Player Matchup

Achilles
Achilles
 
Achilles
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
DaftMaz
Merlin
Level 65
God Stats
5W - 16L
1,438 SR
Queue Stats
45W - 68L
1,417 Elo+
Solo
Atlas
Atlas
EmiliaUwU
Atlas
Level 17
God Stats
7W - 9L
1,471 SR
Queue Stats
17W - 24L
1,350 Elo+
Party 2
Nemesis
Nemesis
Snäbbä
Nemesis
Level 47
God Stats
16W - 21L
1,426 SR
Queue Stats
123W - 129L
1,400 Elo+
Party 2
Medusa
Medusa
sai1930
Medusa
Level 101
God Stats
9W - 9L
1,613 SR
Queue Stats
269W - 265L
1,493 Elo+
Solo
Team Averages
Level 67
1,490 SR
1,432 Elo+

VS

Team Averages
Level 86
1,617 SR
1,430 Elo+
Mercury
Mercury
 
Mercury
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
PortgasDace6743
Chiron
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 18L
1,290 Elo+
Party 1
Kukulkan
Kukulkan
darkos94
Kukulkan
Level 159
God Stats
3W - 0L
2,038 SR
Queue Stats
52W - 48L
1,563 Elo+
Party 1
Ares
Ares
idg1914
Ares
Level 89
God Stats
18W - 13L
1,502 SR
Queue Stats
317W - 355L
1,383 Elo+
Solo
Osiris
Osiris
nikohthth
Osiris
Level 87
God Stats
8W - 5L
1,543 SR
Queue Stats
290W - 302L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
3 / 5 / 1
8,957
471
15,077
24,108
24,143
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
DaftMaz
Merlin
14
2 / 3 / 1
8,673
456
12,278
8,629
3,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Atlas
EmiliaUwU
Atlas
11
0 / 3 / 1
7,286
383
4,065
17,981
12,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Snäbbä
Nemesis
13
1 / 4 / 0
8,533
449
5,162
17,826
7,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
sai1930
Medusa
14
2 / 4 / 1
8,967
472
8,592
18,531
7,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
8 / 0 / 7
10,992
579
13,518
14,723
6,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 3 / 1
9,510
501
11,226
12,710
4,748
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
darkos94
Kukulkan
17
5 / 1 / 4
10,912
574
12,710
8,894
4,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
idg1914
Ares
13
4 / 1 / 11
9,083
478
8,944
14,898
12,188
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
nikohthth
Osiris
14
0 / 3 / 6
9,371
493
10,536
17,142
16,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
8
Kills
19
19
Deaths
8
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
5
1
0.7
W
Mercury
 
Mercury
8
0
7
11.5
L
Merlin
DaftMaz
Merlin
2
3
1
0.83
L
Atlas
EmiliaUwU
Atlas
0
3
1
0.17
W
2
3
1
0.83
L
Nemesis
Snäbbä
Nemesis
1
4
0
0.25
W
Kukulkan
darkos94
Kukulkan
5
1
4
7
W
Ares
idg1914
Ares
4
1
11
9.5
W
Osiris
nikohthth
Osiris
0
3
6
1
L
Medusa
sai1930
Medusa
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,174
Damage
56,934
87,075
Taken
68,367
55,367
Mitigated
44,278
26,006
Healing
15,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
15,077
3,732
0
9,149
24,108
24,143
0
5,521
18,477
0
50,860
W
Mercury
 
Mercury
13,518
6,573
0
250
14,723
6,551
0
1,466
13,073
0
106,559
L
Merlin
DaftMaz
Merlin
12,278
225
0
1,300
8,629
3,458
0
4,597
3,914
62,859
0
L
Atlas
EmiliaUwU
Atlas
4,065
1,599
783
5,575
17,981
12,587
0
5,012
12,829
19,701
1,554
W
11,226
3,011
224
4,032
12,710
4,748
0
1,599
11,111
0
70,114
L
Nemesis
Snäbbä
Nemesis
5,162
2,731
0
1,570
17,826
7,511
0
3,595
14,171
0
75,556
W
Kukulkan
darkos94
Kukulkan
12,710
1,005
0
1,760
8,894
4,398
810
4,006
4,888
99,176
0
W
Ares
idg1914
Ares
8,944
266
846
2,190
14,898
12,188
0
6,953
7,668
21,523
2,316
W
Osiris
nikohthth
Osiris
10,536
4,661
0
5,966
17,142
16,393
216
2,037
14,087
0
63,535
L
Medusa
sai1930
Medusa
8,592
4,277
0
7,629
18,531
7,668
0
2,204
16,327
0
82,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,416
Gold Earned
49,868
471
Minions Killed
556
0
Camps Cleared
0
1,742,379
Distance Traveled
1,937,086
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,957
471
83
4
0
327,067
1
W
Mercury
10,992
579
142
7
0
457,679
5
L
Merlin
8,673
456
124
7
0
362,292
3
L
Atlas
7,286
383
23
1
0
352,430
3
W
Chiron
9,510
501
106
6
0
337,810
4
L
Nemesis
8,533
449
111
6
0
395,527
2
W
Kukulkan
10,912
574
176
9
0
403,098
2
W
Ares
9,083
478
32
2
0
393,478
2
W
Osiris
9,371
493
100
5
0
345,021
5
L
Medusa
8,967
472
130
7
0
305,063
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role