Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
TheKidInPurple
Hachiman
Level 96
God Stats
2W - 0L
1,284 SR
Queue Stats
4W - 0L
1,767 Elo+
Party 1
Chaac
Chaac
iSeaMoose
Chaac
Level 156
God Stats
1W - 0L
1,754 SR
Queue Stats
9W - 10L
1,474 Elo+
Party 1
Team Averages
Level 132
1,513 SR
1,581 Elo+

VS

Team Averages
Level 67
1,411 SR
1,239 Elo+
Sol
Sol
Woods930
Sol
Level 62
God Stats
0W - 2L
1,124 SR
Queue Stats
9W - 27L
1,116 Elo+
Solo
Ares
Ares
X_BIueZebra_X
Ares
Level 97
God Stats
3W - 4L
1,562 SR
Queue Stats
7W - 18L
1,234 Elo+
Party 2
Rama
Rama
xStooglez
Rama
Level 41
God Stats
4W - 5L
1,547 SR
Queue Stats
15W - 23L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
2 / 3 / 3
7,952
723
7,429
8,495
5,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
14
3 / 0 / 2
8,116
738
5,887
4,150
1,788
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
iSeaMoose
Chaac
12
0 / 0 / 5
7,533
685
6,605
13,011
11,546
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 2
6,243
568
2,167
2,547
754
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 3 / 2
7,501
682
4,368
12,212
11,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
13
2 / 2 / 1
7,789
708
10,455
9,180
3,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
5
Kills
3
3
Deaths
5
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
3
3
1.17
W
Hachiman
3
0
2
4
L
0
0
2
1
L
1
3
2
0.67
W
Chaac
iSeaMoose
Chaac
0
0
5
2.5
L
Rama
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,921
Damage
16,990
25,656
Taken
23,939
18,944
Mitigated
15,379
11,642
Healing
6,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,429
348
0
2,467
8,495
5,610
288
2,182
6,313
30,656
0
W
Hachiman
5,887
4,300
0
1,007
4,150
1,788
1,975
1,138
3,012
0
22,902
L
2,167
265
140
474
2,547
754
0
834
1,640
12,733
0
L
4,368
459
0
1,518
12,212
11,585
0
2,628
9,339
10,873
0
W
Chaac
iSeaMoose
Chaac
6,605
1,538
0
8,168
13,011
11,546
1,066
3,688
9,323
0
37,231
L
Rama
10,455
8,753
0
4,093
9,180
3,040
0
3,298
5,492
0
35,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,601
Gold Earned
21,533
141
Minions Killed
96
0
Camps Cleared
0
582,724
Distance Traveled
458,462
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,952
723
50
5
0
194,745
0
W
Hachiman
8,116
738
35
3
0
184,220
0
L
Sol
6,243
568
26
2
0
88,847
1
L
Ares
7,501
682
11
1
0
187,661
0
W
Chaac
7,533
685
56
5
0
203,759
2
L
Rama
7,789
708
59
5
0
181,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role