Player Matchup

Kukulkan
Kukulkan
Akuda
Kukulkan
Level 41
God Stats
2W - 1L
1,467 SR
Queue Stats
15W - 22L
1,388 Elo+
Party 1
Cthulhu
Cthulhu
CzerwonaPanda
Cthulhu
Level 18
God Stats
1W - 4L
1,133 SR
Queue Stats
13W - 22L
1,346 Elo+
Party 1
Izanami
Izanami
Jusherwood
Izanami
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,429 Elo+
Party 3
Tsukuyomi
Tsukuyomi
m4dryk
Tsukuyomi
Level 30
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 47L
1,400 Elo+
Solo
Kuzenbo
Kuzenbo
miksaswag
Kuzenbo
Level 34
God Stats
2W - 0L
1,692 SR
Queue Stats
6W - 8L
1,383 Elo+
Party 3
Team Averages
Level 34
1,458 SR
1,389 Elo+

VS

Team Averages
Level 30
1,476 SR
1,425 Elo+
Apollo
Apollo
 
Apollo
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Giljer
Kuzenbo
Level 40
God Stats
0W - 2L
1,170 SR
Queue Stats
14W - 24L
1,389 Elo+
Party 2
Set
Set
HuepytaloSS
Set
Level 42
God Stats
2W - 4L
1,478 SR
Queue Stats
15W - 26L
1,386 Elo+
Party 2
Gilgamesh
Gilgamesh
Shavkad
Gilgamesh
Level 34
God Stats
1W - 2L
1,732 SR
Queue Stats
13W - 26L
1,351 Elo+
Party 2
Anubis
Anubis
TOKCU4KA
Anubis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Akuda
Kukulkan
17
10 / 3 / 10
12,791
581
23,558
14,436
8,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
17
7 / 0 / 12
12,611
573
13,795
21,117
24,291
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
Jusherwood
Izanami
18
14 / 1 / 8
13,321
606
35,654
18,205
8,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
m4dryk
Tsukuyomi
17
7 / 1 / 7
11,980
545
11,188
16,300
7,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
miksaswag
Kuzenbo
16
1 / 3 / 18
11,706
532
9,876
20,105
30,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
0 / 2 / 0
9,166
417
2,090
10,053
3,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
Giljer
Kuzenbo
13
1 / 8 / 3
9,227
419
10,281
34,266
47,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
4 / 8 / 2
9,986
454
15,916
26,431
13,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Shavkad
Gilgamesh
14
1 / 6 / 4
9,197
418
16,024
29,983
26,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
TOKCU4KA
Anubis
13
1 / 15 / 0
9,353
425
4,602
22,074
10,912
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
16
39
Kills
7
8
Deaths
39
55
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
2
0
0
W
Kukulkan
Akuda
Kukulkan
10
3
10
5
W
Cthulhu
7
0
12
13
L
Kuzenbo
Giljer
Kuzenbo
1
8
3
0.31
L
4
8
2
0.63
W
Izanami
Jusherwood
Izanami
14
1
8
18
L
Gilgamesh
Shavkad
Gilgamesh
1
6
4
0.5
L
Anubis
TOKCU4KA
Anubis
1
15
0
0.07
W
Tsukuyomi
m4dryk
Tsukuyomi
7
1
7
10.5
W
Kuzenbo
miksaswag
Kuzenbo
1
3
18
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,071
Damage
48,913
90,163
Taken
122,807
79,552
Mitigated
101,265
28,131
Healing
16,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,090
1,252
0
4,640
10,053
3,598
1,948
995
9,058
0
66,290
W
Kukulkan
Akuda
Kukulkan
23,558
3,050
0
3,276
14,436
8,204
4,353
2,573
11,863
113,402
0
W
Cthulhu
13,795
1,337
2,286
8,345
21,117
24,291
942
2,572
18,545
87,891
0
L
Kuzenbo
Giljer
Kuzenbo
10,281
2,774
0
3,970
34,266
47,164
0
12,344
21,869
32,880
0
L
15,916
7,580
0
1,759
26,431
13,027
0
10,243
16,188
0
76,125
W
Izanami
Jusherwood
Izanami
35,654
26,500
0
10,024
18,205
8,923
10,334
4,699
13,506
28
125,010
L
Gilgamesh
Shavkad
Gilgamesh
16,024
4,037
0
2,826
29,983
26,564
0
15,618
14,365
0
46,406
L
Anubis
TOKCU4KA
Anubis
4,602
1,095
0
3,540
22,074
10,912
301
8,739
13,335
56,002
0
W
Tsukuyomi
m4dryk
Tsukuyomi
11,188
3,396
0
1,661
16,300
7,957
399
1,516
14,784
14
97,946
W
Kuzenbo
miksaswag
Kuzenbo
9,876
3,833
0
2,539
20,105
30,177
2,374
3,929
14,986
33,763
1,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,409
Gold Earned
46,929
645
Minions Killed
407
0
Camps Cleared
0
2,019,133
Distance Traveled
1,713,317
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,166
417
122
6
0
355,575
5
W
Kukulkan
12,791
581
151
7
0
397,313
4
W
Cthulhu
12,611
573
150
7
0
383,542
3
L
Kuzenbo
9,227
419
28
1
0
398,705
5
L
Set
9,986
454
99
5
0
359,852
3
W
Izanami
13,321
606
178
8
0
377,224
1
L
Gilgamesh
9,197
418
67
3
0
385,458
1
L
Anubis
9,353
425
91
4
0
213,727
3
W
Tsukuyomi
11,980
545
133
6
0
436,448
1
W
Kuzenbo
11,706
532
33
2
0
424,606
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role