Player Matchup

Baron Samedi
Baron Samedi
Sage yami
Baron Samedi
Level 160
God Stats
3W - 2L
1,664 SR
Queue Stats
70W - 58L
1,612 Elo+
Party 1
Cerberus
Cerberus
Sheedifidouh
Cerberus
Level 146
God Stats
1W - 1L
1,509 SR
Queue Stats
33W - 23L
1,600 Elo+
Party 1
Shiva
Shiva
WolfGuardian8
Shiva
Level 160
God Stats
6W - 4L
1,582 SR
Queue Stats
47W - 34L
1,618 Elo+
Party 1
Team Averages
Level 155
1,585 SR
1,610 Elo+

VS

Team Averages
Level 131
1,511 SR
1,460 Elo+
Baron Samedi
Baron Samedi
JungleThug
Baron Samedi
Level 146
God Stats
0W - 1L
1,277 SR
Queue Stats
112W - 130L
1,505 Elo+
Solo
Yemoja
Yemoja
PregnantFork
Yemoja
Level 129
God Stats
1W - 1L
1,750 SR
Queue Stats
2W - 3L
1,519 Elo+
Solo
Izanami
Izanami
S0meGuy20
Izanami
Level 118
God Stats
2W - 4L
1,506 SR
Queue Stats
40W - 68L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Sage yami
Baron Samedi
15
3 / 0 / 10
9,281
844
14,388
5,668
3,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Sheedifidouh
Cerberus
13
2 / 1 / 8
8,379
762
7,907
14,663
14,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
8 / 0 / 5
9,438
858
11,278
9,010
7,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JungleThug
Baron Samedi
11
0 / 5 / 1
6,970
634
7,137
10,252
4,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
12
0 / 5 / 1
7,499
682
2,447
15,597
12,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
S0meGuy20
Izanami
12
1 / 3 / 0
7,398
673
4,723
12,125
4,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
13
Kills
1
1
Deaths
13
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
JungleThug
Baron Samedi
0
5
1
0.1
L
Yemoja
0
5
1
0.1
L
Izanami
S0meGuy20
Izanami
1
3
0
0.33
W
Baron Samedi
Sage yami
Baron Samedi
3
0
10
8
W
Cerberus
Sheedifidouh
Cerberus
2
1
8
6
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,573
Damage
14,307
29,341
Taken
37,974
25,721
Mitigated
21,130
11,605
Healing
12,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
JungleThug
Baron Samedi
7,137
710
1,443
2,066
10,252
4,302
0
5,933
4,060
32,722
0
L
Yemoja
2,447
877
3,307
2,972
15,597
12,355
0
9,069
6,147
9,106
0
L
Izanami
S0meGuy20
Izanami
4,723
2,973
0
2,300
12,125
4,473
0
7,325
4,665
0
22,868
W
Baron Samedi
Sage yami
Baron Samedi
14,388
377
2,555
2,525
5,668
3,610
928
1,849
3,819
48,481
0
W
Cerberus
Sheedifidouh
Cerberus
7,907
332
0
3,966
14,663
14,859
98
4,732
9,931
30,211
0
W
11,278
1,682
232
2,327
9,010
7,252
1,058
3,054
5,956
0
32,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,098
Gold Earned
21,867
194
Minions Killed
110
0
Camps Cleared
0
670,335
Distance Traveled
515,508
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,970
634
51
5
0
164,811
5
L
Yemoja
7,499
682
11
1
0
169,259
0
L
Izanami
7,398
673
48
4
0
181,438
0
W
Baron Samedi
9,281
844
70
6
0
213,247
2
W
Cerberus
8,379
762
78
7
0
222,515
1
W
Shiva
9,438
858
46
4
0
234,573
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role