Player Matchup

Sobek
Sobek
CrixusAgain
Sobek
Level 158
God Stats
1W - 1L
1,476 SR
Queue Stats
28W - 27L
1,521 Elo+
Party 1
Thanatos
Thanatos
DavidDíaz
Thanatos
Level 159
God Stats
0W - 1L
1,574 SR
Queue Stats
10W - 14L
1,485 Elo+
Party 1
Scylla
Scylla
Lxnxn
Scylla
Level 117
God Stats
0W - 2L
1,426 SR
Queue Stats
5W - 10L
1,324 Elo+
Party 1
Team Averages
Level 145
1,492 SR
1,443 Elo+

VS

Team Averages
Level 141
1,636 SR
1,575 Elo+
King Arthur
King Arthur
Bizcochiito
King Arthur
Level 160
God Stats
5W - 6L
1,497 SR
Queue Stats
139W - 110L
1,491 Elo+
Solo
Scylla
Scylla
UpermanZem
Scylla
Level 107
God Stats
8W - 2L
1,792 SR
Queue Stats
13W - 7L
1,673 Elo+
Solo
Charybdis
Charybdis
athos17pp
Charybdis
Level 157
God Stats
34W - 34L
1,619 SR
Queue Stats
51W - 55L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 2
9,405
672
4,678
18,957
22,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thanatos
DavidDíaz
Thanatos
12
1 / 6 / 2
8,473
605
6,139
11,709
6,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Lxnxn
Scylla
15
2 / 2 / 1
9,765
698
8,559
10,757
4,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bizcochiito
King Arthur
15
1 / 2 / 11
9,788
699
10,286
13,249
14,904
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
UpermanZem
Scylla
17
5 / 1 / 7
11,008
786
11,735
6,283
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charybdis
athos17pp
Charybdis
16
8 / 0 / 5
10,520
751
13,838
5,937
2,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
3
Kills
14
14
Deaths
3
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bizcochiito
King Arthur
1
2
11
3.25
L
0
6
2
0.17
L
Thanatos
DavidDíaz
Thanatos
1
6
2
0.33
L
Scylla
Lxnxn
Scylla
2
2
1
1.25
W
Scylla
UpermanZem
Scylla
5
1
7
8.5
W
Charybdis
athos17pp
Charybdis
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,376
Damage
35,859
41,423
Taken
25,469
33,612
Mitigated
20,088
10,112
Healing
7,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bizcochiito
King Arthur
10,286
865
0
1,761
13,249
14,904
255
7,020
6,229
273
30,835
L
4,678
188
0
4,143
18,957
22,301
0
6,268
12,315
17,536
0
L
Thanatos
DavidDíaz
Thanatos
6,139
1,208
0
5,549
11,709
6,552
0
2,943
8,600
0
25,700
L
Scylla
Lxnxn
Scylla
8,559
1,422
0
420
10,757
4,759
0
2,314
8,371
47,391
0
W
Scylla
UpermanZem
Scylla
11,735
1,867
119
2,544
6,283
2,342
434
4,063
2,220
53,188
0
W
Charybdis
athos17pp
Charybdis
13,838
8,618
0
2,966
5,937
2,842
1,045
2,193
3,744
0
49,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,643
Gold Earned
31,316
161
Minions Killed
192
0
Camps Cleared
0
778,711
Distance Traveled
835,242
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,788
699
33
2
0
288,222
1
L
Sobek
9,405
672
23
2
0
249,257
6
L
Thanatos
8,473
605
40
3
0
251,899
1
L
Scylla
9,765
698
98
7
0
277,555
2
W
Scylla
11,008
786
107
8
0
292,031
9
W
Charybdis
10,520
751
52
4
0
254,989
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role