Player Matchup

Nike
Nike
Shawnpurp
Nike
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,398 Elo+
Solo
Sol
Sol
SphealOfApproval
Sol
Level 108
God Stats
9W - 5L
1,681 SR
Queue Stats
162W - 142L
1,564 Elo+
Party 2
Cerberus
Cerberus
Vital Crypto
Cerberus
Level 69
God Stats
6W - 5L
1,597 SR
Queue Stats
218W - 232L
1,503 Elo+
Solo
Ravana
Ravana
WeRHavik
Ravana
Level 124
God Stats
4W - 5L
1,450 SR
Queue Stats
214W - 197L
1,493 Elo+
Party 2
Discordia
Discordia
murderouswraith
Discordia
Level 158
God Stats
2W - 4L
1,427 SR
Queue Stats
29W - 29L
1,505 Elo+
Solo
Team Averages
Level 121
1,531 SR
1,493 Elo+

VS

Team Averages
Level 101
1,648 SR
1,571 Elo+
Tsukuyomi
Tsukuyomi
BingBongJosh
Tsukuyomi
Level 68
God Stats
2W - 0L
1,696 SR
Queue Stats
276W - 211L
1,554 Elo+
Party 1
Poseidon
Poseidon
BlUnDeRgAt8848
Poseidon
Level 123
God Stats
7W - 8L
1,548 SR
Queue Stats
1,157W - 1,195L
1,534 Elo+
Solo
Raijin
Raijin
NIGHT TICKLE
Raijin
Level 104
God Stats
2W - 1L
1,441 SR
Queue Stats
682W - 537L
1,568 Elo+
Party 1
Odin
Odin
kevinruby17
Odin
Level 126
God Stats
24W - 7L
1,787 SR
Queue Stats
250W - 184L
1,626 Elo+
Party 1
Atlas
Atlas
skeletor7793
Atlas
Level 82
God Stats
33W - 13L
1,770 SR
Queue Stats
439W - 346L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
16
1 / 0 / 2
9,946
904
5,781
8,538
6,681
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
1 / 3 / 3
10,392
945
8,682
11,077
4,209
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Vital Crypto
Cerberus
15
0 / 5 / 2
10,367
942
6,122
19,710
19,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ravana
WeRHavik
Ravana
15
2 / 6 / 2
10,542
958
8,082
15,210
8,191
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
murderouswraith
Discordia
16
1 / 0 / 4
10,540
958
11,357
4,164
3,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

174

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BingBongJosh
Tsukuyomi
16
2 / 2 / 11
10,905
991
10,819
10,998
6,098
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
16
3 / 1 / 6
10,903
991
13,268
7,537
3,417
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Raijin
16
3 / 1 / 10
11,097
1,009
14,926
6,527
3,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

16
5 / 1 / 5
10,925
993
8,073
11,874
13,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
1 / 0 / 10
11,507
1,046
8,701
7,862
9,505
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
5
Kills
14
14
Deaths
5
13
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BingBongJosh
Tsukuyomi
2
2
11
3.75
W
Poseidon
3
1
6
6
W
Raijin
3
1
10
8
L
Nike
1
0
2
2
L
1
3
3
0.83
L
Cerberus
Vital Crypto
Cerberus
0
5
2
0.2
L
Ravana
WeRHavik
Ravana
2
6
2
0.5
W
5
1
5
7.5
L
Discordia
murderouswraith
Discordia
1
0
4
3
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,024
Damage
55,787
58,699
Taken
44,798
41,943
Mitigated
35,626
5,645
Healing
5,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BingBongJosh
Tsukuyomi
10,819
2,956
0
1,473
10,998
6,098
0
4,914
5,709
0
31,327
W
Poseidon
13,268
2,225
0
1,698
7,537
3,417
0
4,596
2,941
34,964
0
W
Raijin
14,926
1,684
0
0
6,527
3,107
0
3,778
2,749
36,194
0
L
Nike
5,781
202
0
0
8,538
6,681
0
4,965
3,434
0
13,384
L
8,682
4,195
0
697
11,077
4,209
0
6,670
4,266
32,899
0
L
Cerberus
Vital Crypto
Cerberus
6,122
208
0
4,328
19,710
19,302
0
12,432
7,093
15,840
0
L
Ravana
WeRHavik
Ravana
8,082
1,485
0
620
15,210
8,191
0
10,329
4,703
0
23,549
W
8,073
1,141
0
565
11,874
13,499
0
7,704
4,170
0
17,253
L
Discordia
murderouswraith
Discordia
11,357
153
0
0
4,164
3,560
0
2,499
1,514
46,469
0
W
8,701
3,327
0
1,268
7,862
9,505
0
5,169
2,693
25,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,787
Gold Earned
55,337
216
Minions Killed
223
6
Camps Cleared
9
932,682
Distance Traveled
1,022,627
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,905
991
51
5
1
212,277
0
W
Poseidon
10,903
991
55
5
4
190,062
0
W
Raijin
11,097
1,009
53
5
3
200,523
0
L
Nike
9,946
904
20
2
3
156,800
0
L
Sol
10,392
945
60
5
1
194,926
0
L
Cerberus
10,367
942
33
3
0
166,267
3
L
Ravana
10,542
958
34
3
2
202,864
1
W
Odin
10,925
993
33
3
0
222,556
0
L
Discordia
10,540
958
69
6
0
211,825
1
W
Atlas
11,507
1,046
31
3
1
197,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role