Player Matchup

Serqet
Serqet
CosmicEndeavor
Serqet
Level 118
God Stats
3W - 3L
1,711 SR
Queue Stats
139W - 146L
1,438 Elo+
Party 2
Merlin
Merlin
NexusXi
Merlin
Level 69
God Stats
4W - 2L
1,646 SR
Queue Stats
186W - 186L
1,452 Elo+
Party 1
Sol
Sol
Renui
Sol
Level 127
God Stats
4W - 0L
1,878 SR
Queue Stats
66W - 61L
1,455 Elo+
Party 1
Hercules
Hercules
Spriteshot9984
Hercules
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 35L
1,399 Elo+
Party 2
Cerberus
Cerberus
UnknownSuks
Cerberus
Level 12
God Stats
3W - 3L
1,373 SR
Queue Stats
7W - 13L
1,238 Elo+
Party 1
Team Averages
Level 83
1,622 SR
1,396 Elo+

VS

Team Averages
Level 65
1,532 SR
1,401 Elo+
Set
Set
FabrIicIioGp
Set
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Neith
Neith
Facu1029
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 33L
1,347 Elo+
Party 3
Merlin
Merlin
Joaco390TWITCH
Merlin
Level 109
God Stats
6W - 17L
1,271 SR
Queue Stats
77W - 127L
1,311 Elo+
Party 3
Athena
Athena
Johei2002
Athena
Level 86
God Stats
1W - 1L
1,769 SR
Queue Stats
78W - 124L
1,345 Elo+
Party 3
Ra
Ra
deahruun
Ra
Level 67
God Stats
11W - 4L
1,618 SR
Queue Stats
36W - 24L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 0 / 4
10,202
600
12,374
11,784
5,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
NexusXi
Merlin
16
1 / 1 / 6
9,353
550
7,399
11,548
5,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
Renui
Sol
15
7 / 2 / 1
9,418
554
18,307
13,590
5,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hercules
16
2 / 0 / 1
9,201
541
4,707
11,792
10,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
UnknownSuks
Cerberus
14
0 / 1 / 5
8,681
511
5,186
12,095
10,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,919
407
4,334
15,498
5,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
Facu1029
Neith
12
3 / 3 / 0
7,830
461
5,732
8,925
3,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 6 / 0
8,730
514
8,488
13,606
5,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Athena
Johei2002
Athena
10
0 / 4 / 2
7,085
417
4,710
17,534
16,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 4 / 0
8,901
524
6,382
10,190
4,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
20
Kills
4
4
Deaths
20
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
10
0
4
12
L
0
3
1
0.17
L
Neith
Facu1029
Neith
3
3
0
1
L
1
6
0
0.17
L
Athena
Johei2002
Athena
0
4
2
0.25
W
Merlin
NexusXi
Merlin
1
1
6
4
W
Sol
Renui
Sol
7
2
1
3.75
W
Hercules
2
0
1
2.5
W
Cerberus
UnknownSuks
Cerberus
0
1
5
2.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,973
Damage
29,646
60,809
Taken
65,753
36,834
Mitigated
34,640
23,826
Healing
15,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,374
1,695
0
5,544
11,784
5,378
0
2,750
9,034
0
68,187
L
4,334
1,863
69
3,369
15,498
5,748
0
2,050
12,356
0
52,840
L
Neith
Facu1029
Neith
5,732
2,194
0
1,537
8,925
3,416
0
7,422
1,503
0
55,281
L
8,488
768
0
2,375
13,606
5,151
985
7,803
5,610
72,521
0
L
Athena
Johei2002
Athena
4,710
1,219
0
3,648
17,534
16,208
0
13,617
3,917
14,757
0
W
Merlin
NexusXi
Merlin
7,399
542
0
2,906
11,548
5,047
858
5,184
6,364
79,548
0
W
Sol
Renui
Sol
18,307
6,738
0
7,326
13,590
5,316
3,626
4,031
9,559
88,099
0
W
Hercules
4,707
643
0
5,532
11,792
10,737
133
5,205
6,587
0
62,220
W
Cerberus
UnknownSuks
Cerberus
5,186
709
0
2,518
12,095
10,356
436
2,410
9,685
24,556
0
L
6,382
505
29
4,249
10,190
4,117
0
0
9,414
73,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,855
Gold Earned
39,465
523
Minions Killed
480
0
Camps Cleared
0
1,608,178
Distance Traveled
1,595,961
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,202
600
107
6
0
409,417
1
L
Set
6,919
407
78
5
0
350,797
0
L
Neith
7,830
461
105
6
0
293,284
3
L
Merlin
8,730
514
130
8
0
263,067
4
L
Athena
7,085
417
25
1
0
336,118
6
W
Merlin
9,353
550
121
7
0
303,997
4
W
Sol
9,418
554
133
8
0
301,740
3
W
Hercules
9,201
541
121
7
0
279,659
0
W
Cerberus
8,681
511
41
2
0
313,365
5
L
Ra
8,901
524
142
8
0
352,695
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role