Player Matchup

Lancelot
Lancelot
Bronze II
 
Lancelot
Bronze II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold V
DarthSylux
Horus
Gold V
Level 121
God Stats
5W - 2L
1,885 SR
Queue Stats
12W - 10L
1,602 MMR
Party 2
Ah Puch
Ah Puch
Gold I
LuisitoPariente
Ah Puch
Gold I
Level 160
God Stats
2W - 0L
1,736 SR
Queue Stats
230W - 227L
1,646 MMR
Solo
Ravana
Ravana
Platinum IV
SplitPushOrTroll
Ravana
Platinum IV
Level 54
God Stats
1W - 1L
1,234 SR
Queue Stats
50W - 43L
1,607 MMR
Solo
Chernobog
Chernobog
Gold II
ToastyBuns17
Chernobog
Gold II
Level 109
God Stats
18W - 13L
1,503 SR
Queue Stats
136W - 133L
1,670 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,571 SR
1,605 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,386 SR
1,598 MMR
King Arthur
King Arthur
Gold I
 
King Arthur
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold III
AkiraSetsuna
Athena
Gold III
Level 143
God Stats
0W - 3L
1,049 SR
Queue Stats
81W - 77L
1,627 MMR
Party 3
Medusa
Medusa
Silver I
Diacetylprazolam
Medusa
Silver I
Level 60
God Stats
0W - 4L
1,151 SR
Queue Stats
21W - 19L
1,448 MMR
Party 1
Susano
Susano
Gold V
KxngSinatra27
Susano
Gold V
Level 38
God Stats
4W - 2L
1,850 SR
Queue Stats
8W - 5L
1,724 MMR
Party 1
He Bo
He Bo
Platinum V
Raflaming
He Bo
Platinum V
Level 154
God Stats
1W - 4L
1,381 SR
Queue Stats
54W - 50L
1,694 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
20
6 / 5 / 4
12,638
602
9,749
18,182
10,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
18
4 / 1 / 10
12,608
600
9,298
19,525
17,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
3 / 4 / 6
11,788
561
14,952
16,170
7,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

18
1 / 1 / 8
11,619
553
15,184
18,398
16,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chernobog
ToastyBuns17
Chernobog
19
8 / 3 / 7
12,737
607
18,887
18,092
9,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Da JiYu HuangCernunnosAres

VS

Bans
IshtarMercuryThorNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
1 / 3 / 3
10,728
511
13,729
20,941
25,400
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
14
1 / 4 / 5
9,475
451
4,929
18,914
20,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

11
0 / 4 / 2
7,947
378
3,065
8,004
2,349
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
5 / 7 / 3
10,656
507
21,002
21,693
9,196
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Raflaming
He Bo
17
7 / 4 / 1
10,842
516
10,628
16,982
6,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
28
22
Kills
14
14
Deaths
22
35
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
6
5
4
1.6
L
King Arthur
 
King Arthur
1
3
3
0.83
L
Athena
1
4
5
0.88
W
Horus
4
1
10
9
L
0
4
2
0.25
L
5
7
3
0.93
W
3
4
6
1.5
L
He Bo
Raflaming
He Bo
7
4
1
1.88
W
1
1
8
5
W
Chernobog
ToastyBuns17
Chernobog
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,070
Damage
53,353
90,367
Taken
86,534
61,059
Mitigated
63,377
32,394
Healing
12,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
9,749
1,450
0
5,950
18,182
10,048
0
2,360
15,822
0
127,782
L
King Arthur
 
King Arthur
13,729
1,406
0
3,990
20,941
25,400
0
1,400
18,515
0
86,698
L
Athena
4,929
1,467
0
1,056
18,914
20,249
0
4,981
13,760
30,647
0
W
Horus
9,298
4,469
2,524
7,572
19,525
17,374
546
2,888
16,637
0
50,590
L
3,065
1,514
0
2,090
8,004
2,349
0
0
7,957
0
43,585
L
21,002
6,870
0
584
21,693
9,196
0
6,554
15,008
0
81,832
W
14,952
938
0
3,041
16,170
7,840
0
3,607
12,563
96,376
497
L
He Bo
Raflaming
He Bo
10,628
403
0
4,496
16,982
6,183
0
2,072
14,710
84,698
0
W
15,184
3,463
0
5,554
18,398
16,328
1,977
2,891
15,507
123
89,002
W
Chernobog
ToastyBuns17
Chernobog
18,887
11,001
0
7,753
18,092
9,469
4,713
5,099
12,993
0
100,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,390
Gold Earned
49,648
646
Minions Killed
536
0
Camps Cleared
0
2,098,684
Distance Traveled
1,824,830
32
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
12,638
602
152
7
0
475,049
0
L
King Arthur
10,728
511
163
8
0
392,036
5
L
Athena
9,475
451
43
2
0
399,015
5
W
Horus
12,608
600
77
4
0
444,427
8
L
Medusa
7,947
378
71
3
0
257,641
4
L
Susano
10,656
507
126
6
0
398,589
0
W
Ah Puch
11,788
561
157
7
0
365,511
9
L
He Bo
10,842
516
133
6
0
377,549
5
W
Ravana
11,619
553
131
6
0
423,611
7
W
Chernobog
12,737
607
129
6
0
390,086
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role