Player Matchup

Chaac
Chaac
JustSayMacklunky
Chaac
Level 110
God Stats
4W - 6L
1,413 SR
Queue Stats
137W - 144L
1,480 Elo+
Party 1
Freya
Freya
SixpennyRaptor6
Freya
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 71L
1,461 Elo+
Party 2
Pele
Pele
TypicalCJ
Pele
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,368 Elo+
Party 2
Odin
Odin
WaredJilliams
Odin
Level 100
God Stats
1W - 2L
1,416 SR
Queue Stats
119W - 128L
1,457 Elo+
Party 1
Anhur
Anhur
bigO914
Anhur
Level 125
God Stats
3W - 3L
1,526 SR
Queue Stats
278W - 304L
1,395 Elo+
Solo
Team Averages
Level 105
1,471 SR
1,432 Elo+

VS

Team Averages
Level 94
1,490 SR
1,437 Elo+
Cthulhu
Cthulhu
AllThatI5Man
Cthulhu
Level 119
God Stats
20W - 18L
1,484 SR
Queue Stats
364W - 458L
1,400 Elo+
Party 3
Jormungandr
Jormungandr
Baraquiel420
Jormungandr
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,507 Elo+
Solo
Persephone
Persephone
Jupprex
Persephone
Level 122
God Stats
4W - 11L
1,239 SR
Queue Stats
435W - 489L
1,426 Elo+
Solo
Ah Puch
Ah Puch
Kab00dleN00dlez
Ah Puch
Level 109
God Stats
5W - 2L
1,537 SR
Queue Stats
355W - 397L
1,434 Elo+
Party 3
Geb
Geb
Okatu_game
Geb
Level 49
God Stats
4W - 1L
1,690 SR
Queue Stats
118W - 148L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 5
10,618
758
15,599
24,713
23,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
4 / 4 / 6
9,635
688
16,866
14,910
7,793
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Pele
12
0 / 6 / 2
7,552
539
5,299
12,794
7,034
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 2 / 3
8,990
642
6,031
11,937
18,015
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
bigO914
Anhur
15
1 / 8 / 5
8,615
615
13,979
17,062
11,532
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AllThatI5Man
Cthulhu
16
3 / 3 / 15
10,727
766
13,918
21,425
23,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Baraquiel420
Jormungandr
17
2 / 3 / 21
10,224
730
12,471
18,545
18,679
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Persephone
Jupprex
Persephone
18
10 / 1 / 11
11,126
795
13,643
10,633
6,192
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
7 / 2 / 12
11,133
795
21,731
14,128
7,780
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
2 / 3 / 14
10,396
743
10,409
19,879
23,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
97
11
Kills
24
24
Deaths
12
21
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AllThatI5Man
Cthulhu
3
3
15
3.5
W
Jormungandr
Baraquiel420
Jormungandr
2
3
21
4.17
W
Persephone
Jupprex
Persephone
10
1
11
15.5
L
3
4
5
1.38
W
7
2
12
6.5
W
2
3
14
3
L
4
4
6
1.75
L
Pele
0
6
2
0.17
L
3
2
3
2.25
L
Anhur
bigO914
Anhur
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,774
Damage
72,172
81,416
Taken
84,610
67,873
Mitigated
80,150
26,978
Healing
31,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AllThatI5Man
Cthulhu
13,918
914
4,020
8,623
21,425
23,782
113
2,909
18,516
27,075
0
W
Jormungandr
Baraquiel420
Jormungandr
12,471
3,485
1,255
2,614
18,545
18,679
466
4,632
13,913
28,655
0
W
Persephone
Jupprex
Persephone
13,643
800
2,165
2,646
10,633
6,192
1,099
1,926
8,706
29,151
0
L
15,599
3,069
2,175
8,155
24,713
23,499
0
21,724
2,989
0
29,229
W
21,731
1,539
717
2,960
14,128
7,780
1,236
3,777
10,351
30,611
0
W
10,409
677
2,015
4,924
19,879
23,717
21
3,622
16,257
17,765
0
L
16,866
5,115
132
6,808
14,910
7,793
0
13,447
1,463
28,229
0
L
Pele
5,299
1,624
54
1,701
12,794
7,034
0
12,189
605
0
13,615
L
6,031
1,543
1,381
1,983
11,937
18,015
0
9,436
2,501
0
14,880
L
Anhur
bigO914
Anhur
13,979
7,139
2,149
2,440
17,062
11,532
0
15,376
1,686
0
19,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,410
Gold Earned
53,606
112
Minions Killed
137
0
Camps Cleared
0
1,215,947
Distance Traveled
1,454,558
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,727
766
33
2
0
307,115
0
W
Jormungandr
10,224
730
23
2
0
268,507
0
W
Persephone
11,126
795
40
3
0
293,783
0
L
Chaac
10,618
758
26
2
0
268,561
0
W
Ah Puch
11,133
795
28
2
0
276,485
0
W
Geb
10,396
743
13
1
0
308,668
1
L
Freya
9,635
688
26
2
0
231,960
1
L
Pele
7,552
539
15
1
0
224,459
0
L
Odin
8,990
642
24
2
0
260,353
0
L
Anhur
8,615
615
21
2
0
230,614
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role