Player Matchup

Da Ji
Da Ji
JAWVOLS
Da Ji
Level 42
God Stats
0W - 2L
1,294 SR
Queue Stats
36W - 59L
1,368 Elo+
Solo
Lancelot
Lancelot
Masta-Killa-One
Lancelot
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 55L
1,468 Elo+
Solo
Zeus
Zeus
Revan032
Zeus
Level 147
God Stats
3W - 3L
1,421 SR
Queue Stats
82W - 103L
1,481 Elo+
Solo
Tiamat
Tiamat
dflo297
Tiamat
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 114L
1,458 Elo+
Solo
Chiron
Chiron
seker02
Chiron
Level 122
God Stats
3W - 5L
1,504 SR
Queue Stats
391W - 417L
1,445 Elo+
Solo
Team Averages
Level 103
1,444 SR
1,444 Elo+

VS

Team Averages
Level 115
1,419 SR
1,456 Elo+
Skadi
Skadi
 
Skadi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Trash_Ash
Xbalanque
Level 74
God Stats
1W - 1L
1,722 SR
Queue Stats
10W - 13L
1,360 Elo+
Solo
Tyr
Tyr
Vanjaleious
Tyr
Level 124
God Stats
1W - 1L
1,241 SR
Queue Stats
41W - 35L
1,481 Elo+
Solo
Merlin
Merlin
darkboy
Merlin
Level 89
God Stats
1W - 4L
1,014 SR
Queue Stats
241W - 238L
1,491 Elo+
Solo
Persephone
Persephone
frede-_-16
Persephone
Level 129
God Stats
3W - 1L
1,615 SR
Queue Stats
122W - 124L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
JAWVOLS
Da Ji
16
2 / 8 / 6
10,371
610
5,657
18,003
9,085
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
16
2 / 12 / 7
10,054
591
9,802
23,314
13,195
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
19
5 / 6 / 6
11,537
679
21,026
13,809
6,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tiamat
dflo297
Tiamat
18
2 / 9 / 9
11,023
648
9,104
20,174
14,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
seker02
Chiron
20
11 / 5 / 5
13,489
793
20,530
20,063
9,258
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
10 / 6 / 24
13,579
799
25,391
15,128
6,810
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
Trash_Ash
Xbalanque
18
4 / 5 / 23
11,702
688
14,701
16,183
6,433
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
12 / 4 / 20
13,374
787
14,778
28,184
31,112
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
darkboy
Merlin
19
5 / 6 / 17
11,871
698
11,975
14,003
5,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
frede-_-16
Persephone
20
9 / 2 / 22
14,455
850
22,287
12,669
5,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
146
22
Kills
40
40
Deaths
23
33
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
10
6
24
3.67
L
Da Ji
JAWVOLS
Da Ji
2
8
6
0.63
L
Lancelot
2
12
7
0.46
L
Zeus
5
6
6
1.33
W
Xbalanque
Trash_Ash
Xbalanque
4
5
23
3.1
W
12
4
20
5.5
W
Merlin
darkboy
Merlin
5
6
17
2.25
L
Tiamat
dflo297
Tiamat
2
9
9
0.72
W
Persephone
frede-_-16
Persephone
9
2
22
10
L
Chiron
seker02
Chiron
11
5
5
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,119
Damage
89,132
95,363
Taken
86,167
52,434
Mitigated
55,461
22,404
Healing
30,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
25,391
12,593
1,254
2,846
15,128
6,810
2,001
4,475
10,653
0
46,555
L
Da Ji
JAWVOLS
Da Ji
5,657
671
415
1,561
18,003
9,085
0
6,841
11,162
0
12,326
L
Lancelot
9,802
2,363
2,003
3,005
23,314
13,195
0
7,326
15,988
0
18,671
L
Zeus
21,026
951
834
1,657
13,809
6,759
0
3,975
9,834
48,934
0
W
Xbalanque
Trash_Ash
Xbalanque
14,701
7,336
2,028
3,099
16,183
6,433
2,824
7,194
8,989
39
26,335
W
14,778
2,488
3,159
9,994
28,184
31,112
1,160
8,094
20,090
0
22,788
W
Merlin
darkboy
Merlin
11,975
791
2,554
1,243
14,003
5,910
1,347
5,797
8,206
33,069
0
L
Tiamat
dflo297
Tiamat
9,104
1,507
0
3,688
20,174
14,137
0
6,693
13,481
26,090
0
W
Persephone
frede-_-16
Persephone
22,287
429
1,210
3,397
12,669
5,196
1,469
4,570
8,097
52,838
0
L
Chiron
seker02
Chiron
20,530
4,087
1,141
8,100
20,063
9,258
0
9,466
10,557
0
34,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,474
Gold Earned
64,981
159
Minions Killed
200
0
Camps Cleared
0
1,309,242
Distance Traveled
1,497,777
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,579
799
43
3
0
271,372
3
L
Da Ji
10,371
610
13
1
0
251,298
0
L
Lancelot
10,054
591
19
1
0
286,992
1
L
Zeus
11,537
679
75
4
0
258,723
2
W
Xbalanque
11,702
688
24
1
0
282,624
0
W
Tyr
13,374
787
23
1
0
364,820
0
W
Merlin
11,871
698
43
3
0
253,048
0
L
Tiamat
11,023
648
22
1
0
261,450
0
W
Persephone
14,455
850
67
4
0
325,913
3
L
Chiron
13,489
793
30
2
0
250,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role