 SR
Queue Stats
495W - 469L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Critikal07
Zhong Kui
14
1 / 3 / 2
8,992
599
12,848
14,295
11,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
4 / 3 / 4
7,678
512
5,251
11,588
4,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 1 / 1
10,041
669
4,240
6,913
3,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
13
4 / 2 / 8
8,178
545
7,077
12,364
10,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Neith
jibninja
Neith
13
2 / 1 / 6
8,296
553
15,493
11,880
5,054
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 2
8,815
588
9,208
7,607
3,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cupid
LouieFlo
Cupid
10
0 / 8 / 1
5,798
387
4,321
15,548
4,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 1 / 2
7,133
476
3,688
14,732
11,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 4 / 5
7,350
490
6,493
13,856
5,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 2 / 5
7,624
508
10,259
13,400
6,016
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
25
16
Kills
10
10
Deaths
16
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Critikal07
Zhong Kui
1
3
2
0.67
W
4
3
4
2
W
5
1
1
5.5
W
Sylvanus
4
2
8
4
L
5
1
2
6
L
Cupid
LouieFlo
Cupid
0
8
1
0.06
L
1
1
2
2
L
2
4
5
1.13
L
2
2
5
2.25
W
Neith
jibninja
Neith
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,909
Damage
33,969
57,040
Taken
65,143
34,839
Mitigated
30,935
24,886
Healing
17,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Critikal07
Zhong Kui
12,848
931
0
5,932
14,295
11,152
85
1,964
12,331
65,180
0
W
5,251
1,472
0
4,425
11,588
4,521
0
2,230
9,358
0
36,688
W
4,240
954
1,153
2,950
6,913
3,234
651
1,086
5,827
95,101
0
W
Sylvanus
7,077
2,777
1,792
4,486
12,364
10,878
756
4,062
8,302
37,002
19,485
L
9,208
1,300
503
1,941
7,607
3,356
0
3,285
4,102
69,812
374
L
Cupid
LouieFlo
Cupid
4,321
2,345
260
3,974
15,548
4,654
0
1,863
13,685
0
33,722
L
3,688
295
613
4,369
14,732
11,514
0
2,839
11,893
32,116
0
L
6,493
1,509
0
4,056
13,856
5,395
0
5,221
8,415
0
42,326
L
10,259
4,208
0
1,639
13,400
6,016
0
9,200
3,895
0
58,146
W
Neith
jibninja
Neith
15,493
11,344
0
4,148
11,880
5,054
80
3,351
8,529
0
60,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,185
Gold Earned
36,720
551
Minions Killed
389
0
Camps Cleared
0
1,404,734
Distance Traveled
1,414,773
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,992
599
140
9
0
256,829
1
W
Da Ji
7,678
512
69
5
0
327,693
0
W
Ra
10,041
669
171
11
0
291,769
0
W
Sylvanus
8,178
545
79
5
0
264,631
4
L
Ra
8,815
588
118
8
0
279,002
0
L
Cupid
5,798
387
54
4
0
254,851
0
L
Geb
7,133
476
46
3
0
284,664
2
L
Thor
7,350
490
74
5
0
282,633
1
L
Set
7,624
508
97
6
0
313,623
0
W
Neith
8,296
553
92
6
0
263,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role