Player Matchup

Izanami
Izanami
JTlahne
Izanami
Level 99
God Stats
0W - 1L
1,315 SR
Queue Stats
57W - 76L
1,408 Elo+
Solo
Bellona
Bellona
LateLuck
Bellona
Level 86
God Stats
0W - 1L
1,464 SR
Queue Stats
14W - 12L
1,623 Elo+
Party 2
Tiamat
Tiamat
NoVacancies
Tiamat
Level 148
God Stats
3W - 3L
1,729 SR
Queue Stats
154W - 149L
1,429 Elo+
Party 3
Loki
Loki
isiinful
Loki
Level 61
God Stats
4W - 4L
1,496 SR
Queue Stats
134W - 137L
1,492 Elo+
Party 3
Sobek
Sobek
ttam9922
Sobek
Level 89
God Stats
2W - 1L
1,611 SR
Queue Stats
3W - 4L
1,489 Elo+
Party 2
Team Averages
Level 97
1,523 SR
1,488 Elo+

VS

Team Averages
Level 127
1,507 SR
1,471 Elo+
Tyr
Tyr
 
Tyr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
QKCK68
Merlin
Level 118
God Stats
21W - 19L
1,533 SR
Queue Stats
150W - 165L
1,436 Elo+
Party 1
Awilix
Awilix
SuperiorWolf82
Awilix
Level 123
God Stats
9W - 13L
1,481 SR
Queue Stats
100W - 117L
1,464 Elo+
Party 1
Hachiman
Hachiman
cobra342
Hachiman
Level 126
God Stats
5W - 6L
1,417 SR
Queue Stats
274W - 286L
1,489 Elo+
Solo
Bacchus
Bacchus
thelostgam3r
Bacchus
Level 141
God Stats
6W - 3L
1,604 SR
Queue Stats
163W - 166L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JTlahne
Izanami
14
1 / 5 / 2
8,572
476
8,332
14,894
5,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
LateLuck
Bellona
15
2 / 3 / 1
9,132
507
11,199
16,866
18,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
15
2 / 3 / 1
9,248
514
7,866
9,223
5,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
14
3 / 4 / 3
8,894
494
6,040
15,575
6,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
ttam9922
Sobek
12
0 / 2 / 3
7,738
430
5,261
17,410
17,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
1 / 2 / 3
10,221
568
14,350
18,313
18,449
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
QKCK68
Merlin
16
0 / 0 / 8
9,498
528
8,724
4,506
2,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
9 / 4 / 0
10,031
557
9,155
13,481
5,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
cobra342
Hachiman
16
5 / 2 / 5
9,579
532
12,168
14,103
5,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
thelostgam3r
Bacchus
14
2 / 0 / 9
9,214
512
6,739
15,287
17,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
8
Kills
17
17
Deaths
8
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
2
3
1.25
L
Izanami
JTlahne
Izanami
1
5
2
0.4
L
Bellona
LateLuck
Bellona
2
3
1
0.83
L
Tiamat
2
3
1
0.83
W
Merlin
QKCK68
Merlin
0
0
8
4
W
9
4
0
2.25
W
Hachiman
cobra342
Hachiman
5
2
5
3.75
L
Loki
3
4
3
1.13
W
Bacchus
thelostgam3r
Bacchus
2
0
9
6.5
L
Sobek
ttam9922
Sobek
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,698
Damage
51,136
73,968
Taken
65,690
53,476
Mitigated
49,983
25,966
Healing
22,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
14,350
927
0
7,255
18,313
18,449
0
1,590
16,723
0
78,950
L
Izanami
JTlahne
Izanami
8,332
4,553
0
5,712
14,894
5,532
0
3,192
11,702
0
89,430
L
Bellona
LateLuck
Bellona
11,199
5,974
0
5,167
16,866
18,996
63
0
16,866
0
67,493
L
Tiamat
7,866
631
0
2,499
9,223
5,420
0
4,695
4,528
75,998
0
W
Merlin
QKCK68
Merlin
8,724
365
211
789
4,506
2,075
882
2,113
2,393
90,728
0
W
9,155
3,276
0
162
13,481
5,852
114
2,274
11,207
0
70,078
W
Hachiman
cobra342
Hachiman
12,168
5,781
0
7,411
14,103
5,981
695
3,571
10,532
0
81,941
L
Loki
6,040
1,607
0
6,514
15,575
6,105
0
2,246
13,329
0
64,792
W
Bacchus
thelostgam3r
Bacchus
6,739
470
569
6,087
15,287
17,626
0
3,222
12,065
32,569
0
L
Sobek
ttam9922
Sobek
5,261
635
0
6,074
17,410
17,423
0
5,330
12,080
18,937
1,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,584
Gold Earned
48,543
545
Minions Killed
566
0
Camps Cleared
0
1,651,179
Distance Traveled
1,775,471
24
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,221
568
150
8
0
365,394
2
L
Izanami
8,572
476
139
8
0
279,650
5
L
Bellona
9,132
507
132
7
0
355,084
3
L
Tiamat
9,248
514
145
8
0
303,557
5
W
Merlin
9,498
528
147
8
0
345,809
10
W
Awilix
10,031
557
87
5
0
401,619
13
W
Hachiman
9,579
532
132
7
0
299,611
7
L
Loki
8,894
494
107
6
0
367,045
6
W
Bacchus
9,214
512
50
3
0
363,038
6
L
Sobek
7,738
430
22
1
0
345,843
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role