Player Matchup

Skadi
Skadi
GRIFFkd02
Skadi
Level 43
God Stats
3W - 4L
1,425 SR
Queue Stats
53W - 67L
1,370 Elo+
Solo
Ravana
Ravana
Lhuv Nova
Ravana
Level 88
God Stats
3W - 4L
1,487 SR
Queue Stats
216W - 248L
1,378 Elo+
Party 3
Raijin
Raijin
MLGmae
Raijin
Level 37
God Stats
1W - 2L
1,258 SR
Queue Stats
74W - 99L
1,304 Elo+
Solo
Horus
Horus
Mortem Necro
Horus
Level 28
God Stats
5W - 5L
1,327 SR
Queue Stats
69W - 95L
1,303 Elo+
Party 3
Mercury
Mercury
Number1FxmBoy
Mercury
Level 69
God Stats
0W - 2L
1,292 SR
Queue Stats
236W - 281L
1,357 Elo+
Party 3
Team Averages
Level 53
1,358 SR
1,342 Elo+

VS

Team Averages
Level 56
1,512 SR
1,382 Elo+
Charybdis
Charybdis
Jordie15P
Charybdis
Level 17
God Stats
16W - 13L
1,459 SR
Queue Stats
19W - 20L
1,368 Elo+
Party 2
Mulan
Mulan
Wraith-Legend-
Mulan
Level 46
God Stats
16W - 16L
1,396 SR
Queue Stats
52W - 51L
1,335 Elo+
Party 1
Da Ji
Da Ji
iiiEmpathy_TTv
Da Ji
Level 103
God Stats
4W - 0L
1,824 SR
Queue Stats
60W - 47L
1,492 Elo+
Party 1
Bacchus
Bacchus
lost-talkity
Bacchus
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
100W - 108L
1,398 Elo+
Party 2
Hel
Hel
xlDarelI--
Hel
Level 68
God Stats
5W - 7L
1,382 SR
Queue Stats
39W - 55L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
GRIFFkd02
Skadi
12
0 / 5 / 1
9,340
334
4,945
13,404
4,170
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
Lhuv Nova
Ravana
18
5 / 7 / 4
12,646
452
26,609
23,325
26,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
MLGmae
Raijin
20
4 / 15 / 0
13,532
483
21,992
30,552
11,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
3 / 15 / 3
11,573
413
10,117
35,531
28,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
19
3 / 9 / 7
12,971
463
12,954
24,650
10,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jordie15P
Charybdis
20
8 / 3 / 14
14,635
523
17,272
20,898
9,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

20
4 / 5 / 16
13,474
481
14,813
32,384
24,586
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

20
19 / 3 / 19
16,880
603
26,391
29,859
19,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bacchus
lost-talkity
Bacchus
17
4 / 2 / 30
13,658
488
12,909
26,946
34,750
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
15 / 3 / 20
16,275
581
31,953
32,309
18,438
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
149
15
Kills
50
51
Deaths
16
15
Assists
99
Player
Kills
Deaths
Assists
KDA
L
Skadi
GRIFFkd02
Skadi
0
5
1
0.1
W
Charybdis
Jordie15P
Charybdis
8
3
14
5
L
Ravana
Lhuv Nova
Ravana
5
7
4
1
L
Raijin
MLGmae
Raijin
4
15
0
0.27
L
3
15
3
0.3
L
Mercury
3
9
7
0.72
W
4
5
16
2.4
W
19
3
19
9.5
W
Bacchus
lost-talkity
Bacchus
4
2
30
9.5
W
15
3
20
8.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,617
Damage
103,338
127,462
Taken
142,396
81,575
Mitigated
106,690
13,453
Healing
77,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
GRIFFkd02
Skadi
4,945
2,125
0
468
13,404
4,170
0
2,855
10,549
0
35,818
W
Charybdis
Jordie15P
Charybdis
17,272
9,317
0
9,749
20,898
9,710
7,028
1,347
19,175
0
123,656
L
Ravana
Lhuv Nova
Ravana
26,609
7,974
0
2,814
23,325
26,269
432
6,210
17,115
606
86,573
L
Raijin
MLGmae
Raijin
21,992
1,341
75
3,607
30,552
11,903
2,004
15,933
14,619
107,996
0
L
10,117
4,928
1,307
4,998
35,531
28,599
336
14,769
20,762
0
54,519
L
Mercury
12,954
7,330
0
184
24,650
10,634
0
5,095
19,555
0
116,733
W
14,813
2,543
604
14,259
32,384
24,586
3,419
5,027
25,212
0
94,182
W
26,391
12,686
0
13,713
29,859
19,206
0
3,570
25,416
0
136,277
W
Bacchus
lost-talkity
Bacchus
12,909
1,150
0
5,793
26,946
34,750
1,265
4,570
21,535
28,199
0
W
31,953
1,705
12,091
21,677
32,309
18,438
1,149
10,808
21,220
150,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,062
Gold Earned
74,922
555
Minions Killed
611
0
Camps Cleared
0
2,083,087
Distance Traveled
2,640,450
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,340
334
62
2
0
246,488
0
W
Charybdis
14,635
523
160
6
0
493,222
0
L
Ravana
12,646
452
129
5
0
434,027
2
L
Raijin
13,532
483
174
6
0
409,585
3
L
Horus
11,573
413
69
2
0
469,123
0
L
Mercury
12,971
463
121
4
0
523,864
0
W
Mulan
13,474
481
99
4
0
459,791
1
W
Da Ji
16,880
603
144
5
0
573,260
6
W
Bacchus
13,658
488
22
1
0
560,081
0
W
Hel
16,275
581
186
7
0
554,096
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role