Player Matchup

Chaac
Chaac
GuiseppesBallsac
Chaac
Level 102
God Stats
3W - 1L
1,579 SR
Queue Stats
153W - 145L
1,467 Elo+
Party 2
Cthulhu
Cthulhu
JRPrest2014
Cthulhu
Level 142
God Stats
7W - 8L
1,563 SR
Queue Stats
316W - 306L
1,532 Elo+
Party 1
Agni
Agni
Mr__Typical
Agni
Level 121
God Stats
8W - 7L
1,560 SR
Queue Stats
168W - 166L
1,543 Elo+
Party 1
Kali
Kali
adamkrestt
Kali
Level 62
God Stats
6W - 7L
1,435 SR
Queue Stats
137W - 127L
1,432 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
tastegoodbye
Ah Muzen Cab
Level 139
God Stats
2W - 0L
1,647 SR
Queue Stats
252W - 244L
1,540 Elo+
Party 1
Team Averages
Level 113
1,557 SR
1,503 Elo+

VS

Team Averages
Level 103
1,533 SR
1,513 Elo+
Thanatos
Thanatos
 
Thanatos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
Chaseybear
Nu Wa
Level 108
God Stats
18W - 10L
1,684 SR
Queue Stats
37W - 21L
1,580 Elo+
Solo
Danzaburou
Danzaburou
FIRELEGS
Danzaburou
Level 85
God Stats
74W - 84L
1,482 SR
Queue Stats
193W - 197L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 4
10,491
617
9,730
12,624
7,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
JRPrest2014
Cthulhu
14
0 / 0 / 6
8,518
501
9,124
13,734
13,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 0 / 2
9,060
533
7,418
8,409
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
5 / 2 / 1
9,242
544
6,919
14,206
7,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
tastegoodbye
Ah Muzen Cab
15
2 / 0 / 2
9,079
534
14,606
9,927
4,206
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
1 / 2 / 1
8,589
505
5,145
13,638
7,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baba Yaga
 
Baba Yaga
13
0 / 3 / 0
7,636
449
7,574
11,437
4,040
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
 
Jormungandr
11
0 / 1 / 1
7,206
424
9,345
21,390
13,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nu Wa
15
1 / 1 / 1
9,092
535
9,928
9,353
3,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
FIRELEGS
Danzaburou
12
0 / 4 / 0
7,332
431
5,124
11,653
4,785
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
11
Kills
2
2
Deaths
11
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
2
1
0.75
L
Baba Yaga
 
Baba Yaga
0
3
0
0
L
Jormungandr
 
Jormungandr
0
1
1
0.5
L
Nu Wa
1
1
1
1.5
L
Danzaburou
FIRELEGS
Danzaburou
0
4
0
0
W
3
0
4
5
W
Cthulhu
JRPrest2014
Cthulhu
0
0
6
3
W
1
0
2
2
W
5
2
1
2.75
W
Ah Muzen Cab
tastegoodbye
Ah Muzen Cab
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,797
Damage
37,116
58,900
Taken
67,471
36,167
Mitigated
33,067
21,166
Healing
30,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,145
1,681
0
12,714
13,638
7,499
0
2,033
11,506
0
68,250
L
Baba Yaga
 
Baba Yaga
7,574
318
0
4,111
11,437
4,040
0
0
10,528
57,399
0
L
Jormungandr
 
Jormungandr
9,345
3,595
551
7,398
21,390
13,120
0
5,542
15,841
37,610
0
L
Nu Wa
9,928
2,821
0
1,907
9,353
3,623
138
4,460
4,893
79,354
0
L
Danzaburou
FIRELEGS
Danzaburou
5,124
2,001
606
2,782
11,653
4,785
0
4,201
7,452
0
52,038
W
9,730
821
0
6,235
12,624
7,654
671
7,399
5,195
0
78,297
W
Cthulhu
JRPrest2014
Cthulhu
9,124
1,308
584
3,537
13,734
13,829
90
6,180
7,428
32,563
2,814
W
7,418
72
0
2,860
8,409
3,329
463
5,030
3,189
87,712
0
W
6,919
4,066
0
3,021
14,206
7,149
0
3,196
10,946
0
73,630
W
Ah Muzen Cab
tastegoodbye
Ah Muzen Cab
14,606
6,735
0
4,929
9,927
4,206
1,373
4,602
5,295
0
93,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,390
Gold Earned
39,855
625
Minions Killed
523
0
Camps Cleared
0
1,849,294
Distance Traveled
1,661,641
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,589
505
117
7
0
382,688
7
L
Baba Yaga
7,636
449
93
5
0
323,457
0
L
Jormungandr
7,206
424
60
4
0
322,263
2
L
Nu Wa
9,092
535
146
9
0
348,472
4
L
Danzaburou
7,332
431
107
6
0
284,761
1
W
Chaac
10,491
617
149
9
0
354,785
4
W
Cthulhu
8,518
501
37
2
0
388,180
2
W
Agni
9,060
533
174
10
0
350,862
5
W
Kali
9,242
544
111
7
0
396,280
3
W
Ah Muzen Cab
9,079
534
154
9
0
359,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role