Player Matchup

Bacchus
Bacchus
BussyBomber
Bacchus
Level 141
God Stats
17W - 15L
1,558 SR
Queue Stats
596W - 495L
1,655 Elo+
Solo
Nemesis
Nemesis
IvD43
Nemesis
Level 67
God Stats
2W - 0L
1,508 SR
Queue Stats
8W - 7L
1,405 Elo+
Solo
Merlin
Merlin
TSS-SAMUEL1
Merlin
Level 104
God Stats
16W - 14L
1,462 SR
Queue Stats
60W - 69L
1,415 Elo+
Solo
Team Averages
Level 104
1,509 SR
1,492 Elo+

VS

Team Averages
Level 136
1,663 SR
1,603 Elo+
Lancelot
Lancelot
Buecx
Lancelot
Level 141
God Stats
27W - 14L
1,714 SR
Queue Stats
463W - 338L
1,695 Elo+
Party 1
Hercules
Hercules
R3CON SMOKE
Hercules
Level 127
God Stats
9W - 4L
1,800 SR
Queue Stats
418W - 290L
1,693 Elo+
Party 1
Hades
Hades
loupblanc10kai
Hades
Level 141
God Stats
34W - 35L
1,474 SR
Queue Stats
108W - 114L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BussyBomber
Bacchus
16
3 / 0 / 5
10,441
803
11,958
11,255
14,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nemesis
IvD43
Nemesis
14
3 / 3 / 4
9,334
718
10,751
11,330
5,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Merlin
15
2 / 0 / 5
9,276
714
11,964
7,819
3,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Buecx
Lancelot
14
2 / 0 / 1
9,513
732
9,989
14,707
16,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
R3CON SMOKE
Hercules
14
1 / 3 / 1
8,527
656
6,935
12,909
12,967
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 5 / 3
8,112
624
5,525
14,228
9,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
8
Kills
3
3
Deaths
8
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Buecx
Lancelot
2
0
1
2.5
W
Bacchus
BussyBomber
Bacchus
3
0
5
5.5
W
Nemesis
IvD43
Nemesis
3
3
4
1.67
L
Hercules
R3CON SMOKE
Hercules
1
3
1
0.5
W
Merlin
2
0
5
4.5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,673
Damage
22,449
30,404
Taken
41,844
24,593
Mitigated
38,682
5,848
Healing
13,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Buecx
Lancelot
9,989
1,429
0
4,420
14,707
16,274
0
8,559
6,148
0
26,622
W
Bacchus
BussyBomber
Bacchus
11,958
2,194
0
1,270
11,255
14,940
473
1,949
9,306
34,549
0
W
Nemesis
IvD43
Nemesis
10,751
4,704
0
1,707
11,330
5,893
0
2,262
9,068
0
42,353
L
Hercules
R3CON SMOKE
Hercules
6,935
953
464
2,326
12,909
12,967
0
7,517
5,392
0
23,115
W
Merlin
11,964
1,456
453
2,418
7,819
3,760
95
1,370
6,449
45,142
0
L
5,525
446
756
5,508
14,228
9,441
0
7,888
6,340
39,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,051
Gold Earned
26,152
177
Minions Killed
142
0
Camps Cleared
0
810,782
Distance Traveled
810,142
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,513
732
36
3
0
305,273
1
W
Bacchus
10,441
803
44
3
0
263,961
2
W
Nemesis
9,334
718
53
4
0
287,680
3
L
Hercules
8,527
656
42
3
0
277,681
1
W
Merlin
9,276
714
80
6
0
259,141
2
L
Hades
8,112
624
64
5
0
227,188
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role