Player Matchup

Athena
Athena
BbyFaceDemon938
Athena
Level 103
God Stats
2W - 0L
1,730 SR
Queue Stats
114W - 141L
1,416 Elo+
Solo
Erlang Shen
Erlang Shen
DHG Maine
Erlang Shen
Level 119
God Stats
1W - 0L
1,503 SR
Queue Stats
21W - 21L
1,392 Elo+
Party 1
Chiron
Chiron
Over4chi3ver
Chiron
Level 154
God Stats
1W - 0L
1,397 SR
Queue Stats
22W - 30L
1,373 Elo+
Party 1
Vulcan
Vulcan
Star_children_fa
Vulcan
Level 105
God Stats
3W - 1L
1,579 SR
Queue Stats
88W - 141L
1,310 Elo+
Solo
Hades
Hades
badassredbull
Hades
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,464 Elo+
Solo
Team Averages
Level 109
1,542 SR
1,391 Elo+

VS

Team Averages
Level 101
1,510 SR
1,449 Elo+
Artio
Artio
Dragonkiller980
Artio
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 48L
1,280 Elo+
Party 2
Danzaburou
Danzaburou
FireDemonOkami
Danzaburou
Level 125
God Stats
2W - 4L
1,548 SR
Queue Stats
101W - 125L
1,418 Elo+
Party 2
Thor
Thor
LEGEND1KILLER99
Thor
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 56L
1,362 Elo+
Solo
Merlin
Merlin
LadyDraco
Merlin
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,735 Elo+
Solo
Chronos
Chronos
Vaingorious
Chronos
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 141L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 18
10,864
776
6,584
19,134
21,498
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
DHG Maine
Erlang Shen
16
1 / 4 / 18
10,695
764
11,759
19,484
15,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chiron
20
9 / 3 / 14
12,567
898
20,967
15,486
8,528
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

14
4 / 6 / 5
9,543
682
11,084
11,717
7,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
12 / 4 / 11
12,039
860
22,678
16,510
14,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 10
8,348
596
5,980
19,977
19,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
FireDemonOkami
Danzaburou
19
7 / 4 / 7
10,660
761
21,982
14,984
7,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 8 / 8
8,500
607
10,285
17,409
7,590
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
LadyDraco
Merlin
14
0 / 5 / 8
8,144
582
7,353
8,886
3,573
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
Vaingorious
Chronos
17
1 / 3 / 11
8,821
630
7,342
18,857
12,816
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
58
28
Kills
14
19
Deaths
28
66
Assists
44
Player
Kills
Deaths
Assists
KDA
W
2
2
18
5.5
W
Erlang Shen
DHG Maine
Erlang Shen
1
4
18
2.5
L
2
8
10
0.88
L
Danzaburou
FireDemonOkami
Danzaburou
7
4
7
2.63
L
4
8
8
1
L
Merlin
LadyDraco
Merlin
0
5
8
0.8
W
Chiron
9
3
14
5.33
W
4
6
5
1.08
L
Chronos
Vaingorious
Chronos
1
3
11
2.17
W
12
4
11
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,072
Damage
52,942
82,331
Taken
80,113
67,135
Mitigated
51,527
36,763
Healing
22,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,584
1,458
1,693
6,907
19,134
21,498
710
4,274
14,418
11,688
0
W
Erlang Shen
DHG Maine
Erlang Shen
11,759
4,740
3,568
6,136
19,484
15,560
1,445
4,700
13,462
0
17,319
L
5,980
804
2,240
3,333
19,977
19,616
0
12,483
7,494
8,199
0
L
Danzaburou
FireDemonOkami
Danzaburou
21,982
9,915
0
3,699
14,984
7,932
0
8,016
6,968
0
46,775
L
10,285
2,976
992
1,674
17,409
7,590
0
8,256
9,153
0
17,483
L
Merlin
LadyDraco
Merlin
7,353
879
1,486
611
8,886
3,573
0
4,972
3,914
19,841
0
W
Chiron
20,967
6,770
2,021
6,774
15,486
8,528
3,728
1,815
13,627
0
51,513
W
11,084
6,090
897
887
11,717
7,400
807
3,372
8,196
25,146
0
L
Chronos
Vaingorious
Chronos
7,342
2,120
2,348
6,042
18,857
12,816
0
6,619
12,238
20,803
0
W
22,678
1,787
2,329
5,551
16,510
14,149
1,193
5,184
11,065
40,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,708
Gold Earned
44,473
153
Minions Killed
132
0
Camps Cleared
0
1,277,529
Distance Traveled
1,033,722
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,864
776
19
1
0
284,476
1
W
Erlang Shen
10,695
764
11
1
0
284,395
1
L
Artio
8,348
596
8
1
0
220,886
0
L
Danzaburou
10,660
761
53
4
0
213,091
1
L
Thor
8,500
607
15
1
0
173,419
0
L
Merlin
8,144
582
27
2
0
169,953
0
W
Chiron
12,567
898
66
5
0
265,083
9
W
Vulcan
9,543
682
26
2
0
196,353
0
L
Chronos
8,821
630
29
2
0
256,373
0
W
Hades
12,039
860
31
2
0
247,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role