Player Matchup

Ra
Ra
 
Ra
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Deward76
Ao Kuang
Level 28
God Stats
7W - 7L
1,436 SR
Queue Stats
11W - 10L
1,442 Elo+
Party 2
Medusa
Medusa
Dylailan09
Medusa
Level 28
God Stats
2W - 0L
1,661 SR
Queue Stats
54W - 41L
1,508 Elo+
Party 3
King Arthur
King Arthur
HYNKO27
King Arthur
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,468 Elo+
Party 3
Maui
Maui
rpaez25112005
Maui
Level 63
God Stats
2W - 0L
1,265 SR
Queue Stats
115W - 87L
1,536 Elo+
Party 3
Team Averages
Level 49
1,472 SR
1,491 Elo+

VS

Team Averages
Level 36
1,570 SR
1,532 Elo+
Fenrir
Fenrir
PcPrincipalxx
Fenrir
Level 31
God Stats
14W - 10L
1,514 SR
Queue Stats
71W - 102L
1,330 Elo+
Solo
Susano
Susano
ShadowAgron
Susano
Level 56
God Stats
130W - 38L
1,811 SR
Queue Stats
263W - 89L
1,776 Elo+
Party 1
Set
Set
SmokyMcPotTime
Set
Level 24
God Stats
1W - 2L
1,544 SR
Queue Stats
13W - 17L
1,485 Elo+
Party 1
Rama
Rama
USERNAME15939
Rama
Level 17
God Stats
2W - 2L
1,659 SR
Queue Stats
16W - 8L
1,667 Elo+
Party 1
Sol
Sol
xelsas
Sol
Level 51
God Stats
2W - 3L
1,320 SR
Queue Stats
8W - 10L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
2 / 0 / 0
4,050
810
2,194
2,009
642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
Deward76
Ao Kuang
5
0 / 1 / 1
3,329
666
259
3,581
972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Dylailan09
Medusa
5
1 / 2 / 1
3,378
676
1,333
2,540
570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
HYNKO27
King Arthur
7
2 / 0 / 0
4,064
813
1,487
2,850
1,177
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
1 / 0 / 1
3,723
745
854
3,232
1,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 1
3,129
626
1,416
4,308
1,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
3
2 / 1 / 0
3,211
642
1,909
1,483
422
Mace

Mace

+10
Physical Power

5
0 / 2 / 0
3,165
633
947
2,351
971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 1 / 1
3,326
665
1,322
2,929
730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
xelsas
Sol
5
1 / 1 / 0
3,186
637
1,223
2,607
906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
6
Kills
3
3
Deaths
6
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
0
2
W
Ao Kuang
Deward76
Ao Kuang
0
1
1
0.5
W
Medusa
Dylailan09
Medusa
1
2
1
0.75
W
King Arthur
HYNKO27
King Arthur
2
0
0
2
L
0
1
1
0.5
L
Susano
2
1
0
2
L
0
2
0
0
L
0
1
1
0.5
W
1
0
1
1.5
L
Sol
xelsas
Sol
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,127
Damage
6,817
14,212
Taken
13,678
4,886
Mitigated
4,403
3,791
Healing
3,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,194
773
27
634
2,009
642
374
408
1,601
25,121
0
W
Ao Kuang
Deward76
Ao Kuang
259
152
0
323
3,581
972
157
676
2,905
12,745
0
W
Medusa
Dylailan09
Medusa
1,333
788
0
418
2,540
570
0
0
2,540
0
10,472
W
King Arthur
HYNKO27
King Arthur
1,487
383
0
500
2,850
1,177
0
0
2,850
0
18,470
L
1,416
316
0
1,171
4,308
1,374
0
1,516
2,792
0
9,952
L
Susano
1,909
872
0
0
1,483
422
0
317
1,166
0
5,010
L
947
112
0
40
2,351
971
0
0
2,351
0
11,199
L
1,322
1,049
0
1,397
2,929
730
0
348
2,581
0
13,889
W
854
530
0
1,889
3,232
1,525
0
0
3,232
9,301
0
L
Sol
xelsas
Sol
1,223
679
0
1,012
2,607
906
0
1,126
1,481
12,290
2,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,544
Gold Earned
16,017
145
Minions Killed
92
0
Camps Cleared
0
547,046
Distance Traveled
412,261
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,050
810
43
9
0
109,490
0
W
Ao Kuang
3,329
666
31
6
0
112,928
0
W
Medusa
3,378
676
15
3
0
111,120
1
W
King Arthur
4,064
813
34
7
0
121,188
0
L
Fenrir
3,129
626
23
5
0
109,796
0
L
Susano
3,211
642
5
1
0
40,149
0
L
Set
3,165
633
17
3
0
102,565
1
L
Rama
3,326
665
30
6
0
68,249
0
W
Maui
3,723
745
22
4
0
92,320
1
L
Sol
3,186
637
17
3
0
91,502
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role