Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Almighty_Rugamas
Ah Puch
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,735 Elo+
Party 1
Yemoja
Yemoja
Jak3fromS7Farm
Yemoja
Level 147
God Stats
0W - 2L
1,470 SR
Queue Stats
100W - 92L
1,566 Elo+
Solo
Freya
Freya
Outcasted_Shadow
Freya
Level 147
God Stats
0W - 1L
1,186 SR
Queue Stats
3W - 4L
1,592 Elo+
Party 1
Thanatos
Thanatos
theblindrooster
Thanatos
Level 142
God Stats
1W - 1L
1,679 SR
Queue Stats
143W - 116L
1,580 Elo+
Solo
Team Averages
Level 126
1,467 SR
1,595 Elo+

VS

Team Averages
Level 143
1,604 SR
1,577 Elo+
Thor
Thor
MentallyFried
Thor
Level 141
God Stats
2W - 0L
1,723 SR
Queue Stats
186W - 178L
1,597 Elo+
Solo
Nu Wa
Nu Wa
ReynaYanaj
Nu Wa
Level 160
God Stats
9W - 6L
1,570 SR
Queue Stats
250W - 242L
1,526 Elo+
Solo
Medusa
Medusa
irokum
Medusa
Level 139
God Stats
1W - 0L
1,326 SR
Queue Stats
11W - 5L
1,678 Elo+
Solo
Cabrakan
Cabrakan
ok-Eric-
Cabrakan
Level 114
God Stats
3W - 0L
1,857 SR
Queue Stats
385W - 366L
1,558 Elo+
Solo
Hel
Hel
pelilloz102
Hel
Level 159
God Stats
4W - 3L
1,545 SR
Queue Stats
217W - 216L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
0 / 2 / 3
6,892
689
3,511
10,229
10,770
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 2 / 1
7,707
771
10,805
8,343
4,144
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 1 / 2
7,848
785
4,173
9,801
8,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
0 / 5 / 2
6,745
675
5,782
12,790
5,185
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
11
0 / 8 / 4
6,828
683
7,096
11,020
4,937
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 11
8,753
875
14,286
8,480
3,732
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
15
4 / 1 / 12
8,673
867
11,705
5,903
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
irokum
Medusa
16
5 / 1 / 9
9,094
909
11,238
8,553
4,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
ok-Eric-
Cabrakan
13
0 / 2 / 14
8,517
852
4,508
18,021
17,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 0 / 9
9,290
929
7,934
8,589
7,073
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
73
4
Kills
18
18
Deaths
6
12
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
3
0.75
L
2
2
1
1.25
L
2
1
2
3
W
4
2
11
4.75
L
0
5
2
0.2
W
Nu Wa
4
1
12
10
W
Medusa
irokum
Medusa
5
1
9
9.5
W
Cabrakan
ok-Eric-
Cabrakan
0
2
14
3.5
W
5
0
9
9.5
L
Thanatos
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,367
Damage
49,671
52,183
Taken
49,546
33,695
Mitigated
35,959
23,295
Healing
28,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
3,511
432
282
1,005
10,229
10,770
0
5,612
4,617
17,595
0
L
10,805
79
0
143
8,343
4,144
0
2,295
6,048
35,053
0
L
4,173
824
9,216
3,800
9,801
8,659
0
4,646
5,155
10,371
0
W
14,286
1,630
1,884
670
8,480
3,732
80
2,691
5,789
0
17,830
L
5,782
1,828
1,786
3,192
12,790
5,185
0
6,887
5,903
17,772
0
W
Nu Wa
11,705
3,824
991
512
5,903
3,130
1,384
3,276
2,627
22,670
0
W
Medusa
irokum
Medusa
11,238
3,236
0
1,629
8,553
4,766
2,381
5,007
3,546
0
31,409
W
Cabrakan
ok-Eric-
Cabrakan
4,508
805
1,326
6,561
18,021
17,258
530
9,072
8,949
9,387
0
W
7,934
240
9,838
5,554
8,589
7,073
610
4,225
4,364
17,966
0
L
Thanatos
7,096
1,090
1,474
2,397
11,020
4,937
0
4,707
6,313
0
9,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,020
Gold Earned
44,327
116
Minions Killed
146
0
Camps Cleared
0
950,292
Distance Traveled
1,010,124
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,892
689
0
0
0
196,967
0
L
Ah Puch
7,707
771
62
6
0
199,073
0
L
Yemoja
7,848
785
12
1
0
172,250
4
W
Thor
8,753
875
7
1
0
198,281
0
L
Freya
6,745
675
34
3
0
185,720
1
W
Nu Wa
8,673
867
43
4
0
191,459
2
W
Medusa
9,094
909
43
4
0
207,570
2
W
Cabrakan
8,517
852
16
2
0
194,237
0
W
Hel
9,290
929
37
4
0
218,577
1
L
Thanatos
6,828
683
8
1
0
196,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role