Player Matchup

Yemoja
Yemoja
Migiidoodle
Yemoja
Level 29
God Stats
2W - 1L
1,712 SR
Queue Stats
6W - 5L
1,489 Elo+
Party 2
Olorun
Olorun
PrematurePeak
Olorun
Level 141
God Stats
5W - 6L
1,587 SR
Queue Stats
90W - 96L
1,520 Elo+
Party 2
Izanami
Izanami
diab3ticninja
Izanami
Level 124
God Stats
2W - 4L
1,678 SR
Queue Stats
97W - 103L
1,496 Elo+
Party 2
Team Averages
Level 98
1,659 SR
1,502 Elo+

VS

Team Averages
Level 73
1,500 SR
1,285 Elo+
Chiron
Chiron
 
Chiron
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
CraCkaBlappa
Baba Yaga
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 74L
1,240 Elo+
Solo
Nemesis
Nemesis
SeaBlue1999
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,116 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
2 / 0 / 11
8,008
801
7,152
5,881
4,940
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
5 / 1 / 7
8,546
855
7,151
7,934
4,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
14
9 / 2 / 3
8,835
884
16,070
11,875
5,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
2 / 6 / 1
7,431
743
10,094
15,479
6,195
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Baba Yaga
CraCkaBlappa
Baba Yaga
11
1 / 5 / 1
6,581
658
5,765
11,679
4,834
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
SeaBlue1999
Nemesis
10
0 / 5 / 3
6,975
698
1,626
11,894
7,066
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
16
Kills
3
3
Deaths
16
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
6
1
0.42
L
Baba Yaga
CraCkaBlappa
Baba Yaga
1
5
1
0.3
W
Yemoja
2
0
11
7.5
W
5
1
7
8.5
L
Nemesis
SeaBlue1999
Nemesis
0
5
3
0.3
W
Izanami
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,373
Damage
17,485
25,690
Taken
39,052
14,602
Mitigated
18,095
9,464
Healing
7,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
10,094
3,842
345
4,051
15,479
6,195
0
5,332
10,142
0
31,026
L
Baba Yaga
CraCkaBlappa
Baba Yaga
5,765
886
110
1,048
11,679
4,834
0
4,051
7,628
15,814
0
W
Yemoja
7,152
1,392
824
0
5,881
4,940
455
1,696
4,185
14,626
0
W
7,151
4,333
639
4,348
7,934
4,391
447
1,762
6,172
25,441
3,380
L
Nemesis
SeaBlue1999
Nemesis
1,626
100
1,053
1,315
11,894
7,066
0
4,419
7,475
0
5,594
W
Izanami
16,070
11,229
0
3,653
11,875
5,271
1,187
2,376
9,499
0
47,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,389
Gold Earned
20,987
140
Minions Killed
68
0
Camps Cleared
0
545,752
Distance Traveled
499,145
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,431
743
41
4
0
161,733
1
L
Baba Yaga
6,581
658
17
2
0
154,243
0
W
Yemoja
8,008
801
17
2
0
186,397
2
W
Olorun
8,546
855
49
5
0
183,898
2
L
Nemesis
6,975
698
10
1
0
183,169
1
W
Izanami
8,835
884
74
7
0
175,457
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role