Player Matchup

Cabrakan
Cabrakan
DoomerSkulltag
Cabrakan
Level 124
God Stats
5W - 4L
1,711 SR
Queue Stats
318W - 346L
1,565 Elo+
Party 2
Izanami
Izanami
Josedeli_00
Izanami
Level 102
God Stats
1W - 6L
1,259 SR
Queue Stats
159W - 193L
1,471 Elo+
Party 2
Arachne
Arachne
Josemiba99
Arachne
Level 124
God Stats
13W - 10L
1,556 SR
Queue Stats
250W - 276L
1,537 Elo+
Party 2
Chaac
Chaac
PabLOBE10
Chaac
Level 135
God Stats
2W - 6L
1,212 SR
Queue Stats
355W - 373L
1,600 Elo+
Party 2
Merlin
Merlin
juancagg
Merlin
Level 124
God Stats
5W - 2L
1,729 SR
Queue Stats
127W - 170L
1,491 Elo+
Party 2
Team Averages
Level 122
1,493 SR
1,533 Elo+

VS

Team Averages
Level 90
1,436 SR
1,598 Elo+
Medusa
Medusa
Birdy21
Medusa
Level 49
God Stats
6W - 8L
1,619 SR
Queue Stats
41W - 43L
1,574 Elo+
Party 1
Bellona
Bellona
JugemuOibad
Bellona
Level 124
God Stats
4W - 4L
1,274 SR
Queue Stats
151W - 156L
1,534 Elo+
Solo
Zhong Kui
Zhong Kui
Slankyy
Zhong Kui
Level 133
God Stats
5W - 16L
1,377 SR
Queue Stats
58W - 50L
1,621 Elo+
Party 3
He Bo
He Bo
SuuuHuang
He Bo
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,693 Elo+
Party 3
Sylvanus
Sylvanus
scaryseraphim
Sylvanus
Level 128
God Stats
2W - 2L
1,409 SR
Queue Stats
85W - 74L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
15
1 / 12 / 9
10,728
429
7,705
33,238
51,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Josedeli_00
Izanami
18
1 / 10 / 4
10,659
426
8,127
23,791
9,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
Josemiba99
Arachne
16
5 / 8 / 3
11,568
463
11,260
29,747
12,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
PabLOBE10
Chaac
20
2 / 5 / 4
13,227
529
24,397
38,788
45,191
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
juancagg
Merlin
19
5 / 7 / 3
12,856
514
22,547
20,961
8,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Birdy21
Medusa
19
10 / 3 / 10
13,469
539
23,038
19,038
11,131
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
JugemuOibad
Bellona
19
1 / 2 / 11
12,977
519
21,073
33,428
42,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
Slankyy
Zhong Kui
19
11 / 2 / 17
13,544
542
29,206
20,609
18,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
SuuuHuang
He Bo
20
20 / 5 / 13
15,662
626
39,897
21,188
11,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
scaryseraphim
Sylvanus
17
0 / 2 / 21
12,212
488
7,032
23,101
34,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
114
14
Kills
42
42
Deaths
14
23
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Medusa
Birdy21
Medusa
10
3
10
5
L
Cabrakan
1
12
9
0.46
L
Izanami
Josedeli_00
Izanami
1
10
4
0.3
L
Arachne
Josemiba99
Arachne
5
8
3
0.81
W
Bellona
JugemuOibad
Bellona
1
2
11
3.25
L
Chaac
PabLOBE10
Chaac
2
5
4
0.8
W
Zhong Kui
Slankyy
Zhong Kui
11
2
17
9.75
W
He Bo
SuuuHuang
He Bo
20
5
13
5.3
L
Merlin
juancagg
Merlin
5
7
3
0.93
W
Sylvanus
scaryseraphim
Sylvanus
0
2
21
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,036
Damage
120,246
146,525
Taken
117,364
127,940
Mitigated
118,083
31,432
Healing
52,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Birdy21
Medusa
23,038
13,807
0
5,633
19,038
11,131
7,954
5,331
13,655
0
129,629
L
Cabrakan
7,705
1,125
0
1,962
33,238
51,790
0
22,792
10,446
18,331
0
L
Izanami
Josedeli_00
Izanami
8,127
5,483
0
6,081
23,791
9,427
0
12,286
11,505
0
101,768
L
Arachne
Josemiba99
Arachne
11,260
7,556
0
3,181
29,747
12,838
0
13,203
16,544
0
74,280
W
Bellona
JugemuOibad
Bellona
21,073
8,323
0
12,599
33,428
42,932
1,181
4,064
27,070
432
106,000
L
Chaac
PabLOBE10
Chaac
24,397
7,202
0
18,330
38,788
45,191
0
12,531
26,257
0
115,997
W
Zhong Kui
Slankyy
Zhong Kui
29,206
4,824
0
8,432
20,609
18,482
4,828
8,999
11,499
110,147
0
W
He Bo
SuuuHuang
He Bo
39,897
1,136
1,228
7,079
21,188
11,356
1,990
7,664
13,248
143,568
0
L
Merlin
juancagg
Merlin
22,547
1,220
0
1,878
20,961
8,694
0
15,551
5,410
102,440
0
W
Sylvanus
scaryseraphim
Sylvanus
7,032
1,816
7,872
9,431
23,101
34,182
1,367
8,346
14,594
34,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,038
Gold Earned
67,864
600
Minions Killed
691
0
Camps Cleared
0
2,217,865
Distance Traveled
2,342,400
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,469
539
159
6
0
449,762
1
L
Cabrakan
10,728
429
26
1
0
428,240
2
L
Izanami
10,659
426
141
6
0
418,974
3
L
Arachne
11,568
463
93
4
0
456,319
4
W
Bellona
12,977
519
170
7
0
480,413
7
L
Chaac
13,227
529
194
8
0
474,500
6
W
Zhong Kui
13,544
542
160
6
0
468,564
6
W
He Bo
15,662
626
165
7
0
507,442
3
L
Merlin
12,856
514
146
6
0
439,832
5
W
Sylvanus
12,212
488
37
1
0
436,219
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role