Player Matchup

Ne Zha
Ne Zha
Masters
 
Ne Zha
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Masters
Aisui
Danzaburou
Masters
Level 160
God Stats
3W - 2L
1,611 SR
Queue Stats
144W - 129L
2,364 MMR
Party 1
Fenrir
Fenrir
Diamond I
Guttѕ
Fenrir
Diamond I
Level 98
God Stats
2W - 3L
1,196 SR
Queue Stats
119W - 100L
2,481 MMR
Party 1
Achilles
Achilles
Diamond I
Rangermeme
Achilles
Diamond I
Level 125
God Stats
15W - 9L
1,675 SR
Queue Stats
292W - 280L
2,467 MMR
Solo
Janus
Janus
Masters
gmrxiii
Janus
Masters
Level 160
God Stats
23W - 22L
1,646 SR
Queue Stats
537W - 522L
2,516 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 141
1,526 SR
2,265 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 90
1,662 SR
2,473 MMR
Horus
Horus
Diamond II
Clawruh
Horus
Diamond II
Level 54
God Stats
2W - 2L
1,680 SR
Queue Stats
77W - 55L
2,409 MMR
Solo
Ares
Ares
Diamond I
GayLordsForce
Ares
Diamond I
Level 99
God Stats
3W - 2L
1,767 SR
Queue Stats
254W - 243L
2,444 MMR
Solo
Freya
Freya
Masters
ImSixThree
Freya
Masters
Level 71
God Stats
2W - 4L
1,544 SR
Queue Stats
168W - 148L
2,512 MMR
Solo
Ravana
Ravana
Diamond I
Silverdudex
Ravana
Diamond I
Level 86
God Stats
4W - 3L
1,618 SR
Queue Stats
116W - 116L
2,528 MMR
Solo
Ishtar
Ishtar
Masters
drecker2
Ishtar
Masters
Level 138
God Stats
1W - 2L
1,703 SR
Queue Stats
286W - 267L
2,474 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
4 / 1 / 17
11,176
588
10,356
26,362
30,618
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Danzaburou
Aisui
Danzaburou
20
11 / 2 / 8
14,393
758
21,053
19,160
9,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Guttѕ
Fenrir
18
8 / 3 / 7
12,169
640
16,482
22,323
11,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
Rangermeme
Achilles
17
4 / 2 / 6
11,870
625
14,953
20,737
29,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
gmrxiii
Janus
20
8 / 1 / 8
13,106
690
16,376
13,600
6,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
SusanoAo KuangChronosAtlas

VS

Bans
HadesThorDa JiApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Clawruh
Horus
14
0 / 5 / 4
9,069
477
9,284
21,817
25,418
10
2 / 9 / 1
7,656
403
8,064
23,295
21,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Freya
16
4 / 9 / 1
10,102
532
13,076
18,223
6,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
14
1 / 9 / 1
8,405
442
8,192
16,705
7,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
drecker2
Ishtar
16
2 / 3 / 0
9,710
511
12,976
15,801
7,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
16
35
Kills
9
9
Deaths
35
46
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
1
17
12.5
W
Danzaburou
Aisui
Danzaburou
11
2
8
7.5
L
Horus
Clawruh
Horus
0
5
4
0.4
L
2
9
1
0.28
W
Fenrir
Guttѕ
Fenrir
8
3
7
3.83
L
Freya
4
9
1
0.5
W
Achilles
Rangermeme
Achilles
4
2
6
3.5
L
Ravana
1
9
1
0.17
L
Ishtar
drecker2
Ishtar
2
3
0
0.67
W
Janus
gmrxiii
Janus
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,220
Damage
51,592
102,182
Taken
95,841
87,544
Mitigated
69,396
45,158
Healing
19,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
10,356
3,216
611
7,064
26,362
30,618
785
7,216
18,135
0
39,451
W
Danzaburou
Aisui
Danzaburou
21,053
14,648
0
10,374
19,160
9,742
7,660
6,805
12,038
0
135,094
L
Horus
Clawruh
Horus
9,284
3,537
281
6,411
21,817
25,418
0
4,096
16,366
0
55,083
L
8,064
1,655
0
1,856
23,295
21,988
0
4,268
18,973
25,733
150
W
Fenrir
Guttѕ
Fenrir
16,482
6,026
0
12,030
22,323
11,024
1,754
6,929
15,173
0
99,779
L
Freya
13,076
4,024
0
4,599
18,223
6,903
568
2,862
15,305
65,775
0
W
Achilles
Rangermeme
Achilles
14,953
3,015
0
9,033
20,737
29,938
567
442
19,309
0
71,944
L
Ravana
8,192
2,099
0
437
16,705
7,443
0
2,836
13,790
0
74,994
L
Ishtar
drecker2
Ishtar
12,976
8,367
0
6,376
15,801
7,644
0
2,314
13,379
0
101,193
W
Janus
gmrxiii
Janus
16,376
1,431
573
5,473
13,600
6,222
2,380
2,286
11,211
108,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,714
Gold Earned
44,942
623
Minions Killed
542
0
Camps Cleared
0
2,075,124
Distance Traveled
1,630,997
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,176
588
35
2
0
439,867
7
W
Danzaburou
14,393
758
173
9
0
385,169
4
L
Horus
9,069
477
95
5
0
353,581
4
L
Ares
7,656
403
35
2
0
284,260
8
W
Fenrir
12,169
640
121
6
0
425,182
3
L
Freya
10,102
532
117
6
0
306,420
2
W
Achilles
11,870
625
108
6
0
380,953
5
L
Ravana
8,405
442
107
6
0
366,425
4
L
Ishtar
9,710
511
188
10
0
320,311
3
W
Janus
13,106
690
186
10
0
443,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role