Player Matchup

Loki
Loki
Dieguito2015
Loki
Level 149
God Stats
2W - 3L
1,369 SR
Queue Stats
42W - 38L
1,618 Elo+
Solo
Ao Kuang
Ao Kuang
Lokrim
Ao Kuang
Level 135
God Stats
5W - 5L
1,313 SR
Queue Stats
127W - 112L
1,535 Elo+
Solo
Horus
Horus
OK_W_-
Horus
Level 113
God Stats
8W - 7L
1,624 SR
Queue Stats
296W - 266L
1,572 Elo+
Solo
Apollo
Apollo
ReactorChamber
Apollo
Level 125
God Stats
1W - 0L
1,380 SR
Queue Stats
81W - 63L
1,582 Elo+
Solo
Chang'e
Chang'e
lcddem
Chang'e
Level 121
God Stats
12W - 4L
1,741 SR
Queue Stats
375W - 344L
1,591 Elo+
Solo
Team Averages
Level 129
1,485 SR
1,579 Elo+

VS

Team Averages
Level 143
1,603 SR
1,598 Elo+
Athena
Athena
 
Athena
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
FluffySoxOfDoom
Pele
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 20L
1,708 Elo+
Solo
Ishtar
Ishtar
Joyfal
Ishtar
Level 123
God Stats
10W - 5L
1,770 SR
Queue Stats
82W - 61L
1,645 Elo+
Party 1
Merlin
Merlin
NovaPanther
Merlin
Level 160
God Stats
8W - 9L
1,659 SR
Queue Stats
467W - 398L
1,599 Elo+
Party 1
Sylvanus
Sylvanus
Yunako-
Sylvanus
Level 147
God Stats
382W - 343L
1,588 SR
Queue Stats
405W - 385L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 1
9,588
639
10,378
9,780
3,966
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
Lokrim
Ao Kuang
11
1 / 2 / 0
7,031
469
4,473
11,845
4,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
OK_W_-
Horus
9
1 / 4 / 4
6,872
458
5,465
16,920
11,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

14
0 / 3 / 2
8,253
550
4,887
12,667
4,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
lcddem
Chang'e
13
1 / 2 / 3
7,743
516
8,345
9,905
3,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
1 / 2 / 11
7,716
514
6,227
12,660
12,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 2 / 2
7,559
504
4,264
14,885
6,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Ishtar
Joyfal
Ishtar
15
7 / 0 / 3
9,239
616
15,888
8,846
3,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
12
1 / 2 / 6
7,606
507
8,690
8,090
3,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Yunako-
Sylvanus
14
4 / 3 / 6
8,617
574
5,001
12,595
8,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
9
Kills
14
14
Deaths
9
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
2
11
3.25
W
6
3
1
2.17
L
1
2
2
1
L
Ishtar
Joyfal
Ishtar
7
0
3
8.5
W
Ao Kuang
Lokrim
Ao Kuang
1
2
0
0.5
L
Merlin
1
2
6
2
W
Horus
OK_W_-
Horus
1
4
4
0.75
W
0
3
2
0.33
L
Sylvanus
Yunako-
Sylvanus
4
3
6
2.33
W
Chang'e
lcddem
Chang'e
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,548
Damage
40,070
61,117
Taken
57,076
28,493
Mitigated
34,819
18,108
Healing
21,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
6,227
1,939
0
2,354
12,660
12,545
11
3,476
8,928
20,688
974
W
10,378
2,474
0
500
9,780
3,966
0
4,154
5,567
0
72,068
L
4,264
809
0
4,618
14,885
6,107
0
4,048
10,715
0
67,506
L
Ishtar
Joyfal
Ishtar
15,888
10,738
0
6,464
8,846
3,893
2,264
810
8,010
0
80,078
W
Ao Kuang
Lokrim
Ao Kuang
4,473
582
0
2,430
11,845
4,056
0
1,610
10,173
57,135
0
L
Merlin
8,690
1,072
0
1,145
8,090
3,883
0
3,335
4,603
56,081
0
W
Horus
OK_W_-
Horus
5,465
2,814
896
4,922
16,920
11,981
0
7,069
9,581
0
17,995
W
4,887
2,877
0
4,347
12,667
4,581
0
1,852
10,780
0
72,678
L
Sylvanus
Yunako-
Sylvanus
5,001
812
2,491
4,387
12,595
8,391
108
1,171
11,394
43,594
8,111
W
Chang'e
lcddem
Chang'e
8,345
755
1,558
3,455
9,905
3,909
0
4,239
5,390
55,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,487
Gold Earned
40,737
511
Minions Killed
454
0
Camps Cleared
0
1,504,168
Distance Traveled
1,411,418
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,716
514
26
2
0
314,613
6
W
Loki
9,588
639
131
9
0
279,532
3
L
Pele
7,559
504
98
7
0
312,550
3
L
Ishtar
9,239
616
124
8
0
281,327
6
W
Ao Kuang
7,031
469
90
6
0
329,786
3
L
Merlin
7,606
507
111
7
0
261,050
5
W
Horus
6,872
458
26
2
0
302,906
4
W
Apollo
8,253
550
135
9
0
267,125
4
L
Sylvanus
8,617
574
95
6
0
241,878
4
W
Chang'e
7,743
516
129
9
0
324,819
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role