Player Matchup

Medusa
Medusa
CatuaLateral
Medusa
Level 84
God Stats
9W - 7L
1,492 SR
Queue Stats
100W - 104L
1,415 Elo+
Party 2
Cthulhu
Cthulhu
HellStexx
Cthulhu
Level 83
God Stats
14W - 15L
1,483 SR
Queue Stats
261W - 293L
1,402 Elo+
Solo
He Bo
He Bo
LeaderOf-Leaders
He Bo
Level 34
God Stats
1W - 2L
1,552 SR
Queue Stats
13W - 27L
1,182 Elo+
Party 2
Cabrakan
Cabrakan
crcline34
Cabrakan
Level 44
God Stats
0W - 3L
1,188 SR
Queue Stats
8W - 22L
1,252 Elo+
Solo
Pele
Pele
potato_joe69
Pele
Level 107
God Stats
3W - 4L
1,156 SR
Queue Stats
125W - 130L
1,410 Elo+
Solo
Team Averages
Level 70
1,374 SR
1,332 Elo+

VS

Team Averages
Level 74
1,496 SR
1,351 Elo+
Merlin
Merlin
H4VOK42267
Merlin
Level 57
God Stats
10W - 4L
1,419 SR
Queue Stats
81W - 90L
1,292 Elo+
Solo
Geb
Geb
MoodyA2004
Geb
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 108L
1,452 Elo+
Party 1
Izanami
Izanami
Sarcasming-
Izanami
Level 38
God Stats
8W - 9L
1,457 SR
Queue Stats
17W - 25L
1,283 Elo+
Party 1
Fenrir
Fenrir
ToniestImpala
Fenrir
Level 107
God Stats
6W - 2L
1,600 SR
Queue Stats
23W - 18L
1,374 Elo+
Solo
Kukulkan
Kukulkan
XxWrathxX2194
Kukulkan
Level 103
God Stats
25W - 19L
1,503 SR
Queue Stats
139W - 138L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
0 / 3 / 0
6,327
372
10,138
11,143
4,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
HellStexx
Cthulhu
1
0 / 0 / 0
3,084
181
0
0
0
12
0 / 2 / 1
6,716
395
3,934
9,293
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cabrakan
crcline34
Cabrakan
11
0 / 3 / 0
6,891
405
4,905
17,574
17,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
4 / 3 / 0
9,662
568
7,438
15,216
6,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
H4VOK42267
Merlin
16
1 / 2 / 2
9,589
564
5,016
6,872
2,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 0 / 5
8,162
480
5,280
11,380
11,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Sarcasming-
Izanami
12
1 / 0 / 2
7,235
426
7,971
11,222
4,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 1 / 4
9,330
549
7,893
10,682
5,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
XxWrathxX2194
Kukulkan
16
4 / 1 / 2
9,926
584
9,603
6,679
3,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
4
Kills
11
11
Deaths
4
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
3
0
0
W
Merlin
H4VOK42267
Merlin
1
2
2
1
L
Cthulhu
HellStexx
Cthulhu
0
0
0
0
L
0
2
1
0.25
W
1
0
5
3.5
W
Izanami
Sarcasming-
Izanami
1
0
2
2
W
4
1
4
6
W
Kukulkan
XxWrathxX2194
Kukulkan
4
1
2
5
L
Cabrakan
crcline34
Cabrakan
0
3
0
0
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,415
Damage
35,763
53,226
Taken
46,835
31,774
Mitigated
27,842
15,375
Healing
16,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
10,138
3,990
965
4,775
11,143
4,652
141
4,092
7,026
0
61,542
W
Merlin
H4VOK42267
Merlin
5,016
162
0
1,717
6,872
2,704
0
0
6,872
63,438
0
L
Cthulhu
HellStexx
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
3,934
363
0
1,659
9,293
2,737
0
5,206
3,751
32,484
0
W
5,280
678
0
1,678
11,380
11,720
460
2,613
8,767
23,148
0
W
Izanami
Sarcasming-
Izanami
7,971
5,740
0
5,224
11,222
4,705
2,583
3,243
7,979
0
57,585
W
7,893
1,381
0
5,660
10,682
5,322
0
314
10,368
0
68,481
W
Kukulkan
XxWrathxX2194
Kukulkan
9,603
394
0
2,641
6,679
3,391
2,431
2,669
4,010
77,148
0
L
Cabrakan
crcline34
Cabrakan
4,905
1,140
322
5,515
17,574
17,510
25
4,648
12,816
19,046
0
L
7,438
1,869
0
2,139
15,216
6,875
0
5,476
9,734
0
83,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,680
Gold Earned
44,242
310
Minions Killed
513
0
Camps Cleared
0
1,170,460
Distance Traveled
1,574,545
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,327
372
96
6
0
278,472
0
W
Merlin
9,589
564
130
8
0
301,058
5
L
Cthulhu
3,084
181
0
0
0
0
0
L
He Bo
6,716
395
50
3
0
310,149
0
W
Geb
8,162
480
24
1
0
327,482
0
W
Izanami
7,235
426
102
6
0
267,458
0
W
Fenrir
9,330
549
101
6
0
375,818
0
W
Kukulkan
9,926
584
156
9
0
302,729
6
L
Cabrakan
6,891
405
26
2
0
263,685
4
L
Pele
9,662
568
138
8
0
318,154
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role