Player Matchup

Freya
Freya
C0NR
Freya
Level 121
God Stats
1W - 0L
1,754 SR
Queue Stats
17W - 14L
1,505 Elo+
Party 2
Gilgamesh
Gilgamesh
GimpyGimpy
Gilgamesh
Level 85
God Stats
13W - 5L
1,614 SR
Queue Stats
148W - 105L
1,579 Elo+
Party 2
Serqet
Serqet
WetCurse
Serqet
Level 158
God Stats
4W - 5L
1,533 SR
Queue Stats
40W - 32L
1,519 Elo+
Party 3
Ravana
Ravana
hhhhhfdswq-
Ravana
Level 69
God Stats
1W - 1L
1,626 SR
Queue Stats
24W - 21L
1,422 Elo+
Party 3
Merlin
Merlin
rjhar4
Merlin
Level 108
God Stats
2W - 0L
1,721 SR
Queue Stats
69W - 56L
1,576 Elo+
Party 2
Team Averages
Level 108
1,650 SR
1,520 Elo+

VS

Team Averages
Level 107
1,566 SR
1,451 Elo+
Bacchus
Bacchus
CodeŁander
Bacchus
Level 68
God Stats
1W - 2L
1,529 SR
Queue Stats
21W - 29L
1,406 Elo+
Party 1
Discordia
Discordia
Crosbycarpet
Discordia
Level 108
God Stats
3W - 2L
1,749 SR
Queue Stats
109W - 127L
1,467 Elo+
Solo
Hachiman
Hachiman
FiliaNeko
Hachiman
Level 109
God Stats
2W - 3L
1,462 SR
Queue Stats
39W - 47L
1,481 Elo+
Party 1
Ne Zha
Ne Zha
Rinnko
Ne Zha
Level 88
God Stats
4W - 4L
1,563 SR
Queue Stats
138W - 153L
1,468 Elo+
Solo
Baron Samedi
Baron Samedi
somyungi
Baron Samedi
Level 160
God Stats
23W - 28L
1,526 SR
Queue Stats
508W - 599L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
C0NR
Freya
19
7 / 1 / 14
11,504
885
11,859
13,513
6,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
GimpyGimpy
Gilgamesh
18
9 / 2 / 16
11,551
889
15,988
17,395
17,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Serqet
WetCurse
Serqet
17
9 / 3 / 13
10,702
823
13,590
12,067
6,883
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Ravana
17
5 / 3 / 14
10,495
807
10,705
12,124
8,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
rjhar4
Merlin
20
5 / 2 / 9
11,714
901
14,711
10,200
5,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CodeŁander
Bacchus
15
4 / 6 / 5
9,623
740
9,561
17,821
25,711
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
Crosbycarpet
Discordia
15
1 / 8 / 6
8,671
667
10,865
11,380
4,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
FiliaNeko
Hachiman
16
2 / 6 / 3
9,924
763
9,928
16,837
7,473
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
Rinnko
Ne Zha
15
2 / 13 / 4
9,222
709
5,082
21,458
9,709
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
somyungi
Baron Samedi
16
2 / 2 / 3
9,231
710
9,331
11,068
6,927
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
32
35
Kills
11
11
Deaths
35
66
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Freya
C0NR
Freya
7
1
14
14
L
Bacchus
CodeŁander
Bacchus
4
6
5
1.08
L
Discordia
Crosbycarpet
Discordia
1
8
6
0.5
L
Hachiman
FiliaNeko
Hachiman
2
6
3
0.58
W
Gilgamesh
GimpyGimpy
Gilgamesh
9
2
16
8.5
L
Ne Zha
Rinnko
Ne Zha
2
13
4
0.31
W
Serqet
WetCurse
Serqet
9
3
13
5.17
W
Ravana
5
3
14
4
W
Merlin
rjhar4
Merlin
5
2
9
4.75
L
Baron Samedi
somyungi
Baron Samedi
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,853
Damage
44,767
65,299
Taken
78,564
45,111
Mitigated
54,713
11,632
Healing
9,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
C0NR
Freya
11,859
3,710
0
4,120
13,513
6,938
2,128
6,029
7,484
40,839
0
L
Bacchus
CodeŁander
Bacchus
9,561
1,245
180
328
17,821
25,711
0
4,550
12,367
17,310
0
L
Discordia
Crosbycarpet
Discordia
10,865
376
0
28
11,380
4,893
180
4,971
6,278
28,974
0
L
Hachiman
FiliaNeko
Hachiman
9,928
5,841
0
3,073
16,837
7,473
0
6,753
9,279
0
33,323
W
Gilgamesh
GimpyGimpy
Gilgamesh
15,988
5,268
0
1,547
17,395
17,068
104
6,673
10,404
0
36,618
L
Ne Zha
Rinnko
Ne Zha
5,082
1,788
0
2,306
21,458
9,709
0
5,484
15,261
0
20,250
W
Serqet
WetCurse
Serqet
13,590
3,836
0
246
12,067
6,883
0
6,146
5,379
0
17,834
W
Ravana
10,705
2,570
0
3,014
12,124
8,864
589
7,081
4,780
0
28,591
W
Merlin
rjhar4
Merlin
14,711
715
166
2,539
10,200
5,358
985
2,705
7,495
64,030
0
L
Baron Samedi
somyungi
Baron Samedi
9,331
406
1,905
1,940
11,068
6,927
0
4,098
6,247
25,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,966
Gold Earned
46,671
302
Minions Killed
191
0
Camps Cleared
0
1,417,268
Distance Traveled
1,181,616
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
11,504
885
86
7
0
280,404
0
L
Bacchus
9,623
740
16
1
0
253,961
0
L
Discordia
8,671
667
45
3
0
234,872
2
L
Hachiman
9,924
763
64
5
0
214,115
1
W
Gilgamesh
11,551
889
49
4
0
303,621
1
L
Ne Zha
9,222
709
19
1
0
233,325
3
W
Serqet
10,702
823
11
1
0
295,461
0
W
Ravana
10,495
807
32
2
0
279,831
2
W
Merlin
11,714
901
124
10
0
257,951
2
L
Baron Samedi
9,231
710
47
4
0
245,343
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role