Player Matchup

Ishtar
Ishtar
Arkantox
Ishtar
Level 106
God Stats
1W - 0L
1,467 SR
Queue Stats
5W - 1L
1,704 Elo+
Party 2
Hel
Hel
RebeliousSpirit
Hel
Level 103
God Stats
1W - 0L
1,784 SR
Queue Stats
6W - 2L
1,663 Elo+
Party 2
King Arthur
King Arthur
TeemoMain96
King Arthur
Level 68
God Stats
1W - 0L
1,299 SR
Queue Stats
9W - 3L
1,663 Elo+
Party 2
Team Averages
Level 92
1,517 SR
1,676 Elo+

VS

Team Averages
Level 28
1,508 SR
1,437 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Daitevmid
Merlin
Level 24
God Stats
1W - 1L
1,523 SR
Queue Stats
2W - 4L
1,367 Elo+
Party 1
Chiron
Chiron
DragonLoaf
Chiron
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Arkantox
Ishtar
14
6 / 1 / 8
8,575
953
8,755
7,973
3,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
8 / 1 / 7
8,557
951
10,366
7,827
3,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
TeemoMain96
King Arthur
12
1 / 1 / 12
7,159
795
5,153
12,378
11,180
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
1 / 6 / 1
6,540
727
3,416
11,089
15,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Daitevmid
Merlin
10
1 / 4 / 1
6,171
686
8,751
6,662
2,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chiron
DragonLoaf
Chiron
10
1 / 5 / 1
6,181
687
7,748
9,317
4,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
15
Kills
3
3
Deaths
15
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
6
1
0.25
W
Ishtar
Arkantox
Ishtar
6
1
8
10
L
Merlin
Daitevmid
Merlin
1
4
1
0.38
L
Chiron
DragonLoaf
Chiron
1
5
1
0.3
W
8
1
7
11.5
W
King Arthur
TeemoMain96
King Arthur
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,274
Damage
19,915
28,178
Taken
27,068
18,227
Mitigated
22,424
12,081
Healing
2,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,416
1,202
0
703
11,089
15,501
9
4,839
6,250
5,876
0
W
Ishtar
Arkantox
Ishtar
8,755
5,309
0
2,691
7,973
3,765
1,104
3,682
4,291
0
40,796
L
Merlin
Daitevmid
Merlin
8,751
393
0
0
6,662
2,715
0
2,320
4,342
25,128
0
L
Chiron
DragonLoaf
Chiron
7,748
3,262
361
1,828
9,317
4,208
0
3,169
6,069
0
21,872
W
10,366
763
4,142
4,186
7,827
3,282
610
4,082
3,745
33,104
0
W
King Arthur
TeemoMain96
King Arthur
5,153
909
0
1,062
12,378
11,180
64
4,634
7,744
0
19,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,291
Gold Earned
18,892
138
Minions Killed
84
0
Camps Cleared
0
539,162
Distance Traveled
455,035
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,540
727
10
1
0
166,302
3
W
Ishtar
8,575
953
69
8
0
167,974
0
L
Merlin
6,171
686
43
5
0
146,066
2
L
Chiron
6,181
687
31
3
0
142,667
1
W
Hel
8,557
951
46
5
0
182,349
0
W
King Arthur
7,159
795
23
3
0
188,839
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role