Player Matchup

Nu Wa
Nu Wa
Blushboy101_
Nu Wa
Level 82
God Stats
16W - 7L
1,628 SR
Queue Stats
300W - 313L
1,338 Elo+
Solo
Sylvanus
Sylvanus
CloakingCow4082
Sylvanus
Level 107
God Stats
1W - 4L
1,321 SR
Queue Stats
544W - 584L
1,329 Elo+
Party 2
Osiris
Osiris
MrButtermen82
Osiris
Level 29
God Stats
3W - 5L
1,365 SR
Queue Stats
79W - 116L
1,252 Elo+
Party 2
Pele
Pele
Yui-Knella
Pele
Level 65
God Stats
24W - 14L
1,587 SR
Queue Stats
256W - 315L
1,362 Elo+
Party 1
Neith
Neith
kid_cloverleaf
Neith
Level 63
God Stats
19W - 18L
1,455 SR
Queue Stats
119W - 146L
1,362 Elo+
Party 1
Team Averages
Level 69
1,471 SR
1,329 Elo+

VS

Team Averages
Level 86
1,454 SR
1,409 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
CrashingTea9100
Atlas
Level 45
God Stats
2W - 2L
1,390 SR
Queue Stats
30W - 59L
1,203 Elo+
Solo
Bellona
Bellona
Raikiri_Jo915sh
Bellona
Level 24
God Stats
4W - 3L
1,456 SR
Queue Stats
20W - 19L
1,438 Elo+
Party 3
Neith
Neith
Suaave_K
Neith
Level 144
God Stats
3W - 4L
1,452 SR
Queue Stats
425W - 457L
1,495 Elo+
Party 3
Thanatos
Thanatos
joshuanicoya
Thanatos
Level 109
God Stats
6W - 4L
1,474 SR
Queue Stats
183W - 217L
1,407 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 4 / 0
3,846
385
409
3,929
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
8
1 / 1 / 2
5,381
538
3,209
9,139
4,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

6
0 / 4 / 0
4,344
434
716
6,826
3,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

10
0 / 0 / 0
5,901
590
2,027
3,589
1,256
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

6
1 / 4 / 0
4,434
443
4,574
7,102
2,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
8 / 0 / 1
6,781
678
7,317
3,329
947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 1 / 3
5,237
524
4,243
6,932
3,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
0 / 0 / 0
4,933
493
1,479
4,607
3,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Suaave_K
Neith
10
2 / 1 / 3
5,771
577
5,068
5,934
2,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
joshuanicoya
Thanatos
10
3 / 1 / 1
5,904
590
2,238
7,564
2,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
13
13
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
8
0
1
8.5
L
0
4
0
0
L
Sylvanus
1
1
2
2
W
0
1
3
1.5
L
0
4
0
0
W
0
0
0
0
W
Neith
Suaave_K
Neith
2
1
3
3.5
L
0
0
0
0
W
Thanatos
joshuanicoya
Thanatos
3
1
1
3.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,935
Damage
20,345
30,585
Taken
28,366
12,885
Mitigated
12,992
8,403
Healing
16,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,317
1,835
0
1,140
3,329
947
541
301
2,920
39,353
0
L
409
61
0
0
3,929
1,465
0
3,090
839
5,640
0
L
Sylvanus
3,209
1,021
1,816
3,365
9,139
4,052
0
2,285
6,854
19,770
0
W
4,243
2,307
1,477
2,079
6,932
3,644
261
1,456
5,476
16,194
0
L
716
428
0
1,618
6,826
3,582
0
2,045
4,781
0
26,971
W
1,479
265
0
1,813
4,607
3,554
288
0
4,607
0
24,262
W
Neith
Suaave_K
Neith
5,068
2,341
145
1,543
5,934
2,214
591
1,541
4,393
0
42,954
L
2,027
386
0
991
3,589
1,256
0
503
3,086
0
41,916
W
Thanatos
joshuanicoya
Thanatos
2,238
519
0
8,387
7,564
2,633
0
212
7,352
0
35,591
L
4,574
2,130
0
613
7,102
2,530
0
3,637
3,465
0
18,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,906
Gold Earned
28,626
187
Minions Killed
288
0
Camps Cleared
0
751,353
Distance Traveled
901,858
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,781
678
67
7
0
166,493
3
L
Nu Wa
3,846
385
10
1
0
95,906
0
L
Sylvanus
5,381
538
32
3
0
159,819
0
W
Atlas
5,237
524
17
2
0
161,611
0
L
Osiris
4,344
434
38
4
0
173,928
0
W
Bellona
4,933
493
45
5
0
174,381
2
W
Neith
5,771
577
75
8
0
181,754
0
L
Pele
5,901
590
77
8
0
159,624
0
W
Thanatos
5,904
590
84
8
0
217,619
0
L
Neith
4,434
443
30
3
0
162,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role