Player Matchup

Cerberus
Cerberus
FruitzSalad
Cerberus
Level 129
God Stats
2W - 2L
1,351 SR
Queue Stats
46W - 60L
1,442 Elo+
Solo
Arachne
Arachne
KissableAtreyu
Arachne
Level 139
God Stats
199W - 151L
1,617 SR
Queue Stats
442W - 421L
1,473 Elo+
Party 1
Izanami
Izanami
Pellegrine00
Izanami
Level 81
God Stats
62W - 52L
1,494 SR
Queue Stats
407W - 412L
1,453 Elo+
Solo
Athena
Athena
RikBlood
Athena
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 15L
1,557 Elo+
Solo
Bellona
Bellona
drengrxx
Bellona
Level 117
God Stats
27W - 20L
1,584 SR
Queue Stats
927W - 953L
1,401 Elo+
Party 1
Team Averages
Level 106
1,509 SR
1,465 Elo+

VS

Team Averages
Level 88
1,414 SR
1,482 Elo+
Horus
Horus
 
Horus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
ChickenSquad767
Freya
Level 109
God Stats
1W - 1L
1,335 SR
Queue Stats
27W - 32L
1,454 Elo+
Party 2
Loki
Loki
MalachiRush1
Loki
Level 66
God Stats
4W - 5L
1,489 SR
Queue Stats
172W - 174L
1,450 Elo+
Solo
King Arthur
King Arthur
luisdroi
King Arthur
Level 96
God Stats
0W - 2L
1,265 SR
Queue Stats
202W - 186L
1,540 Elo+
Solo
Nox
Nox
yuhikkura
Nox
Level 61
God Stats
0W - 1L
1,483 SR
Queue Stats
23W - 28L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FruitzSalad
Cerberus
13
4 / 1 / 4
8,659
619
9,891
10,728
6,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 1 / 7
8,881
634
7,010
13,500
7,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
Pellegrine00
Izanami
13
0 / 1 / 0
8,065
576
7,339
7,564
2,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
RikBlood
Athena
12
1 / 1 / 5
7,776
555
5,052
13,427
12,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
drengrxx
Bellona
14
9 / 2 / 2
8,984
642
11,546
13,265
10,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 1 / 2
6,381
456
5,244
10,595
8,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 1 / 1
6,247
446
5,355
8,968
3,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
2 / 4 / 2
6,990
499
5,974
14,187
5,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
luisdroi
King Arthur
10
1 / 6 / 1
6,409
458
5,961
12,263
7,623
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 6 / 1
5,935
424
3,484
9,319
3,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
18
Kills
4
6
Deaths
18
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
2
1
L
1
1
1
1.5
W
Cerberus
FruitzSalad
Cerberus
4
1
4
6
W
4
1
7
7.5
L
2
4
2
0.75
W
Izanami
Pellegrine00
Izanami
0
1
0
0
W
Athena
RikBlood
Athena
1
1
5
3.5
W
Bellona
drengrxx
Bellona
9
2
2
5
L
King Arthur
luisdroi
King Arthur
1
6
1
0.25
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,838
Damage
26,018
58,484
Taken
55,332
39,115
Mitigated
28,177
27,321
Healing
15,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,244
2,544
1,538
4,252
10,595
8,668
0
2,122
8,371
0
32,248
L
5,355
2,182
0
4,212
8,968
3,148
0
1,752
7,164
47,145
0
W
Cerberus
FruitzSalad
Cerberus
9,891
324
188
5,502
10,728
6,062
474
2,514
8,214
53,048
0
W
7,010
4,821
0
7,526
13,500
7,445
371
729
12,771
0
82,382
L
5,974
2,398
0
4,918
14,187
5,113
0
4,006
9,966
0
38,077
W
Izanami
Pellegrine00
Izanami
7,339
4,838
0
4,025
7,564
2,711
2,397
2,075
5,489
0
74,519
W
Athena
RikBlood
Athena
5,052
1,739
0
3,083
13,427
12,108
78
3,521
9,906
19,000
0
W
Bellona
drengrxx
Bellona
11,546
4,346
0
6,997
13,265
10,789
0
0
13,265
0
59,340
L
King Arthur
luisdroi
King Arthur
5,961
629
0
470
12,263
7,623
0
1,122
11,141
0
31,591
L
3,484
840
0
542
9,319
3,625
0
5,083
3,747
37,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,365
Gold Earned
31,962
532
Minions Killed
303
0
Camps Cleared
0
1,383,243
Distance Traveled
1,271,396
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,381
456
35
3
0
269,364
6
L
Freya
6,247
446
85
6
0
249,734
3
W
Cerberus
8,659
619
144
10
0
283,614
6
W
Arachne
8,881
634
127
9
0
307,319
2
L
Loki
6,990
499
70
5
0
240,876
1
W
Izanami
8,065
576
130
9
0
256,643
0
W
Athena
7,776
555
37
3
0
288,550
0
W
Bellona
8,984
642
94
7
0
247,117
0
L
King Arthur
6,409
458
42
3
0
268,323
2
L
Nox
5,935
424
71
5
0
243,099
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role