Player Matchup

Hou Yi
Hou Yi
Gold IV
 
Hou Yi
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Gold V
DarkJustin11
Merlin
Gold V
Level 135
God Stats
7W - 8L
1,582 SR
Queue Stats
21W - 26L
1,571 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
jorge2002rc
Gilgamesh
Gold III
Level 40
God Stats
13W - 10L
1,675 SR
Queue Stats
22W - 24L
1,654 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 100
1,586 SR
1,575 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,663 SR
1,459 MMR
Ne Zha
Ne Zha
Gold III
Rcups
Ne Zha
Gold III
Level 124
God Stats
4W - 2L
1,764 SR
Queue Stats
66W - 105L
1,559 MMR
Solo
Cthulhu
Cthulhu
Silver I
SnappRapter
Cthulhu
Silver I
Level 160
God Stats
19W - 19L
1,640 SR
Queue Stats
171W - 225L
1,318 MMR
Solo
Discordia
Discordia
Bronze III
anxieties
Discordia
Bronze III
Level 86
God Stats
1W - 0L
1,583 SR
Queue Stats
1W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
16
1 / 4 / 1
11,317
596
13,573
19,344
8,450
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Merlin
17
0 / 4 / 2
11,541
607
13,890
12,358
5,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
jorge2002rc
Gilgamesh
18
1 / 2 / 0
11,302
595
8,745
22,569
23,751
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
NoxAh Muzen CabGaneshaThothAtlas

VS

Bans
AchillesGebVulcanCupidBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Rcups
Ne Zha
19
5 / 0 / 5
13,425
707
21,434
20,729
12,970
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
SnappRapter
Cthulhu
18
3 / 0 / 7
13,392
705
12,812
20,530
33,421
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
anxieties
Discordia
17
2 / 2 / 5
12,197
642
11,983
8,601
4,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
10
10
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
4
1
0.38
L
Merlin
0
4
2
0.25
W
Ne Zha
Rcups
Ne Zha
5
0
5
7.5
W
Cthulhu
SnappRapter
Cthulhu
3
0
7
6.5
W
Discordia
anxieties
Discordia
2
2
5
2.25
L
Gilgamesh
jorge2002rc
Gilgamesh
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,208
Damage
46,229
54,271
Taken
49,860
37,271
Mitigated
50,774
9,332
Healing
18,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
13,573
6,175
0
4,621
19,344
8,450
0
9,592
9,752
0
57,452
L
Merlin
13,890
759
0
1,390
12,358
5,070
0
4,866
7,492
67,086
0
W
Ne Zha
Rcups
Ne Zha
21,434
5,115
0
8,720
20,729
12,970
1,451
5,635
15,094
0
89,425
W
Cthulhu
SnappRapter
Cthulhu
12,812
492
1,791
7,691
20,530
33,421
546
5,790
14,740
40,424
0
W
Discordia
anxieties
Discordia
11,983
196
0
40
8,601
4,383
1,263
2,669
5,932
56,460
0
L
Gilgamesh
jorge2002rc
Gilgamesh
8,745
1,760
0
3,321
22,569
23,751
0
10,485
12,084
0
40,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,160
Gold Earned
39,014
231
Minions Killed
232
0
Camps Cleared
0
1,046,707
Distance Traveled
1,139,534
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
11,317
596
70
4
0
328,899
6
L
Merlin
11,541
607
100
5
0
332,076
5
W
Ne Zha
13,425
707
113
6
0
407,157
4
W
Cthulhu
13,392
705
30
2
0
375,356
5
W
Discordia
12,197
642
89
5
0
357,021
7
L
Gilgamesh
11,302
595
61
3
0
385,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role