Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
JANDAxTHExPANDA
Ares
Level 157
God Stats
1W - 1L
1,756 SR
Queue Stats
70W - 58L
1,630 Elo+
Party 1
Cerberus
Cerberus
Jambare
Cerberus
Level 142
God Stats
1W - 0L
1,391 SR
Queue Stats
28W - 29L
1,546 Elo+
Party 1
Mulan
Mulan
Primalgehenna88
Mulan
Level 159
God Stats
2W - 0L
1,579 SR
Queue Stats
69W - 62L
1,527 Elo+
Party 1
Thoth
Thoth
SpenDaddy69
Thoth
Level 128
God Stats
3W - 0L
1,669 SR
Queue Stats
101W - 74L
1,571 Elo+
Party 1
Team Averages
Level 141
1,579 SR
1,555 Elo+

VS

Team Averages
Level 95
1,420 SR
1,559 Elo+
Chronos
Chronos
Burlin
Chronos
Level 104
God Stats
0W - 3L
1,185 SR
Queue Stats
100W - 92L
1,551 Elo+
Solo
Ao Kuang
Ao Kuang
HotFastToast
Ao Kuang
Level 86
God Stats
1W - 4L
1,284 SR
Queue Stats
497W - 539L
1,528 Elo+
Solo
Thanatos
Thanatos
Toxemicfall
Thanatos
Level 129
God Stats
0W - 1L
1,737 SR
Queue Stats
2W - 1L
1,740 Elo+
Solo
Agni
Agni
crafter82
Agni
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,528 Elo+
Solo
Charybdis
Charybdis
papipullz
Charybdis
Level 28
God Stats
2W - 6L
1,393 SR
Queue Stats
79W - 89L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
4 / 3 / 12
9,971
767
3,349
12,135
7,689
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 2 / 12
10,397
800
10,667
15,140
15,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cerberus
Jambare
Cerberus
17
4 / 2 / 17
10,391
799
15,227
17,795
16,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
8 / 3 / 14
11,763
905
17,187
16,740
24,948
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
6 / 2 / 14
11,579
891
22,259
11,598
6,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Burlin
Chronos
16
3 / 5 / 5
9,229
710
10,507
14,194
5,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
HotFastToast
Ao Kuang
16
2 / 6 / 10
9,399
723
10,709
17,082
12,259
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
Toxemicfall
Thanatos
17
5 / 5 / 5
9,582
737
14,139
15,852
6,635
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
15
0 / 7 / 7
8,729
671
11,071
15,913
5,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
papipullz
Charybdis
16
2 / 3 / 7
9,038
695
11,456
12,731
4,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
46
26
Kills
12
12
Deaths
26
69
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
3
12
3.33
L
Chronos
Burlin
Chronos
3
5
5
1.1
L
Ao Kuang
HotFastToast
Ao Kuang
2
6
10
1.17
W
4
2
12
5
W
Cerberus
Jambare
Cerberus
4
2
17
6.25
W
8
3
14
5
W
6
2
14
6.5
L
Thanatos
Toxemicfall
Thanatos
5
5
5
1.5
L
Agni
0
7
7
0.5
L
Charybdis
papipullz
Charybdis
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,689
Damage
57,882
73,408
Taken
75,772
71,541
Mitigated
33,517
30,949
Healing
28,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,349
808
2,333
1,069
12,135
7,689
3,132
7,176
4,959
0
7,036
L
Chronos
Burlin
Chronos
10,507
5,732
641
1,120
14,194
5,414
1,428
7,329
6,865
21,048
0
L
Ao Kuang
HotFastToast
Ao Kuang
10,709
3,092
1,673
4,823
17,082
12,259
0
9,425
7,657
17,209
0
W
10,667
132
2,695
4,878
15,140
15,766
368
6,561
8,579
12,439
0
W
Cerberus
Jambare
Cerberus
15,227
817
1,943
7,983
17,795
16,361
490
8,048
9,747
20,574
0
W
17,187
2,883
1,823
5,295
16,740
24,948
860
5,590
11,150
0
34,482
W
22,259
664
496
2,434
11,598
6,777
2,148
4,912
6,686
59,237
0
L
Thanatos
Toxemicfall
Thanatos
14,139
3,046
1,351
8,864
15,852
6,635
0
9,531
6,321
0
23,622
L
Agni
11,071
769
1,111
3,884
15,913
5,151
360
12,337
3,576
25,539
0
L
Charybdis
papipullz
Charybdis
11,456
4,498
1,219
3,714
12,731
4,058
218
9,531
3,200
0
22,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,101
Gold Earned
45,977
154
Minions Killed
131
0
Camps Cleared
0
1,220,147
Distance Traveled
1,134,484
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,971
767
13
1
0
215,834
2
L
Chronos
9,229
710
35
3
0
207,859
0
L
Ao Kuang
9,399
723
8
1
0
222,128
0
W
Ares
10,397
800
0
0
0
265,192
4
W
Cerberus
10,391
799
17
1
0
245,390
0
W
Mulan
11,763
905
40
3
0
253,924
3
W
Thoth
11,579
891
84
6
0
239,807
3
L
Thanatos
9,582
737
27
2
0
256,581
2
L
Agni
8,729
671
41
3
0
197,155
0
L
Charybdis
9,038
695
20
2
0
250,761
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role