Player Matchup

Achilles
Achilles
 
Achilles
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
OH NO Juice
Hades
Level 103
God Stats
1W - 1L
1,213 SR
Queue Stats
21W - 33L
1,336 Elo+
Party 1
Sol
Sol
TrelIis
Sol
Level 123
God Stats
5W - 2L
1,704 SR
Queue Stats
28W - 37L
1,327 Elo+
Party 1
Team Averages
Level 85
1,472 SR
1,387 Elo+

VS

Team Averages
Level 61
1,441 SR
1,420 Elo+
Ah Muzen Cab
Ah Muzen Cab
FPSJoko
Ah Muzen Cab
Level 36
God Stats
0W - 2L
1,314 SR
Queue Stats
10W - 5L
1,555 Elo+
Party 2
Gilgamesh
Gilgamesh
HinneyGrasper
Gilgamesh
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,409 Elo+
Party 2
Poseidon
Poseidon
Jyro89
Poseidon
Level 58
God Stats
1W - 1L
1,508 SR
Queue Stats
14W - 16L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
5 / 0 / 7
10,673
762
8,267
15,406
19,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 1 / 5
9,523
680
5,022
10,514
7,865
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sol
18
8 / 1 / 5
11,702
836
21,745
19,061
9,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FPSJoko
Ah Muzen Cab
14
1 / 5 / 1
8,727
623
13,144
13,018
5,507
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
HinneyGrasper
Gilgamesh
14
1 / 2 / 1
8,427
602
12,444
17,277
13,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
Jyro89
Poseidon
12
0 / 6 / 0
8,394
600
5,043
10,439
4,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
13
Kills
2
2
Deaths
13
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
0
7
8.5
L
Ah Muzen Cab
FPSJoko
Ah Muzen Cab
1
5
1
0.3
L
Gilgamesh
HinneyGrasper
Gilgamesh
1
2
1
0.75
L
Poseidon
Jyro89
Poseidon
0
6
0
0
W
0
1
5
2.5
W
Sol
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,034
Damage
30,631
44,981
Taken
40,734
36,859
Mitigated
23,387
27,402
Healing
6,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,267
1,530
0
5,755
15,406
19,732
122
2,342
12,697
0
20,615
L
Ah Muzen Cab
FPSJoko
Ah Muzen Cab
13,144
5,232
0
2,277
13,018
5,507
304
9,133
3,668
0
36,837
L
Gilgamesh
HinneyGrasper
Gilgamesh
12,444
3,028
417
3,095
17,277
13,690
0
9,703
6,979
0
22,960
L
Poseidon
Jyro89
Poseidon
5,043
250
0
270
10,439
4,190
319
7,285
2,851
31,621
0
W
5,022
210
759
6,526
10,514
7,865
599
873
9,383
36,098
0
W
Sol
21,745
7,248
0
14,362
19,061
9,262
2,170
2,165
16,506
84,923
5,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,898
Gold Earned
25,548
213
Minions Killed
136
0
Camps Cleared
0
827,510
Distance Traveled
750,101
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,673
762
13
1
0
304,479
1
L
Ah Muzen Cab
8,727
623
59
4
0
230,453
2
L
Gilgamesh
8,427
602
22
2
0
293,565
1
L
Poseidon
8,394
600
55
4
0
226,083
4
W
Hades
9,523
680
79
6
0
267,467
0
W
Sol
11,702
836
121
9
0
255,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role