Player Matchup

Zhong Kui
Zhong Kui
BIockingbow
Zhong Kui
Level 86
God Stats
10W - 6L
1,953 SR
Queue Stats
247W - 241L
1,596 Elo+
Party 3
Ne Zha
Ne Zha
III N3O llI
Ne Zha
Level 148
God Stats
7W - 3L
1,645 SR
Queue Stats
1,065W - 1,007L
1,555 Elo+
Party 3
Tyr
Tyr
J3 SHIESTY
Tyr
Level 140
God Stats
13W - 6L
1,773 SR
Queue Stats
183W - 157L
1,585 Elo+
Party 3
Bellona
Bellona
TheFrozenDutch
Bellona
Level 84
God Stats
25W - 17L
1,607 SR
Queue Stats
60W - 60L
1,541 Elo+
Party 3
Cthulhu
Cthulhu
quiteuniqueink
Cthulhu
Level 46
God Stats
2W - 0L
1,773 SR
Queue Stats
213W - 80L
1,791 Elo+
Party 3
Team Averages
Level 101
1,750 SR
1,614 Elo+

VS

Team Averages
Level 91
1,509 SR
1,526 Elo+
Osiris
Osiris
 
Osiris
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Papirriqui1128
Fenrir
Level 129
God Stats
0W - 3L
1,424 SR
Queue Stats
302W - 323L
1,471 Elo+
Party 2
Maui
Maui
RestoredName4
Maui
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 105L
1,601 Elo+
Party 2
Ishtar
Ishtar
aManNowPerished
Ishtar
Level 89
God Stats
7W - 6L
1,606 SR
Queue Stats
578W - 599L
1,525 Elo+
Party 1
Merlin
Merlin
broken-liberty0
Merlin
Level 28
God Stats
13W - 15L
1,517 SR
Queue Stats
115W - 98L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BIockingbow
Zhong Kui
12
0 / 0 / 5
6,845
527
5,207
7,571
5,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ne Zha
13
5 / 2 / 4
7,754
596
6,503
12,958
5,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
7 / 0 / 2
8,716
670
13,396
14,776
15,393
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
6 / 2 / 0
8,725
671
8,302
8,895
5,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 1 / 9
6,697
515
5,556
8,530
5,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
0 / 5 / 0
5,736
441
3,981
11,110
6,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 4 / 1
5,898
454
3,903
13,469
5,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 4 / 1
5,318
409
2,508
11,766
7,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 3 / 0
6,132
472
2,343
11,224
4,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 2 / 0
8,092
622
10,791
8,369
3,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
18
Kills
5
5
Deaths
18
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
5
0
0
W
Zhong Kui
BIockingbow
Zhong Kui
0
0
5
2.5
W
Ne Zha
5
2
4
3.5
W
7
0
2
8
L
0
4
1
0.13
L
0
4
1
0.13
W
6
2
0
3
L
0
3
0
0
L
5
2
0
2.5
W
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,964
Damage
23,526
52,730
Taken
55,938
37,602
Mitigated
27,494
22,045
Healing
16,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
3,981
2,010
0
3,415
11,110
6,348
0
0
11,110
0
32,060
W
Zhong Kui
BIockingbow
Zhong Kui
5,207
473
0
4,827
7,571
5,809
94
3,552
4,019
49,377
0
W
Ne Zha
6,503
2,286
0
6,714
12,958
5,217
0
3,089
9,869
0
52,813
W
13,396
2,132
0
6,862
14,776
15,393
36
1,083
13,693
0
54,275
L
3,903
1,395
0
5,732
13,469
5,105
0
2,011
11,418
0
36,314
L
2,508
856
0
1,345
11,766
7,993
0
4,826
6,500
13,573
0
W
8,302
2,617
0
2,474
8,895
5,990
0
871
7,980
0
65,616
L
2,343
1,633
0
3,393
11,224
4,087
0
615
10,473
0
49,194
L
10,791
694
0
2,373
8,369
3,961
0
2,587
5,674
66,477
0
W
5,556
791
418
750
8,530
5,193
0
4,370
3,870
32,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,737
Gold Earned
31,176
460
Minions Killed
358
0
Camps Cleared
0
1,429,977
Distance Traveled
1,183,796
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,736
441
63
5
0
191,124
2
W
Zhong Kui
6,845
527
90
7
0
274,049
3
W
Ne Zha
7,754
596
96
7
0
271,661
3
W
Tyr
8,716
670
102
8
0
298,240
3
L
Fenrir
5,898
454
69
5
0
277,897
0
L
Maui
5,318
409
28
2
0
259,345
1
W
Bellona
8,725
671
127
10
0
296,755
1
L
Ishtar
6,132
472
80
6
0
226,504
4
L
Merlin
8,092
622
118
9
0
228,926
1
W
Cthulhu
6,697
515
45
3
0
289,272
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role