Player Matchup

Neith
Neith
Frigid Blitz
Neith
Level 160
God Stats
12W - 9L
1,623 SR
Queue Stats
865W - 859L
1,544 Elo+
Party 4
Discordia
Discordia
OhlSee
Discordia
Level 85
God Stats
1W - 0L
1,693 SR
Queue Stats
23W - 16L
1,542 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Paranoid Oak
Morgan Le Fay
Level 141
God Stats
7W - 7L
1,487 SR
Queue Stats
419W - 411L
1,518 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
Winded--
Ah Muzen Cab
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 16L
1,575 Elo+
Party 1
Anhur
Anhur
qETANp
Anhur
Level 127
God Stats
2W - 0L
1,478 SR
Queue Stats
74W - 82L
1,430 Elo+
Solo
Team Averages
Level 123
1,556 SR
1,522 Elo+

VS

Team Averages
Level 88
1,652 SR
1,532 Elo+
Anubis
Anubis
DaWonTruGod
Anubis
Level 49
God Stats
5W - 1L
1,953 SR
Queue Stats
187W - 123L
1,536 Elo+
Party 2
Amaterasu
Amaterasu
Jimbali
Amaterasu
Level 121
God Stats
3W - 3L
1,518 SR
Queue Stats
425W - 402L
1,535 Elo+
Party 3
Sol
Sol
WickedWon
Sol
Level 33
God Stats
1W - 1L
1,694 SR
Queue Stats
51W - 51L
1,504 Elo+
Party 2
Hercules
Hercules
Wyzbang
Hercules
Level 129
God Stats
4W - 6L
1,554 SR
Queue Stats
395W - 380L
1,542 Elo+
Party 3
Heimdallr
Heimdallr
pkmn84
Heimdallr
Level 108
God Stats
5W - 6L
1,540 SR
Queue Stats
463W - 432L
1,544 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 8
10,379
865
18,920
8,725
4,317
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
OhlSee
Discordia
16
3 / 4 / 10
9,048
754
17,601
8,127
3,500
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Paranoid Oak
Morgan Le Fay
14
3 / 3 / 7
8,496
708
10,052
10,001
5,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Winded--
Ah Muzen Cab
14
4 / 5 / 9
8,608
717
10,314
13,066
5,437
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anhur
qETANp
Anhur
15
1 / 3 / 14
8,525
710
10,747
10,645
4,435
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
7 / 2 / 5
9,951
829
13,706
12,847
6,825
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Jimbali
Amaterasu
14
3 / 6 / 8
9,161
763
6,341
17,999
16,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
1 / 2 / 3
8,157
680
5,113
11,691
4,264
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
Wyzbang
Hercules
18
5 / 1 / 9
9,852
821
14,728
18,023
14,674
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heimdallr
pkmn84
Heimdallr
13
0 / 7 / 7
7,831
653
6,551
15,035
6,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
48
18
Kills
16
16
Deaths
18
48
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Anubis
7
2
5
4.75
W
7
1
8
11
L
Amaterasu
Jimbali
Amaterasu
3
6
8
1.17
W
Discordia
OhlSee
Discordia
3
4
10
2
W
Morgan Le Fay
Paranoid Oak
Morgan Le Fay
3
3
7
2.17
L
1
2
3
1.25
W
Ah Muzen Cab
Winded--
Ah Muzen Cab
4
5
9
1.7
L
Hercules
Wyzbang
Hercules
5
1
9
9.5
L
Heimdallr
pkmn84
Heimdallr
0
7
7
0.5
W
Anhur
qETANp
Anhur
1
3
14
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,634
Damage
46,439
50,564
Taken
75,595
22,689
Mitigated
49,014
18,894
Healing
38,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
13,706
195
1,336
6,625
12,847
6,825
698
5,907
6,940
38,269
0
W
18,920
2,889
0
3,892
8,725
4,317
61
3,506
5,219
0
39,753
L
Amaterasu
Jimbali
Amaterasu
6,341
1,517
2,987
2,574
17,999
16,983
0
5,852
12,147
0
10,648
W
Discordia
OhlSee
Discordia
17,601
513
797
1,212
8,127
3,500
0
2,402
5,725
23,759
0
W
Morgan Le Fay
Paranoid Oak
Morgan Le Fay
10,052
515
2,261
3,296
10,001
5,000
0
4,246
5,755
18,393
0
L
5,113
633
1,396
5,902
11,691
4,264
398
5,310
6,381
11,842
0
W
Ah Muzen Cab
Winded--
Ah Muzen Cab
10,314
2,566
877
3,719
13,066
5,437
0
4,944
8,122
0
19,663
L
Hercules
Wyzbang
Hercules
14,728
4,188
3,654
10,719
18,023
14,674
108
3,331
14,692
0
18,311
L
Heimdallr
pkmn84
Heimdallr
6,551
2,183
1,054
2,438
15,035
6,268
488
7,253
7,782
0
19,648
W
Anhur
qETANp
Anhur
10,747
3,425
846
1,994
10,645
4,435
462
3,721
6,924
0
21,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,056
Gold Earned
44,952
122
Minions Killed
133
0
Camps Cleared
0
1,169,005
Distance Traveled
1,174,953
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,951
829
68
6
0
224,890
3
W
Neith
10,379
865
35
3
0
263,833
3
L
Amaterasu
9,161
763
14
1
0
230,013
4
W
Discordia
9,048
754
18
2
0
217,017
3
W
Morgan Le Fay
8,496
708
25
2
0
228,799
0
L
Sol
8,157
680
21
2
0
200,541
0
W
Ah Muzen Cab
8,608
717
16
1
0
236,580
0
L
Hercules
9,852
821
5
0
0
320,325
0
L
Heimdallr
7,831
653
25
2
0
199,184
0
W
Anhur
8,525
710
28
2
0
222,776
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role