Player Matchup

Sun Wukong
Sun Wukong
JeffeCortez
Sun Wukong
Level 133
God Stats
6W - 2L
1,707 SR
Queue Stats
150W - 106L
1,581 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MfH THATguy
Ah Muzen Cab
Level 88
God Stats
2W - 0L
1,324 SR
Queue Stats
16W - 10L
1,488 Elo+
Party 1
Zhong Kui
Zhong Kui
ZalorX1080
Zhong Kui
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 109L
1,415 Elo+
Solo
Team Averages
Level 110
1,510 SR
1,495 Elo+

VS

Team Averages
Level 57
1,520 SR
1,467 Elo+
Zhong Kui
Zhong Kui
Gorrbachevv
Zhong Kui
Level 83
God Stats
5W - 6L
1,562 SR
Queue Stats
95W - 58L
1,537 Elo+
Party 2
Kuzenbo
Kuzenbo
MrHitsTick864
Kuzenbo
Level 61
God Stats
10W - 8L
1,499 SR
Queue Stats
62W - 84L
1,294 Elo+
Solo
Mercury
Mercury
Reachmonster2
Mercury
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 51L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JeffeCortez
Sun Wukong
18
5 / 3 / 8
13,383
704
15,349
22,446
20,760
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
MfH THATguy
Ah Muzen Cab
19
6 / 4 / 7
13,891
731
20,227
14,912
7,590
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
ZalorX1080
Zhong Kui
20
4 / 3 / 8
14,412
759
21,114
18,989
15,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Gorrbachevv
Zhong Kui
20
6 / 3 / 3
13,525
712
22,363
21,863
16,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
15
0 / 4 / 4
10,647
560
7,551
26,353
36,568
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
17
4 / 8 / 3
12,804
674
6,283
19,773
8,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
15
Kills
10
10
Deaths
15
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Gorrbachevv
Zhong Kui
6
3
3
2.5
W
Sun Wukong
JeffeCortez
Sun Wukong
5
3
8
3
W
Ah Muzen Cab
MfH THATguy
Ah Muzen Cab
6
4
7
2.38
L
Kuzenbo
0
4
4
0.5
L
Mercury
4
8
3
0.69
W
Zhong Kui
ZalorX1080
Zhong Kui
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,690
Damage
36,197
56,347
Taken
67,989
44,337
Mitigated
61,487
18,151
Healing
9,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Gorrbachevv
Zhong Kui
22,363
1,442
0
6,787
21,863
16,591
280
6,251
15,612
92,931
0
W
Sun Wukong
JeffeCortez
Sun Wukong
15,349
3,039
0
4,829
22,446
20,760
418
9,167
13,279
0
58,767
W
Ah Muzen Cab
MfH THATguy
Ah Muzen Cab
20,227
8,008
0
3,792
14,912
7,590
1,288
10,963
3,949
0
59,555
L
Kuzenbo
7,551
2,442
0
0
26,353
36,568
118
7,649
18,704
24,721
0
L
Mercury
6,283
2,850
1,883
1,037
19,773
8,328
0
7,268
12,505
0
29,495
W
Zhong Kui
ZalorX1080
Zhong Kui
21,114
1,067
0
9,530
18,989
15,987
2,537
10,132
8,857
84,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,686
Gold Earned
36,976
247
Minions Killed
218
0
Camps Cleared
0
943,126
Distance Traveled
974,488
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
13,525
712
150
8
0
315,717
4
W
Sun Wukong
13,383
704
48
3
0
302,206
2
W
Ah Muzen Cab
13,891
731
66
3
0
302,440
1
L
Kuzenbo
10,647
560
30
2
0
320,793
4
L
Mercury
12,804
674
38
2
0
337,978
2
W
Zhong Kui
14,412
759
133
7
0
338,480
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role