Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Arishadowking
Arachne
Level 151
God Stats
1W - 1L
1,550 SR
Queue Stats
37W - 36L
1,464 Elo+
Party 2
Heimdallr
Heimdallr
O6OMailman
Heimdallr
Level 79
God Stats
6W - 7L
1,375 SR
Queue Stats
10W - 13L
1,351 Elo+
Party 2
Chaac
Chaac
Ux GRIM xU
Chaac
Level 47
God Stats
11W - 5L
1,485 SR
Queue Stats
19W - 15L
1,459 Elo+
Party 2
Team Averages
Level 113
1,482 SR
1,455 Elo+

VS

Team Averages
Level 60
1,463 SR
1,447 Elo+
Hercules
Hercules
DarthVictious
Hercules
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Zeus
Zeus
JJonic
Zeus
Level 68
God Stats
5W - 7L
1,362 SR
Queue Stats
6W - 11L
1,335 Elo+
Party 1
Neith
Neith
NSG_BlaxkOut
Neith
Level 72
God Stats
15W - 16L
1,452 SR
Queue Stats
63W - 83L
1,397 Elo+
Solo
Amaterasu
Amaterasu
ShekelsteinGoy
Amaterasu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
TiltedToDeath
Kumbhakarna
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
2 / 3 / 8
11,384
759
16,951
12,142
5,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
 
Artio
17
1 / 4 / 15
11,042
736
8,631
20,732
23,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
20
11 / 1 / 6
13,567
904
22,685
19,967
11,390
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
O6OMailman
Heimdallr
18
3 / 3 / 9
11,380
759
14,151
13,729
6,948
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
18
3 / 3 / 8
11,361
757
11,862
22,831
24,060
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DarthVictious
Hercules
17
4 / 3 / 6
10,456
697
15,908
22,133
19,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zeus
JJonic
Zeus
18
7 / 2 / 3
10,770
718
15,175
8,426
2,940
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
0 / 5 / 7
10,574
705
10,317
16,222
8,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
ShekelsteinGoy
Amaterasu
17
3 / 5 / 6
11,217
748
11,455
23,068
23,131
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
TiltedToDeath
Kumbhakarna
16
0 / 5 / 9
10,033
669
6,542
20,755
20,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
45
20
Kills
14
14
Deaths
20
46
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
3
8
2
W
Artio
 
Artio
1
4
15
2.13
W
Arachne
11
1
6
14
L
Hercules
DarthVictious
Hercules
4
3
6
2.33
L
Zeus
JJonic
Zeus
7
2
3
4.25
L
0
5
7
0.7
W
Heimdallr
O6OMailman
Heimdallr
3
3
9
2.5
L
Amaterasu
ShekelsteinGoy
Amaterasu
3
5
6
1.2
L
Kumbhakarna
TiltedToDeath
Kumbhakarna
0
5
9
0.9
W
Chaac
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,280
Damage
59,397
89,401
Taken
90,604
71,280
Mitigated
74,380
25,925
Healing
22,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
16,951
4,306
0
12
12,142
5,280
1,065
1,127
10,833
59,531
0
W
Artio
 
Artio
8,631
1,051
2,346
5,166
20,732
23,602
577
7,582
12,693
17,344
0
W
Arachne
22,685
14,930
876
8,241
19,967
11,390
5,029
2,483
17,257
5,495
63,070
L
Hercules
DarthVictious
Hercules
15,908
5,663
0
6,097
22,133
19,357
281
6,229
15,546
40
36,336
L
Zeus
JJonic
Zeus
15,175
1,020
372
1,632
8,426
2,940
0
4,626
3,620
44,309
0
L
10,317
3,973
876
4,926
16,222
8,197
582
4,942
10,963
0
64,193
W
Heimdallr
O6OMailman
Heimdallr
14,151
7,309
110
1,954
13,729
6,948
4,872
4,627
9,001
0
39,576
L
Amaterasu
ShekelsteinGoy
Amaterasu
11,455
5,893
1,733
5,477
23,068
23,131
0
5,075
17,873
0
29,501
L
Kumbhakarna
TiltedToDeath
Kumbhakarna
6,542
1,290
0
1,099
20,755
20,755
138
5,696
14,574
23,405
0
W
Chaac
11,862
2,289
735
6,485
22,831
24,060
689
5,938
16,524
0
40,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,734
Gold Earned
53,050
292
Minions Killed
276
0
Camps Cleared
0
1,500,455
Distance Traveled
1,471,052
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,384
759
79
5
0
284,537
3
W
Artio
11,042
736
22
1
0
279,351
0
W
Arachne
13,567
904
70
5
0
325,233
0
L
Hercules
10,456
697
41
3
0
298,913
0
L
Zeus
10,770
718
60
4
0
297,145
1
L
Neith
10,574
705
100
7
0
245,340
0
W
Heimdallr
11,380
759
59
4
0
264,781
0
L
Amaterasu
11,217
748
34
2
0
331,614
0
L
Kumbhakarna
10,033
669
41
3
0
298,040
0
W
Chaac
11,361
757
62
4
0
346,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role