Player Matchup

Bastet
Bastet
 
Bastet
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
OmegahPT
Izanami
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,288 Elo+
Solo
Nox
Nox
OuKinder
Nox
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 31L
1,375 Elo+
Solo
Baron Samedi
Baron Samedi
play4777306
Baron Samedi
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,584 Elo+
Solo
Ah Puch
Ah Puch
yagool
Ah Puch
Level 155
God Stats
2W - 0L
1,877 SR
Queue Stats
30W - 45L
1,409 Elo+
Solo
Team Averages
Level 100
1,575 SR
1,431 Elo+

VS

Team Averages
Level 64
1,462 SR
1,474 Elo+
Hera
Hera
BangCarry
Hera
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,477 Elo+
Party 1
Hou Yi
Hou Yi
Például
Hou Yi
Level 105
God Stats
0W - 1L
1,578 SR
Queue Stats
0W - 3L
1,271 Elo+
Party 1
Zeus
Zeus
Rebel Heart 81
Zeus
Level 43
God Stats
1W - 2L
1,233 SR
Queue Stats
86W - 117L
1,444 Elo+
Solo
Artio
Artio
Zaukow
Artio
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,719 Elo+
Party 1
Hercules
Hercules
zebruh
Hercules
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
5 / 1 / 7
10,380
798
11,236
10,131
5,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
OmegahPT
Izanami
18
9 / 1 / 9
10,958
843
22,387
10,301
4,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 0 / 7
10,583
814
11,912
7,722
4,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
play4777306
Baron Samedi
16
1 / 1 / 8
9,203
708
3,129
4,953
2,404
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ah Puch
yagool
Ah Puch
18
3 / 0 / 14
10,370
798
15,240
5,022
2,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
0 / 6 / 2
8,173
629
8,783
11,978
5,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Például
Hou Yi
15
2 / 5 / 0
8,831
679
4,540
11,391
5,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 4 / 0
8,856
681
2,868
8,747
4,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Artio
Zaukow
Artio
14
0 / 7 / 2
8,576
660
2,857
21,534
23,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
zebruh
Hercules
16
0 / 2 / 3
8,553
658
6,931
21,707
19,592
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
10
24
Kills
3
3
Deaths
24
45
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
1
7
8.5
L
Hera
0
6
2
0.17
W
Izanami
OmegahPT
Izanami
9
1
9
13.5
W
6
0
7
9.5
L
Hou Yi
Például
Hou Yi
2
5
0
0.4
L
1
4
0
0.25
L
Artio
Zaukow
Artio
0
7
2
0.14
W
Baron Samedi
play4777306
Baron Samedi
1
1
8
5
W
Ah Puch
yagool
Ah Puch
3
0
14
10
L
Hercules
zebruh
Hercules
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,904
Damage
25,979
38,129
Taken
75,357
19,337
Mitigated
57,373
14,704
Healing
9,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
11,236
3,020
568
4,521
10,131
5,633
241
2,898
7,233
0
40,769
L
Hera
8,783
1,501
0
1,751
11,978
5,094
0
5,662
6,316
21,674
0
W
Izanami
OmegahPT
Izanami
22,387
13,612
0
4,393
10,301
4,869
2,724
3,946
6,355
0
47,082
W
11,912
1,230
0
500
7,722
4,003
552
2,931
4,791
42,249
0
L
Hou Yi
Például
Hou Yi
4,540
1,458
0
1,816
11,391
5,349
310
5,466
5,925
0
23,980
L
2,868
388
342
733
8,747
4,038
0
4,679
4,068
36,471
0
L
Artio
Zaukow
Artio
2,857
537
72
1,145
21,534
23,300
56
8,864
12,670
12,450
0
W
Baron Samedi
play4777306
Baron Samedi
3,129
207
487
2,286
4,953
2,404
1,736
2,639
2,314
18,813
0
W
Ah Puch
yagool
Ah Puch
15,240
562
0
1,949
5,022
2,428
1,016
2,094
2,928
41,457
0
L
Hercules
zebruh
Hercules
6,931
2,004
0
4,040
21,707
19,592
0
5,610
16,097
0
28,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,494
Gold Earned
42,989
279
Minions Killed
238
0
Camps Cleared
0
1,445,642
Distance Traveled
1,229,610
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,380
798
71
5
0
322,659
7
L
Hera
8,173
629
53
4
0
226,995
1
W
Izanami
10,958
843
54
4
0
265,234
2
W
Nox
10,583
814
57
4
0
312,223
3
L
Hou Yi
8,831
679
55
4
0
218,951
0
L
Zeus
8,856
681
73
6
0
232,848
0
L
Artio
8,576
660
18
1
0
265,861
0
W
Baron Samedi
9,203
708
36
3
0
254,094
0
W
Ah Puch
10,370
798
61
5
0
291,432
0
L
Hercules
8,553
658
39
3
0
284,955
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role