Player Matchup

Artio
Artio
 
Artio
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
AngryWarStorm
Sylvanus
Level 124
God Stats
1W - 3L
1,368 SR
Queue Stats
357W - 413L
1,429 Elo+
Party 2
Thor
Thor
NinjasKong
Thor
Level 48
God Stats
4W - 3L
1,519 SR
Queue Stats
188W - 232L
1,405 Elo+
Solo
Arachne
Arachne
RUDEAGENT69
Arachne
Level 142
God Stats
0W - 1L
1,341 SR
Queue Stats
55W - 64L
1,429 Elo+
Solo
Eset
Eset
xxREGULATORxxx
Eset
Level 150
God Stats
6W - 6L
1,535 SR
Queue Stats
376W - 402L
1,473 Elo+
Party 2
Team Averages
Level 117
1,453 SR
1,447 Elo+

VS

Team Averages
Level 98
1,526 SR
1,357 Elo+
Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
GrungeFlavored
Freya
Level 109
God Stats
1W - 0L
1,668 SR
Queue Stats
1W - 3L
1,167 Elo+
Party 1
Xbalanque
Xbalanque
Lamatsu
Xbalanque
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 19L
1,555 Elo+
Solo
Terra
Terra
SourSkittles23
Terra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,224 Elo+
Party 1
Chaac
Chaac
bglassjdmthe1
Chaac
Level 126
God Stats
5W - 3L
1,462 SR
Queue Stats
177W - 198L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
0 / 2 / 5
8,849
681
5,631
31,033
27,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sylvanus
AngryWarStorm
Sylvanus
14
1 / 4 / 6
8,934
687
9,448
22,063
24,466
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

12
2 / 5 / 1
7,584
583
3,226
10,221
5,202
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
RUDEAGENT69
Arachne
15
1 / 4 / 4
8,278
637
8,194
15,377
10,713
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
3 / 2 / 1
9,328
718
12,940
10,546
5,855
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
3 / 2 / 11
9,853
758
21,816
9,130
5,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 3 / 9
10,004
770
13,958
12,403
6,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
Lamatsu
Xbalanque
17
4 / 1 / 12
9,361
720
23,840
8,831
4,832
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 1 / 11
8,071
621
1,919
8,164
7,922
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
4 / 1 / 9
9,740
749
13,478
9,213
6,351
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
69
7
Kills
17
17
Deaths
8
17
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
2
5
1.25
W
Merlin
 
Merlin
3
2
11
4.25
L
Sylvanus
AngryWarStorm
Sylvanus
1
4
6
1
W
6
3
9
3.5
W
Xbalanque
Lamatsu
Xbalanque
4
1
12
10
L
2
5
1
0.5
L
Arachne
RUDEAGENT69
Arachne
1
4
4
0.75
W
0
1
11
5.5
W
4
1
9
8.5
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,439
Damage
75,011
89,240
Taken
47,741
74,000
Mitigated
30,912
44,599
Healing
25,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
5,631
1,283
3,155
14,790
31,033
27,764
104
11,458
19,133
12,254
0
W
Merlin
 
Merlin
21,816
1,052
2,303
2,556
9,130
5,347
0
4,821
4,309
49,336
0
L
Sylvanus
AngryWarStorm
Sylvanus
9,448
1,298
9,424
8,652
22,063
24,466
0
8,017
13,705
16,238
0
W
13,958
4,697
903
4,349
12,403
6,460
243
6,885
5,518
21,504
0
W
Xbalanque
Lamatsu
Xbalanque
23,840
13,486
793
3,040
8,831
4,832
319
6,853
1,978
0
37,925
L
3,226
853
817
697
10,221
5,202
0
4,906
5,027
0
6,184
L
Arachne
RUDEAGENT69
Arachne
8,194
6,274
748
1,954
15,377
10,713
176
7,138
7,897
0
18,126
W
1,919
331
3,287
706
8,164
7,922
0
4,367
3,797
3,383
0
W
13,478
2,981
4,376
3,385
9,213
6,351
569
5,093
4,120
0
31,933
L
12,940
66
2,315
2,047
10,546
5,855
157
4,684
5,785
36,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,973
Gold Earned
47,029
113
Minions Killed
198
0
Camps Cleared
0
1,072,239
Distance Traveled
1,181,677
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,849
681
14
1
0
218,208
0
W
Merlin
9,853
758
68
5
0
232,527
0
L
Sylvanus
8,934
687
11
1
0
222,295
1
W
Freya
10,004
770
41
3
0
217,380
0
W
Xbalanque
9,361
720
51
4
0
238,560
1
L
Thor
7,584
583
5
0
0
160,966
0
L
Arachne
8,278
637
28
2
0
220,541
0
W
Terra
8,071
621
6
0
0
209,649
0
W
Chaac
9,740
749
32
2
0
283,561
1
L
Eset
9,328
718
55
4
0
250,229
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role