Player Matchup

Ymir
Ymir
Emmms
Ymir
Level 26
God Stats
1W - 0L
1,715 SR
Queue Stats
3W - 0L
1,718 Elo+
Party 1
Izanami
Izanami
Gokuelmejor12
Izanami
Level 126
God Stats
1W - 1L
1,715 SR
Queue Stats
22W - 17L
1,545 Elo+
Party 1
Hun Batz
Hun Batz
Roldanqpzm
Hun Batz
Level 147
God Stats
2W - 0L
1,771 SR
Queue Stats
23W - 17L
1,547 Elo+
Party 1
Nu Wa
Nu Wa
Tobuenorro
Nu Wa
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 10L
1,437 Elo+
Party 1
Ra
Ra
chachocacha0404
Ra
Level 59
God Stats
1W - 0L
1,279 SR
Queue Stats
8W - 7L
1,421 Elo+
Party 1
Team Averages
Level 85
1,596 SR
1,534 Elo+

VS

Team Averages
Level 106
1,566 SR
1,444 Elo+
Anubis
Anubis
B31ND31Z
Anubis
Level 92
God Stats
0W - 2L
1,307 SR
Queue Stats
24W - 26L
1,476 Elo+
Solo
Gilgamesh
Gilgamesh
Brunerah
Gilgamesh
Level 121
God Stats
2W - 2L
1,594 SR
Queue Stats
181W - 186L
1,427 Elo+
Solo
Medusa
Medusa
TheDuda
Medusa
Level 44
God Stats
2W - 2L
1,603 SR
Queue Stats
35W - 36L
1,468 Elo+
Solo
Bakasura
Bakasura
forriaksy18
Bakasura
Level 128
God Stats
3W - 1L
1,831 SR
Queue Stats
172W - 208L
1,370 Elo+
Solo
Kuzenbo
Kuzenbo
weizenmann17
Kuzenbo
Level 146
God Stats
33W - 40L
1,494 SR
Queue Stats
126W - 157L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Emmms
Ymir
16
0 / 6 / 9
11,555
481
4,734
25,998
37,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
20
5 / 2 / 7
14,130
589
15,322
15,923
6,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
Roldanqpzm
Hun Batz
20
17 / 3 / 6
15,700
654
28,029
22,925
10,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
20
2 / 2 / 11
15,517
647
25,673
17,118
7,809
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
2 / 2 / 5
13,362
557
16,690
15,913
8,827
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
B31ND31Z
Anubis
15
2 / 5 / 2
10,607
442
8,904
15,004
5,481
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Brunerah
Gilgamesh
15
2 / 4 / 5
10,514
438
9,220
24,965
22,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
TheDuda
Medusa
16
5 / 7 / 2
10,545
439
15,393
25,325
7,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
forriaksy18
Bakasura
18
3 / 4 / 1
11,217
467
7,127
21,890
7,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
weizenmann17
Kuzenbo
19
3 / 6 / 2
12,409
517
17,053
30,344
27,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
27
26
Kills
15
15
Deaths
26
38
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
B31ND31Z
Anubis
2
5
2
0.6
L
Gilgamesh
Brunerah
Gilgamesh
2
4
5
1.13
W
Ymir
Emmms
Ymir
0
6
9
0.75
W
Izanami
5
2
7
4.25
W
Hun Batz
Roldanqpzm
Hun Batz
17
3
6
6.67
L
Medusa
TheDuda
Medusa
5
7
2
0.86
W
Nu Wa
2
2
11
3.75
W
2
2
5
2.25
L
Bakasura
forriaksy18
Bakasura
3
4
1
0.88
L
Kuzenbo
weizenmann17
Kuzenbo
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,448
Damage
57,697
97,877
Taken
117,528
71,486
Mitigated
70,437
30,971
Healing
23,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
B31ND31Z
Anubis
8,904
490
0
5,023
15,004
5,481
590
4,457
10,409
77,207
0
L
Gilgamesh
Brunerah
Gilgamesh
9,220
1,818
0
2,807
24,965
22,653
0
9,272
15,571
0
53,766
W
Ymir
Emmms
Ymir
4,734
1,455
0
3,255
25,998
37,199
491
3,256
22,116
28,034
0
W
Izanami
15,322
10,324
0
9,289
15,923
6,727
6,678
3,835
12,088
0
161,877
W
Hun Batz
Roldanqpzm
Hun Batz
28,029
10,286
0
9,445
22,925
10,924
4,528
6,939
15,430
0
158,413
L
Medusa
TheDuda
Medusa
15,393
8,421
0
8,616
25,325
7,504
2,063
9,331
15,928
0
90,842
W
Nu Wa
25,673
3,998
0
2,449
17,118
7,809
6,074
10,122
6,563
162,371
0
W
16,690
1,264
1,146
5,387
15,913
8,827
3,166
3,303
12,346
122,838
0
L
Bakasura
forriaksy18
Bakasura
7,127
3,868
0
2,904
21,890
7,569
0
8,269
13,417
0
83,206
L
Kuzenbo
weizenmann17
Kuzenbo
17,053
3,110
0
4,185
30,344
27,230
404
14,798
15,106
93,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,264
Gold Earned
55,292
903
Minions Killed
643
0
Camps Cleared
0
2,267,401
Distance Traveled
2,002,092
5
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,607
442
133
6
0
288,772
3
L
Gilgamesh
10,514
438
57
2
0
430,193
8
W
Ymir
11,555
481
25
1
0
450,554
1
W
Izanami
14,130
589
226
9
0
454,303
0
W
Hun Batz
15,700
654
174
7
0
515,995
1
L
Medusa
10,545
439
134
6
0
357,309
0
W
Nu Wa
15,517
647
271
11
0
402,553
2
W
Ra
13,362
557
207
9
0
443,996
1
L
Bakasura
11,217
467
164
7
0
472,009
6
L
Kuzenbo
12,409
517
155
6
0
453,809
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role