Player Matchup

Thanatos
Thanatos
AikerBoy
Thanatos
Level 64
God Stats
2W - 5L
1,391 SR
Queue Stats
92W - 107L
1,512 Elo+
Party 2
Cthulhu
Cthulhu
GoatNips420
Cthulhu
Level 78
God Stats
71W - 56L
1,593 SR
Queue Stats
135W - 144L
1,538 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
aless10
Morgan Le Fay
Level 58
God Stats
3W - 3L
1,587 SR
Queue Stats
53W - 72L
1,399 Elo+
Solo
Team Averages
Level 67
1,523 SR
1,483 Elo+

VS

Team Averages
Level 90
1,539 SR
1,912 Elo+
He Bo
He Bo
GооdEvening
He Bo
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
296W - 69L
1,882 Elo+
Party 1
Horus
Horus
TheWaterBoi
Horus
Level 160
God Stats
3W - 1L
1,618 SR
Queue Stats
159W - 48L
1,899 Elo+
Party 1
Arachne
Arachne
blоssom
Arachne
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 0L
1,955 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AikerBoy
Thanatos
16
5 / 7 / 3
12,073
755
9,528
17,399
6,893
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
GoatNips420
Cthulhu
15
3 / 4 / 3
11,246
703
12,708
16,354
9,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
aless10
Morgan Le Fay
15
1 / 5 / 3
10,625
664
16,735
14,905
6,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 5 / 2
13,215
826
19,037
14,922
5,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 1 / 11
11,769
736
12,443
18,391
22,506
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
blоssom
Arachne
16
0 / 3 / 12
11,866
742
8,331
20,857
13,481
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
9
Kills
16
16
Deaths
9
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AikerBoy
Thanatos
5
7
3
0.93
L
Cthulhu
GoatNips420
Cthulhu
3
4
3
1.13
W
12
5
2
2.6
W
4
1
11
9.5
L
Morgan Le Fay
aless10
Morgan Le Fay
1
5
3
0.5
W
Arachne
blоssom
Arachne
0
3
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,971
Damage
39,811
48,658
Taken
54,170
23,149
Mitigated
41,084
15,087
Healing
17,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AikerBoy
Thanatos
9,528
2,155
48
8,367
17,399
6,893
1,028
7,925
9,474
0
35,703
L
Cthulhu
GoatNips420
Cthulhu
12,708
869
801
3,694
16,354
9,609
444
6,824
9,530
35,896
0
W
19,037
1,163
323
2,142
14,922
5,097
1,543
6,637
7,905
76,817
0
W
12,443
5,432
2,420
4,392
18,391
22,506
136
9,390
8,633
0
33,051
L
Morgan Le Fay
aless10
Morgan Le Fay
16,735
1,016
298
1,879
14,905
6,647
1,197
5,079
9,826
56,618
0
W
Arachne
blоssom
Arachne
8,331
4,417
2,250
5,792
20,857
13,481
1,847
12,396
7,896
2,444
37,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,944
Gold Earned
36,850
192
Minions Killed
178
0
Camps Cleared
0
844,328
Distance Traveled
963,269
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
12,073
755
52
3
0
290,801
2
L
Cthulhu
11,246
703
45
3
0
286,788
1
W
He Bo
13,215
826
96
6
0
295,172
1
W
Horus
11,769
736
27
2
0
325,129
0
L
Morgan Le Fay
10,625
664
95
6
0
266,739
4
W
Arachne
11,866
742
55
3
0
342,968
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role