Player Matchup

Medusa
Medusa
 
Medusa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
DrunkenMom279
The Morrigan
Level 160
God Stats
1W - 4L
1,311 SR
Queue Stats
141W - 133L
1,572 Elo+
Solo
Mulan
Mulan
MortyKong
Mulan
Level 160
God Stats
1W - 2L
1,418 SR
Queue Stats
147W - 141L
1,498 Elo+
Solo
Cthulhu
Cthulhu
iWolf369
Cthulhu
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,301 Elo+
Solo
Baron Samedi
Baron Samedi
kdmthree
Baron Samedi
Level 151
God Stats
1W - 2L
1,663 SR
Queue Stats
228W - 253L
1,516 Elo+
Solo
Team Averages
Level 151
1,478 SR
1,477 Elo+

VS

Team Averages
Level 112
1,618 SR
1,481 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Eslarep
Agni
Level 109
God Stats
5W - 5L
1,401 SR
Queue Stats
384W - 409L
1,524 Elo+
Solo
Baron Samedi
Baron Samedi
KeeganHL
Baron Samedi
Level 102
God Stats
1W - 0L
1,716 SR
Queue Stats
86W - 80L
1,489 Elo+
Party 1
Ratatoskr
Ratatoskr
UndftdLoki
Ratatoskr
Level 117
God Stats
2W - 0L
1,902 SR
Queue Stats
102W - 104L
1,475 Elo+
Party 1
Hachiman
Hachiman
XxMadara
Hachiman
Level 83
God Stats
4W - 2L
1,572 SR
Queue Stats
108W - 137L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
8 / 6 / 4
11,941
746
21,557
18,121
9,346
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Morrigan
DrunkenMom279
The Morrigan
17
0 / 5 / 10
9,988
624
8,332
7,529
3,911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
MortyKong
Mulan
16
4 / 6 / 7
10,325
645
10,483
21,205
21,900
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
iWolf369
Cthulhu
15
1 / 8 / 9
10,173
636
12,298
25,590
37,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
kdmthree
Baron Samedi
19
3 / 7 / 8
11,145
697
15,692
18,788
11,530
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
19
3 / 2 / 19
11,164
698
6,335
23,830
24,686
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
Eslarep
Agni
19
6 / 5 / 19
12,156
760
21,464
14,108
6,443
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
KeeganHL
Baron Samedi
19
4 / 4 / 18
11,681
730
13,908
16,316
9,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ratatoskr
UndftdLoki
Ratatoskr
20
5 / 3 / 17
11,842
740
13,245
14,425
13,872
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
XxMadara
Hachiman
20
14 / 4 / 13
13,715
857
24,950
17,748
8,760
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
118
16
Kills
32
32
Deaths
18
38
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
8
6
4
1.67
W
Xing Tian
 
Xing Tian
3
2
19
6.25
L
The Morrigan
DrunkenMom279
The Morrigan
0
5
10
1
W
Agni
Eslarep
Agni
6
5
19
3.1
W
Baron Samedi
KeeganHL
Baron Samedi
4
4
18
3.25
L
Mulan
MortyKong
Mulan
4
6
7
1.25
W
Ratatoskr
UndftdLoki
Ratatoskr
5
3
17
4.5
W
Hachiman
XxMadara
Hachiman
14
4
13
5.13
L
Cthulhu
iWolf369
Cthulhu
1
8
9
0.69
L
Baron Samedi
kdmthree
Baron Samedi
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,362
Damage
79,902
91,233
Taken
86,427
84,130
Mitigated
63,637
27,232
Healing
40,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
21,557
8,647
2,753
4,348
18,121
9,346
1,069
6,632
11,489
0
40,585
W
Xing Tian
 
Xing Tian
6,335
664
878
8,502
23,830
24,686
543
11,635
12,195
17,010
0
L
The Morrigan
DrunkenMom279
The Morrigan
8,332
1,562
313
1,520
7,529
3,911
252
3,819
3,632
18,472
2,059
W
Agni
Eslarep
Agni
21,464
1,523
1,182
2,960
14,108
6,443
1,326
4,943
9,165
42,666
0
W
Baron Samedi
KeeganHL
Baron Samedi
13,908
1,842
6,595
6,208
16,316
9,876
1,617
5,840
10,476
38,650
0
L
Mulan
MortyKong
Mulan
10,483
1,095
3,080
4,514
21,205
21,900
286
10,631
10,574
0
14,868
W
Ratatoskr
UndftdLoki
Ratatoskr
13,245
1,910
804
5,404
14,425
13,872
1,082
4,233
10,192
0
28,241
W
Hachiman
XxMadara
Hachiman
24,950
19,357
1,149
6,908
17,748
8,760
3,452
7,856
9,892
0
47,756
L
Cthulhu
iWolf369
Cthulhu
12,298
458
914
1,900
25,590
37,443
0
13,013
12,577
21,221
0
L
Baron Samedi
kdmthree
Baron Samedi
15,692
620
2,950
4,940
18,788
11,530
171
7,612
11,176
36,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,572
Gold Earned
60,558
153
Minions Killed
178
0
Camps Cleared
0
1,296,302
Distance Traveled
1,413,149
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,941
746
26
2
0
270,841
5
W
Xing Tian
11,164
698
14
1
0
299,659
6
L
The Morrigan
9,988
624
42
3
0
271,154
0
W
Agni
12,156
760
35
2
0
277,275
2
W
Baron Samedi
11,681
730
57
4
0
272,006
1
L
Mulan
10,325
645
10
1
0
221,365
3
W
Ratatoskr
11,842
740
24
2
0
322,386
0
W
Hachiman
13,715
857
48
3
0
241,823
0
L
Cthulhu
10,173
636
27
2
0
260,873
1
L
Baron Samedi
11,145
697
48
3
0
272,069
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role