Player Matchup

Thanatos
Thanatos
Gold III
iSilverHawk-_x
Thanatos
Gold III
Level 107
God Stats
2W - 4L
1,183 SR
Queue Stats
272W - 272L
1,168 MMR
Party 2
Bellona
Bellona
Bronze II
idontmethsaround
Bellona
Bronze II
Level 102
God Stats
1W - 3L
1,519 SR
Queue Stats
134W - 221L
251 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
x-Syke____y
Morgan Le Fay
Silver I
Level 99
God Stats
11W - 14L
1,481 SR
Queue Stats
315W - 334L
966 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,394 SR
795 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 64
1,471 SR
1,113 MMR
Sol
Sol
Bronze V
Alex456uwu
Sol
Bronze V
Level 38
God Stats
1W - 1L
1,385 SR
Queue Stats
4W - 22L
1,128 MMR
Party 1
Vamana
Vamana
Gold V
deco-saiyan
Vamana
Gold V
Level 109
God Stats
3W - 3L
1,501 SR
Queue Stats
87W - 92L
1,275 MMR
Solo
Nu Wa
Nu Wa
Bronze V
skinny_legendax
Nu Wa
Bronze V
Level 45
God Stats
3W - 3L
1,528 SR
Queue Stats
15W - 36L
936 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
19
3 / 3 / 5
11,713
732
14,869
16,498
9,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

6
0 / 0 / 0
8,381
524
333
2,183
926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
x-Syke____y
Morgan Le Fay
19
5 / 2 / 3
12,026
752
17,233
14,324
6,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
AresBastetYmirAh Muzen CabOdin

VS

Bans
AtlasBacchusKumbhakarnaCabrakanChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 3
10,398
650
5,836
13,687
5,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Vamana
17
3 / 3 / 1
12,284
768
11,691
21,765
22,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
2 / 3 / 2
11,585
724
9,849
9,765
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
8
Kills
5
5
Deaths
8
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
2
3
0.75
W
Vamana
3
3
1
1.17
L
Thanatos
3
3
5
1.83
L
0
0
0
0
W
2
3
2
1
L
Morgan Le Fay
x-Syke____y
Morgan Le Fay
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,435
Damage
27,376
33,005
Taken
45,217
17,509
Mitigated
31,543
14,916
Healing
12,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,836
1,692
0
2,151
13,687
5,477
1,943
6,645
6,328
45,789
0
W
Vamana
11,691
6,958
2,042
7,844
21,765
22,525
267
4,716
15,926
0
47,173
L
Thanatos
14,869
5,303
0
10,608
16,498
9,759
434
7,552
8,946
0
41,176
L
333
37
824
563
2,183
926
0
1,712
471
0
2,857
W
9,849
2,245
0
360
9,765
3,541
126
5,138
4,218
49,794
0
L
Morgan Le Fay
x-Syke____y
Morgan Le Fay
17,233
870
213
2,708
14,324
6,824
552
6,452
7,872
74,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,120
Gold Earned
34,267
179
Minions Killed
190
0
Camps Cleared
0
712,551
Distance Traveled
879,326
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,398
650
84
5
0
282,045
2
W
Vamana
12,284
768
42
3
0
317,351
4
L
Thanatos
11,713
732
72
5
0
315,708
1
L
Bellona
8,381
524
7
0
0
77,499
0
W
Nu Wa
11,585
724
64
4
0
279,930
2
L
Morgan Le Fay
12,026
752
100
6
0
319,344
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role