Player Matchup

Freya
Freya
AbyssalIvy
Freya
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,340 Elo+
Party 2
Fenrir
Fenrir
ChokeslamMyBalls
Fenrir
Level 128
God Stats
5W - 5L
1,543 SR
Queue Stats
300W - 319L
1,498 Elo+
Solo
Hun Batz
Hun Batz
ElPrezGoinIn
Hun Batz
Level 104
God Stats
0W - 1L
1,693 SR
Queue Stats
6W - 11L
1,370 Elo+
Party 2
Hou Yi
Hou Yi
MrsSinEater1994
Hou Yi
Level 59
God Stats
1W - 2L
1,268 SR
Queue Stats
198W - 247L
1,550 Elo+
Solo
Sylvanus
Sylvanus
xKillersLOGiCx
Sylvanus
Level 115
God Stats
2W - 3L
1,532 SR
Queue Stats
123W - 110L
1,561 Elo+
Solo
Team Averages
Level 98
1,507 SR
1,464 Elo+

VS

Team Averages
Level 129
1,546 SR
1,559 Elo+
Horus
Horus
Frigid Blitz
Horus
Level 160
God Stats
2W - 5L
1,235 SR
Queue Stats
865W - 859L
1,555 Elo+
Party 3
Medusa
Medusa
OhlSee
Medusa
Level 85
God Stats
1W - 0L
1,841 SR
Queue Stats
23W - 16L
1,557 Elo+
Party 1
Artemis
Artemis
Paranoid Oak
Artemis
Level 141
God Stats
9W - 6L
1,611 SR
Queue Stats
419W - 411L
1,529 Elo+
Party 3
Agni
Agni
Tims1937
Agni
Level 160
God Stats
3W - 2L
1,464 SR
Queue Stats
154W - 142L
1,567 Elo+
Solo
Atlas
Atlas
Winded--
Atlas
Level 101
God Stats
1W - 0L
1,580 SR
Queue Stats
27W - 16L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
17
6 / 6 / 4
9,774
889
10,019
13,747
6,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 7 / 8
8,441
767
8,263
19,259
11,035
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
ElPrezGoinIn
Hun Batz
14
1 / 7 / 7
8,256
751
9,750
14,242
7,645
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
5 / 5 / 3
8,904
809
7,243
11,937
4,267
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
13
0 / 6 / 9
7,968
724
8,104
25,237
18,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 16
9,884
899
7,521
13,059
14,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Medusa
OhlSee
Medusa
17
12 / 5 / 11
11,056
1,005
19,894
12,747
6,403
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Paranoid Oak
Artemis
16
6 / 2 / 14
9,559
869
13,770
9,307
5,368
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
16
4 / 3 / 18
9,480
862
14,239
10,333
4,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
Winded--
Atlas
18
8 / 3 / 17
11,419
1,038
20,492
15,822
12,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
107
14
Kills
31
31
Deaths
14
31
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Freya
6
6
4
1.33
L
2
7
8
0.86
L
Hun Batz
ElPrezGoinIn
Hun Batz
1
7
7
0.64
W
1
1
16
9
L
5
5
3
1.3
W
Medusa
OhlSee
Medusa
12
5
11
3.5
W
Artemis
Paranoid Oak
Artemis
6
2
14
6.5
W
Agni
4
3
18
4.33
W
Atlas
Winded--
Atlas
8
3
17
5.5
L
Sylvanus
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,379
Damage
75,916
84,422
Taken
61,268
48,082
Mitigated
43,253
23,292
Healing
21,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
10,019
3,450
534
2,578
13,747
6,171
491
6,162
7,585
25,488
0
L
8,263
1,681
925
2,702
19,259
11,035
0
6,872
12,387
0
12,753
L
Hun Batz
ElPrezGoinIn
Hun Batz
9,750
2,426
1,494
1,593
14,242
7,645
0
6,170
8,072
0
21,162
W
7,521
2,304
3,456
5,557
13,059
14,132
333
3,953
9,106
0
12,107
L
7,243
2,430
167
1,260
11,937
4,267
0
5,726
6,211
0
13,703
W
Medusa
OhlSee
Medusa
19,894
7,903
462
2,159
12,747
6,403
2,497
4,543
8,204
0
38,696
W
Artemis
Paranoid Oak
Artemis
13,770
5,526
1,296
2,929
9,307
5,368
2,765
3,426
5,881
0
22,368
W
Agni
14,239
1,588
1,015
1,511
10,333
4,569
1,423
2,199
8,134
26,092
0
W
Atlas
Winded--
Atlas
20,492
6,051
564
2,406
15,822
12,781
675
4,002
11,820
35,067
0
L
Sylvanus
8,104
1,031
3,791
8,248
25,237
18,964
0
9,801
15,436
11,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,343
Gold Earned
51,398
99
Minions Killed
120
0
Camps Cleared
0
911,749
Distance Traveled
1,056,536
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,774
889
34
3
0
184,660
0
L
Fenrir
8,441
767
10
1
0
187,241
1
L
Hun Batz
8,256
751
28
3
0
187,440
0
W
Horus
9,884
899
8
1
0
220,225
0
L
Hou Yi
8,904
809
19
2
0
189,212
1
W
Medusa
11,056
1,005
34
3
0
198,210
1
W
Artemis
9,559
869
27
2
0
197,570
0
W
Agni
9,480
862
29
3
0
215,617
1
W
Atlas
11,419
1,038
22
2
0
224,914
1
L
Sylvanus
7,968
724
8
1
0
163,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role