Player Matchup

Bellona
Bellona
DoGGyDoG1500
Bellona
Level 157
God Stats
4W - 2L
1,599 SR
Queue Stats
385W - 389L
1,562 Elo+
Party 2
Bastet
Bastet
J00L5
Bastet
Level 160
God Stats
3W - 5L
1,497 SR
Queue Stats
228W - 224L
1,434 Elo+
Solo
Scylla
Scylla
Klumintor
Scylla
Level 137
God Stats
7W - 4L
1,484 SR
Queue Stats
448W - 436L
1,451 Elo+
Solo
Cerberus
Cerberus
Ludaja
Cerberus
Level 126
God Stats
3W - 8L
1,201 SR
Queue Stats
667W - 698L
1,385 Elo+
Solo
Hou Yi
Hou Yi
sedune3
Hou Yi
Level 60
God Stats
4W - 6L
1,328 SR
Queue Stats
244W - 267L
1,451 Elo+
Party 2
Team Averages
Level 128
1,422 SR
1,457 Elo+

VS

Team Averages
Level 124
1,355 SR
1,453 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Gottier
Fenrir
Level 158
God Stats
0W - 1L
1,324 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Odin
Odin
HERMESERI
Odin
Level 140
God Stats
0W - 1L
1,188 SR
Queue Stats
3W - 1L
1,790 Elo+
Party 1
Erlang Shen
Erlang Shen
XALOENES40
Erlang Shen
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,223 Elo+
Solo
Cthulhu
Cthulhu
b0ndefaen
Cthulhu
Level 57
God Stats
0W - 2L
1,262 SR
Queue Stats
31W - 34L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DoGGyDoG1500
Bellona
18
5 / 3 / 14
12,509
782
24,672
25,070
34,580
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
J00L5
Bastet
20
8 / 3 / 13
11,964
748
16,889
17,710
10,868
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Klumintor
Scylla
20
7 / 4 / 9
12,539
784
23,238
13,270
7,275
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Ludaja
Cerberus
18
2 / 3 / 16
10,977
686
12,150
28,668
38,284
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
sedune3
Hou Yi
18
4 / 4 / 17
11,255
703
14,670
11,757
6,707
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
6 / 3 / 8
10,926
683
19,936
17,149
9,225
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
Gottier
Fenrir
18
5 / 8 / 10
11,733
733
17,307
23,898
19,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Odin
16
3 / 6 / 8
10,149
634
11,457
17,530
18,727
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
XALOENES40
Erlang Shen
18
1 / 4 / 9
11,123
695
13,002
22,385
12,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
b0ndefaen
Cthulhu
18
2 / 5 / 12
11,372
711
16,540
21,748
23,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
64
26
Kills
17
17
Deaths
26
69
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
6
3
8
3.33
W
Bellona
DoGGyDoG1500
Bellona
5
3
14
4
L
Fenrir
Gottier
Fenrir
5
8
10
1.25
L
Odin
3
6
8
1.17
W
Bastet
J00L5
Bastet
8
3
13
4.83
W
Scylla
Klumintor
Scylla
7
4
9
2.88
W
Cerberus
Ludaja
Cerberus
2
3
16
3.33
L
Erlang Shen
XALOENES40
Erlang Shen
1
4
9
1.38
L
Cthulhu
b0ndefaen
Cthulhu
2
5
12
1.6
W
Hou Yi
sedune3
Hou Yi
4
4
17
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,619
Damage
78,242
96,475
Taken
102,710
97,714
Mitigated
83,713
34,244
Healing
41,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
19,936
10,801
3,169
6,348
17,149
9,225
1,215
5,673
11,476
0
39,129
W
Bellona
DoGGyDoG1500
Bellona
24,672
6,889
4,254
5,697
25,070
34,580
2,404
5,655
18,911
3,231
37,409
L
Fenrir
Gottier
Fenrir
17,307
3,259
1,504
4,970
23,898
19,742
660
7,946
15,952
0
23,257
L
Odin
11,457
2,343
1,260
1,820
17,530
18,727
0
4,497
13,033
0
17,163
W
Bastet
J00L5
Bastet
16,889
4,605
1,306
6,125
17,710
10,868
901
3,484
14,045
0
26,638
W
Scylla
Klumintor
Scylla
23,238
1,214
812
1,090
13,270
7,275
1,997
565
12,549
52,705
0
W
Cerberus
Ludaja
Cerberus
12,150
1,569
2,770
9,919
28,668
38,284
696
4,964
23,429
25,626
0
L
Erlang Shen
XALOENES40
Erlang Shen
13,002
6,053
5,419
8,724
22,385
12,720
634
7,976
14,409
0
25,117
L
Cthulhu
b0ndefaen
Cthulhu
16,540
1,822
1,870
6,021
21,748
23,299
259
10,386
11,362
33,349
0
W
Hou Yi
sedune3
Hou Yi
14,670
5,801
752
1,519
11,757
6,707
1,886
1,872
9,790
0
30,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,244
Gold Earned
55,303
188
Minions Killed
152
0
Camps Cleared
0
1,485,570
Distance Traveled
1,406,597
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,926
683
41
3
0
275,104
2
W
Bellona
12,509
782
23
1
0
331,564
1
L
Fenrir
11,733
733
23
1
0
302,999
1
L
Odin
10,149
634
20
1
0
231,331
0
W
Bastet
11,964
748
13
1
0
337,765
0
W
Scylla
12,539
784
87
5
0
230,069
0
W
Cerberus
10,977
686
39
2
0
287,027
5
L
Erlang Shen
11,123
695
29
2
0
301,713
0
L
Cthulhu
11,372
711
39
2
0
295,450
2
W
Hou Yi
11,255
703
26
2
0
299,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role