Player Matchup

Odin
Odin
DaiynBlaze
Odin
Level 109
God Stats
1W - 1L
1,693 SR
Queue Stats
101W - 75L
1,541 Elo+
Solo
Hun Batz
Hun Batz
TwilightKite
Hun Batz
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,491 Elo+
Party 2
Atlas
Atlas
Valeden
Atlas
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,577 Elo+
Party 2
Thor
Thor
splugemachine12
Thor
Level 106
God Stats
1W - 1L
1,639 SR
Queue Stats
83W - 81L
1,515 Elo+
Party 1
Neith
Neith
stealthgypsy
Neith
Level 105
God Stats
2W - 2L
1,786 SR
Queue Stats
120W - 96L
1,528 Elo+
Party 1
Team Averages
Level 99
1,624 SR
1,530 Elo+

VS

Team Averages
Level 110
1,499 SR
1,574 Elo+
Heimdallr
Heimdallr
Bundo315
Heimdallr
Level 127
God Stats
1W - 1L
1,604 SR
Queue Stats
32W - 33L
1,570 Elo+
Party 3
Lancelot
Lancelot
CaptainGraves
Lancelot
Level 117
God Stats
1W - 1L
1,376 SR
Queue Stats
53W - 55L
1,539 Elo+
Party 3
Bacchus
Bacchus
DEEJAYKALI
Bacchus
Level 67
God Stats
3W - 0L
1,698 SR
Queue Stats
189W - 151L
1,585 Elo+
Solo
Mulan
Mulan
MythicXBrute
Mulan
Level 120
God Stats
2W - 4L
1,316 SR
Queue Stats
204W - 185L
1,609 Elo+
Party 3
Sol
Sol
Skeletal
Sol
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,566 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 16
11,013
787
9,222
18,235
18,016
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
TwilightKite
Hun Batz
16
6 / 6 / 11
10,319
737
14,532
14,805
8,594
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Valeden
Atlas
18
4 / 3 / 17
11,526
823
17,003
28,238
40,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
4 / 2 / 14
10,402
743
14,312
12,976
9,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 3 / 14
10,367
741
16,379
15,352
9,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bundo315
Heimdallr
20
7 / 5 / 10
12,610
901
17,478
14,826
8,961
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
CaptainGraves
Lancelot
16
0 / 6 / 11
9,732
695
10,331
17,137
13,307
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
DEEJAYKALI
Bacchus
17
1 / 4 / 13
10,796
771
12,171
19,994
29,529
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

19
7 / 4 / 9
11,769
841
16,450
17,197
17,861
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
2 / 5 / 8
9,990
714
18,295
14,288
5,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
68
24
Kills
17
17
Deaths
24
72
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Bundo315
Heimdallr
7
5
10
2.4
W
Lancelot
CaptainGraves
Lancelot
0
6
11
0.92
W
Bacchus
DEEJAYKALI
Bacchus
1
4
13
1.88
L
6
3
16
4.67
W
7
4
9
2.88
W
2
5
8
1.2
L
Hun Batz
TwilightKite
Hun Batz
6
6
11
1.92
L
Atlas
Valeden
Atlas
4
3
17
4.17
L
4
2
14
5.5
L
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,448
Damage
74,725
89,606
Taken
83,442
85,890
Mitigated
75,393
30,867
Healing
19,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Bundo315
Heimdallr
17,478
7,287
530
1,724
14,826
8,961
3,090
4,615
9,985
0
44,746
W
Lancelot
CaptainGraves
Lancelot
10,331
1,428
235
2,084
17,137
13,307
1,080
3,395
13,450
0
20,263
W
Bacchus
DEEJAYKALI
Bacchus
12,171
1,952
1,539
2,908
19,994
29,529
126
2,997
16,782
20,327
0
L
9,222
1,535
2,163
2,497
18,235
18,016
841
7,610
10,613
0
16,455
W
16,450
1,882
1,700
4,861
17,197
17,861
2,205
2,178
14,654
0
25,069
W
18,295
2,312
436
3,337
14,288
5,735
598
3,818
10,184
40,907
0
L
Hun Batz
TwilightKite
Hun Batz
14,532
3,646
0
221
14,805
8,594
0
5,023
9,782
0
24,211
L
Atlas
Valeden
Atlas
17,003
5,099
2,326
10,034
28,238
40,641
731
8,416
19,822
37,651
0
L
14,312
1,037
3,854
3,596
12,976
9,231
2,381
4,946
8,030
0
22,588
L
16,379
6,700
1,551
4,625
15,352
9,408
1,824
4,471
10,881
0
30,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,627
Gold Earned
54,897
138
Minions Killed
162
0
Camps Cleared
0
1,330,182
Distance Traveled
1,272,043
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,610
901
55
4
0
228,277
0
W
Lancelot
9,732
695
36
3
0
278,940
0
W
Bacchus
10,796
771
11
1
0
261,144
0
L
Odin
11,013
787
31
2
0
285,539
0
W
Mulan
11,769
841
14
1
0
260,650
0
W
Sol
9,990
714
46
3
0
243,032
0
L
Hun Batz
10,319
737
26
2
0
241,238
0
L
Atlas
11,526
823
26
2
0
249,340
0
L
Thor
10,402
743
26
2
0
303,125
2
L
Neith
10,367
741
29
2
0
250,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role