Player Matchup

Atlas
Atlas
AshlyEnjoyer
Atlas
Level 89
God Stats
4W - 5L
1,444 SR
Queue Stats
329W - 295L
1,506 Elo+
Party 2
Danzaburou
Danzaburou
DaftPunk_Jose
Danzaburou
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 4L
1,217 Elo+
Party 3
Vamana
Vamana
ImpatientGlobe
Vamana
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 53L
1,453 Elo+
Party 2
Scylla
Scylla
Magicligth
Scylla
Level 127
God Stats
3W - 5L
1,421 SR
Queue Stats
164W - 175L
1,469 Elo+
Party 3
Hun Batz
Hun Batz
YaboiMirage8915
Hun Batz
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
255W - 235L
1,504 Elo+
Party 2
Team Averages
Level 68
1,473 SR
1,430 Elo+

VS

Team Averages
Level 76
1,537 SR
1,371 Elo+
He Bo
He Bo
Imgarbage SG
He Bo
Level 113
God Stats
0W - 1L
1,254 SR
Queue Stats
163W - 159L
1,502 Elo+
Party 1
Sylvanus
Sylvanus
JackaMania
Sylvanus
Level 89
God Stats
3W - 2L
1,504 SR
Queue Stats
133W - 122L
1,436 Elo+
Party 1
Bacchus
Bacchus
SPAM Y SG
Bacchus
Level 46
God Stats
7W - 6L
1,574 SR
Queue Stats
43W - 45L
1,407 Elo+
Party 1
Thanatos
Thanatos
SonicAHamstr
Thanatos
Level 89
God Stats
4W - 2L
1,622 SR
Queue Stats
44W - 53L
1,445 Elo+
Party 1
Artemis
Artemis
fortnite4lif310
Artemis
Level 41
God Stats
0W - 1L
1,729 SR
Queue Stats
0W - 8L
1,066 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 9
6,518
652
4,974
5,114
4,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
DaftPunk_Jose
Danzaburou
11
8 / 0 / 2
7,025
703
5,782
3,251
1,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

9
0 / 0 / 0
5,229
523
2,127
5,887
3,252
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
Magicligth
Scylla
10
2 / 1 / 2
5,793
579
4,351
4,250
1,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
9
1 / 2 / 1
5,529
553
3,526
7,358
2,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,648
565
3,147
4,110
1,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
JackaMania
Sylvanus
9
0 / 2 / 2
5,189
519
2,667
6,775
3,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
SPAM Y SG
Bacchus
6
0 / 5 / 0
4,192
419
2,266
9,283
6,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
SonicAHamstr
Thanatos
8
3 / 1 / 0
5,224
522
5,078
7,694
3,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 4 / 0
3,973
397
1,183
5,463
1,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
12
Kills
3
3
Deaths
12
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
9
5.5
W
Danzaburou
DaftPunk_Jose
Danzaburou
8
0
2
9
L
0
0
0
0
W
0
0
0
0
L
Sylvanus
JackaMania
Sylvanus
0
2
2
0.5
W
Scylla
Magicligth
Scylla
2
1
2
3
L
Bacchus
SPAM Y SG
Bacchus
0
5
0
0
L
Thanatos
SonicAHamstr
Thanatos
3
1
0
3
W
Hun Batz
1
2
1
0.75
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,760
Damage
14,341
25,860
Taken
33,325
12,074
Mitigated
15,558
10,389
Healing
11,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,974
2,305
0
2,194
5,114
4,078
0
1,806
3,308
21,091
4,852
W
Danzaburou
DaftPunk_Jose
Danzaburou
5,782
2,177
0
2,237
3,251
1,181
894
782
2,469
0
36,602
L
3,147
455
0
1,966
4,110
1,195
0
0
4,110
34,075
0
W
2,127
727
0
2,465
5,887
3,252
29
2,761
2,850
0
27,855
L
Sylvanus
JackaMania
Sylvanus
2,667
933
0
2,379
6,775
3,493
0
2,347
4,428
28,287
8,042
W
Scylla
Magicligth
Scylla
4,351
916
0
456
4,250
1,226
703
1,389
2,861
35,599
0
L
Bacchus
SPAM Y SG
Bacchus
2,266
574
0
343
9,283
6,130
0
3,339
5,944
11,207
0
L
Thanatos
SonicAHamstr
Thanatos
5,078
1,223
0
6,094
7,694
3,441
0
2,477
5,217
0
31,125
W
Hun Batz
3,526
1,483
0
3,037
7,358
2,337
0
900
6,458
0
29,783
L
1,183
469
0
1,161
5,463
1,299
0
735
4,728
0
10,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,094
Gold Earned
24,226
290
Minions Killed
219
0
Camps Cleared
0
973,485
Distance Traveled
916,446
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,518
652
25
3
0
198,851
3
W
Danzaburou
7,025
703
81
8
0
185,293
2
L
He Bo
5,648
565
75
8
0
198,527
3
W
Vamana
5,229
523
49
5
0
181,095
2
L
Sylvanus
5,189
519
60
6
0
171,502
0
W
Scylla
5,793
579
64
6
0
191,304
1
L
Bacchus
4,192
419
10
1
0
169,333
1
L
Thanatos
5,224
522
55
6
0
222,594
1
W
Hun Batz
5,529
553
71
7
0
216,942
2
L
Artemis
3,973
397
19
2
0
154,490
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role