Player Matchup

Sol
Sol
L1kely
Sol
Level 27
God Stats
3W - 3L
1,605 SR
Queue Stats
17W - 21L
1,450 Elo+
Party 1
Achilles
Achilles
Skermi
Achilles
Level 99
God Stats
0W - 2L
1,277 SR
Queue Stats
20W - 22L
1,472 Elo+
Party 1
Ymir
Ymir
TeTupoLasOrejas
Ymir
Level 62
God Stats
0W - 1L
1,313 SR
Queue Stats
0W - 2L
1,205 Elo+
Party 3
Kali
Kali
m4dryk
Kali
Level 31
God Stats
1W - 4L
1,500 SR
Queue Stats
26W - 47L
1,415 Elo+
Solo
Neith
Neith
puerto_d_indias
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,205 Elo+
Party 3
Team Averages
Level 45
1,439 SR
1,349 Elo+

VS

Team Averages
Level 44
1,505 SR
1,468 Elo+
Horus
Horus
 
Horus
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Fenrir
Fenrir
 
Fenrir
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ah Puch
Ah Puch
Kuloporetor
Ah Puch
Level 28
God Stats
5W - 1L
1,542 SR
Queue Stats
14W - 7L
1,481 Elo+
Party 2
Cerberus
Cerberus
SpiderLab
Cerberus
Level 37
God Stats
2W - 3L
1,500 SR
Queue Stats
19W - 36L
1,351 Elo+
Solo
Danzaburou
Danzaburou
irvax
Danzaburou
Level 64
God Stats
7W - 6L
1,483 SR
Queue Stats
73W - 69L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
L1kely
Sol
8
0 / 3 / 0
4,559
570
1,352
6,659
2,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
Skermi
Achilles
8
2 / 2 / 0
5,071
634
4,101
6,986
3,272
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
1 / 1 / 0
4,237
530
1,437
5,089
2,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Kali
m4dryk
Kali
2
0 / 0 / 0
3,356
420
343
1,897
470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 3 / 1
3,733
467
1,205
4,288
1,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 1 / 2
5,079
635
2,879
5,068
2,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
 
Fenrir
7
2 / 1 / 0
4,809
601
1,375
4,959
1,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ah Puch
Kuloporetor
Ah Puch
10
3 / 1 / 0
5,800
725
4,538
3,266
1,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cerberus
SpiderLab
Cerberus
7
0 / 1 / 4
4,877
610
1,912
5,369
2,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
irvax
Danzaburou
8
4 / 0 / 0
4,980
623
5,056
2,581
973
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
3
Kills
9
9
Deaths
4
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
1
2
1
W
Fenrir
 
Fenrir
2
1
0
2
W
Ah Puch
Kuloporetor
Ah Puch
3
1
0
3
L
Sol
L1kely
Sol
0
3
0
0
L
Achilles
Skermi
Achilles
2
2
0
1
W
Cerberus
SpiderLab
Cerberus
0
1
4
2
L
1
1
0
1
W
Danzaburou
irvax
Danzaburou
4
0
0
4
L
Kali
m4dryk
Kali
0
0
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,438
Damage
15,760
24,919
Taken
21,243
10,644
Mitigated
9,027
4,957
Healing
7,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,879
1,368
90
2,129
5,068
2,408
0
0
5,068
0
24,373
W
Fenrir
 
Fenrir
1,375
376
0
447
4,959
1,631
0
0
4,959
0
22,103
W
Ah Puch
Kuloporetor
Ah Puch
4,538
102
0
1,816
3,266
1,250
92
1,352
1,914
37,986
0
L
Sol
L1kely
Sol
1,352
907
0
2,100
6,659
2,661
0
4,538
2,121
31,687
0
L
Achilles
Skermi
Achilles
4,101
1,270
0
1,792
6,986
3,272
0
0
6,662
0
24,925
W
Cerberus
SpiderLab
Cerberus
1,912
300
0
1,895
5,369
2,765
0
476
4,893
12,970
0
L
1,437
300
0
557
5,089
2,897
0
1,157
3,932
11,654
0
W
Danzaburou
irvax
Danzaburou
5,056
2,947
0
1,203
2,581
973
862
961
1,620
0
31,365
L
Kali
m4dryk
Kali
343
92
0
424
1,897
470
0
0
1,897
0
5,572
L
1,205
459
0
84
4,288
1,344
0
755
3,533
0
7,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,956
Gold Earned
25,545
165
Minions Killed
258
0
Camps Cleared
0
605,503
Distance Traveled
811,281
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,079
635
49
6
0
183,114
1
W
Fenrir
4,809
601
47
6
0
174,733
2
W
Ah Puch
5,800
725
79
10
0
166,996
1
L
Sol
4,559
570
61
8
0
139,265
3
L
Achilles
5,071
634
47
6
0
152,644
0
W
Cerberus
4,877
610
24
3
0
147,861
1
L
Ymir
4,237
530
23
3
0
129,011
0
W
Danzaburou
4,980
623
59
7
0
138,577
0
L
Kali
3,356
420
16
2
0
48,531
0
L
Neith
3,733
467
18
2
0
136,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role