Player Matchup

Thanatos
Thanatos
CondemnedBoss94
Thanatos
Level 29
God Stats
2W - 3L
1,261 SR
Queue Stats
36W - 67L
1,161 Elo+
Party 2
Nu Wa
Nu Wa
ConstantBeet460
Nu Wa
Level 104
God Stats
11W - 15L
1,479 SR
Queue Stats
413W - 525L
1,330 Elo+
Party 2
Maui
Maui
Wiriestframe907
Maui
Level 58
God Stats
9W - 2L
1,619 SR
Queue Stats
87W - 144L
1,234 Elo+
Party 2
Team Averages
Level 64
1,453 SR
1,242 Elo+

VS

Team Averages
Level 64
1,441 SR
1,337 Elo+
Horus
Horus
BlackPridee
Horus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Chang'e
Chang'e
I_amGROOT-_-009
Chang'e
Level 59
God Stats
0W - 5L
1,322 SR
Queue Stats
12W - 24L
1,229 Elo+
Solo
Medusa
Medusa
treyyyyy
Medusa
Level 122
God Stats
5W - 8L
1,501 SR
Queue Stats
62W - 93L
1,282 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
10
1 / 2 / 7
6,888
689
5,367
4,605
2,896
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
7 / 0 / 1
8,565
857
10,170
4,479
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 0 / 8
7,808
781
3,375
6,148
4,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
6,012
601
1,480
10,578
6,392
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

7
1 / 2 / 0
5,866
587
1,193
4,693
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
treyyyyy
Medusa
10
0 / 4 / 2
6,575
658
4,779
8,039
2,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
9
Kills
1
2
Deaths
9
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Thanatos
1
2
7
2.25
W
7
0
1
7.5
L
1
2
0
0.5
W
1
0
8
5
L
Medusa
treyyyyy
Medusa
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,912
Damage
7,452
15,232
Taken
23,310
9,476
Mitigated
10,833
6,394
Healing
3,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,480
876
214
505
10,578
6,392
0
5,799
4,547
0
8,617
W
Thanatos
5,367
1,878
345
3,489
4,605
2,896
0
384
4,221
0
14,250
W
10,170
4,478
0
500
4,479
1,695
505
523
3,956
51,603
0
L
1,193
128
330
1,552
4,693
1,498
0
2,096
2,393
7,224
0
W
3,375
529
293
1,767
6,148
4,885
162
314
5,834
12,950
0
L
Medusa
treyyyyy
Medusa
4,779
2,059
330
240
8,039
2,943
0
4,976
2,813
0
28,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,261
Gold Earned
18,453
129
Minions Killed
74
0
Camps Cleared
0
524,727
Distance Traveled
350,541
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,012
601
18
2
0
131,476
0
W
Thanatos
6,888
689
18
2
0
168,861
0
W
Nu Wa
8,565
857
85
9
0
164,289
0
L
Chang'e
5,866
587
17
2
0
86,679
1
W
Maui
7,808
781
26
3
0
191,577
0
L
Medusa
6,575
658
39
4
0
132,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role