Player Matchup

Horus
Horus
BPxDIZZYx888
Horus
Level 150
God Stats
1W - 0L
1,311 SR
Queue Stats
42W - 40L
1,477 Elo+
Party 2
Cliodhna
Cliodhna
Eschenbaum04
Cliodhna
Level 62
God Stats
5W - 3L
1,527 SR
Queue Stats
23W - 29L
1,370 Elo+
Party 2
Agni
Agni
Joester33x24
Agni
Level 76
God Stats
10W - 13L
1,467 SR
Queue Stats
61W - 64L
1,398 Elo+
Party 2
Olorun
Olorun
JohnFrydaddy
Olorun
Level 89
God Stats
34W - 27L
1,539 SR
Queue Stats
45W - 35L
1,493 Elo+
Solo
Bellona
Bellona
x76o_Artifacts
Bellona
Level 83
God Stats
68W - 62L
1,525 SR
Queue Stats
398W - 425L
1,428 Elo+
Solo
Team Averages
Level 92
1,474 SR
1,433 Elo+

VS

Team Averages
Level 110
1,410 SR
1,436 Elo+
Mulan
Mulan
AngelGloria15
Mulan
Level 111
God Stats
12W - 14L
1,460 SR
Queue Stats
320W - 330L
1,433 Elo+
Solo
Ishtar
Ishtar
JMPab91
Ishtar
Level 105
God Stats
22W - 20L
1,480 SR
Queue Stats
137W - 125L
1,420 Elo+
Party 1
Anubis
Anubis
Young-Saucekage
Anubis
Level 100
God Stats
9W - 12L
1,385 SR
Queue Stats
359W - 339L
1,484 Elo+
Solo
Ra
Ra
briansewell
Ra
Level 109
God Stats
0W - 2L
1,237 SR
Queue Stats
118W - 118L
1,401 Elo+
Party 1
Ao Kuang
Ao Kuang
kinghalo 350z
Ao Kuang
Level 127
God Stats
36W - 33L
1,488 SR
Queue Stats
84W - 79L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 4
8,232
549
4,427
15,654
12,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cliodhna
Eschenbaum04
Cliodhna
13
3 / 0 / 6
8,114
541
6,519
10,331
4,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 1 / 6
8,399
560
5,639
6,421
2,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
13
2 / 0 / 2
8,350
557
4,823
9,022
3,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 2 / 0
9,817
654
4,195
9,203
6,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,501
433
5,573
11,978
8,694
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ishtar
JMPab91
Ishtar
11
0 / 0 / 1
6,350
423
3,434
6,938
2,627
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 3 / 0
6,701
447
4,501
6,106
2,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 5 / 0
6,972
465
4,643
8,823
3,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
kinghalo 350z
Ao Kuang
11
2 / 1 / 0
7,089
473
6,577
10,488
3,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
13
Kills
4
4
Deaths
13
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
3
1
4
5
W
Cliodhna
Eschenbaum04
Cliodhna
3
0
6
6
L
Ishtar
JMPab91
Ishtar
0
0
1
0.5
W
3
1
6
6
W
Olorun
2
0
2
3
L
1
3
0
0.33
L
1
5
0
0.2
L
Ao Kuang
kinghalo 350z
Ao Kuang
2
1
0
2
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,603
Damage
24,728
50,631
Taken
44,333
29,074
Mitigated
21,047
22,130
Healing
11,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,573
898
77
1,619
11,978
8,694
0
2,610
9,239
0
44,595
W
4,427
1,862
1,023
4,538
15,654
12,486
0
4,071
11,549
0
30,117
W
Cliodhna
Eschenbaum04
Cliodhna
6,519
1,082
0
4,909
10,331
4,197
0
2,762
7,495
0
55,911
L
Ishtar
JMPab91
Ishtar
3,434
1,645
0
2,417
6,938
2,627
0
1,430
5,508
0
46,621
W
5,639
523
0
1,466
6,421
2,493
160
3,183
3,074
45,416
0
W
Olorun
4,823
1,780
1,192
5,493
9,022
3,330
1,272
775
8,247
56,158
5,719
L
4,501
73
0
2,052
6,106
2,701
340
820
5,234
35,766
0
L
4,643
707
325
1,796
8,823
3,276
0
3,496
4,957
48,423
0
L
Ao Kuang
kinghalo 350z
Ao Kuang
6,577
1,118
0
2,904
10,488
3,749
0
787
9,621
46,205
0
W
4,195
1,562
0
3,509
9,203
6,568
507
5,496
3,707
0
73,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,912
Gold Earned
33,613
465
Minions Killed
382
0
Camps Cleared
0
1,466,554
Distance Traveled
1,239,645
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,501
433
68
5
0
272,180
4
W
Horus
8,232
549
44
3
0
291,598
4
W
Cliodhna
8,114
541
77
5
0
357,863
1
L
Ishtar
6,350
423
71
5
0
289,052
0
W
Agni
8,399
560
82
5
0
306,002
3
W
Olorun
8,350
557
108
7
0
280,582
5
L
Anubis
6,701
447
73
5
0
180,885
0
L
Ra
6,972
465
86
6
0
221,375
1
L
Ao Kuang
7,089
473
84
6
0
276,153
3
W
Bellona
9,817
654
154
10
0
230,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role